paysages3d/src/render/opengl/shaders/water.frag

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uniform vec4 waterColor;
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void main(void)
{
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gl_FragColor = waterColor;
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gl_FragColor = applyAerialPerspective(gl_FragColor);
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gl_FragColor = applyToneMapping(gl_FragColor);
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gl_FragColor.a = distanceFadeout();
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}