paysages3d/src/definition/VegetationPresenceDefinition.h

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#ifndef VEGETATIONPRESENCEDEFINITION_H
#define VEGETATIONPRESENCEDEFINITION_H
#include "definition_global.h"
#include "DefinitionNode.h"
namespace paysages {
namespace definition {
/**
* Definition of the presence of vegetation at locations.
*/
class DEFINITIONSHARED_EXPORT VegetationPresenceDefinition : public DefinitionNode {
public:
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VegetationPresenceDefinition(VegetationLayerDefinition *parent);
/**
* Collect instances in a rectangle area.
*
* If *outcomers* is true, the rectangle area will be expanded to included potential instances that does not
*originate
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* in the area, but may have leaves in it.
*
* The location vector set in collected instances is based on raw terrain height, without displacement.
* It's the renderer role to apply the correct displacement.
*/
bool collectInstances(std::vector<VegetationInstance> *result, const VegetationModelDefinition &model, double xmin,
double zmin, double xmax, double zmax, bool outcomers = true) const;
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double getMaxHeight() const;
private:
NoiseNode *noise;
FloatNode *interval;
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};
}
}
#endif // VEGETATIONPRESENCEDEFINITION_H