2013-12-21 22:48:54 +00:00
|
|
|
#include "OpenGLSkybox.h"
|
|
|
|
|
|
|
|
#include <cmath>
|
|
|
|
#include "OpenGLRenderer.h"
|
|
|
|
#include "OpenGLShaderProgram.h"
|
2013-12-22 14:04:33 +00:00
|
|
|
#include "OpenGLSharedState.h"
|
2015-12-07 22:32:55 +00:00
|
|
|
#include "OpenGLVertexArray.h"
|
2013-12-21 22:48:54 +00:00
|
|
|
#include "Scenery.h"
|
|
|
|
#include "AtmosphereDefinition.h"
|
|
|
|
#include "AtmosphereRenderer.h"
|
|
|
|
#include "AtmosphereModelBruneton.h"
|
2015-08-18 18:31:11 +00:00
|
|
|
#include "FloatNode.h"
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-11 00:12:55 +00:00
|
|
|
OpenGLSkybox::OpenGLSkybox(OpenGLRenderer *renderer) : OpenGLPart(renderer, "skybox") {
|
2013-12-21 22:48:54 +00:00
|
|
|
program = createShader("skybox");
|
|
|
|
program->addVertexSource("skybox");
|
2014-11-21 10:40:47 +00:00
|
|
|
program->addFragmentSource("atmosphere");
|
2013-12-22 17:47:24 +00:00
|
|
|
program->addFragmentSource("tonemapping");
|
2013-12-21 22:48:54 +00:00
|
|
|
program->addFragmentSource("skybox");
|
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices = createVertexArray(false, true);
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->setVertexCount(14);
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->set(0, Vector3(1.0f, 1.0f, 1.0f));
|
|
|
|
vertices->set(12, Vector3(1.0f, 1.0f, 1.0f));
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->set(1, Vector3(1.0f, -1.0f, 1.0f));
|
|
|
|
vertices->set(5, Vector3(1.0f, -1.0f, 1.0f));
|
|
|
|
vertices->set(13, Vector3(1.0f, -1.0f, 1.0f));
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->set(2, Vector3(-1.0f, 1.0f, 1.0f));
|
|
|
|
vertices->set(10, Vector3(-1.0f, 1.0f, 1.0f));
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->set(3, Vector3(-1.0f, -1.0f, 1.0f));
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->set(4, Vector3(-1.0f, -1.0f, -1.0f));
|
|
|
|
vertices->set(8, Vector3(-1.0f, -1.0f, -1.0f));
|
2013-12-21 22:48:54 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->set(6, Vector3(1.0f, -1.0f, -1.0f));
|
2015-08-18 18:31:11 +00:00
|
|
|
|
2015-12-07 22:32:55 +00:00
|
|
|
vertices->set(7, Vector3(1.0f, 1.0f, -1.0f));
|
|
|
|
vertices->set(11, Vector3(1.0f, 1.0f, -1.0f));
|
|
|
|
|
|
|
|
vertices->set(9, Vector3(-1.0f, 1.0f, -1.0f));
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenGLSkybox::~OpenGLSkybox() {
|
|
|
|
}
|
|
|
|
|
|
|
|
void OpenGLSkybox::initialize() {
|
2015-08-18 18:31:11 +00:00
|
|
|
// Watch for definition changes
|
|
|
|
renderer->getScenery()->getAtmosphere()->propDayTime()->addWatcher(this, true);
|
2015-08-25 21:33:47 +00:00
|
|
|
renderer->getScenery()->getAtmosphere()->propHumidity()->addWatcher(this, true);
|
2015-09-21 21:12:43 +00:00
|
|
|
renderer->getScenery()->getAtmosphere()->propSunRadius()->addWatcher(this, true);
|
2013-12-21 22:48:54 +00:00
|
|
|
}
|
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLSkybox::update() {
|
|
|
|
SoftwareBrunetonAtmosphereRenderer *bruneton =
|
|
|
|
(SoftwareBrunetonAtmosphereRenderer *)renderer->getAtmosphereRenderer();
|
2013-12-22 17:05:11 +00:00
|
|
|
renderer->getSharedState()->set("transmittanceTexture", bruneton->getModel()->getTextureTransmittance());
|
|
|
|
renderer->getSharedState()->set("inscatterTexture", bruneton->getModel()->getTextureInscatter());
|
2013-12-21 22:48:54 +00:00
|
|
|
}
|
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLSkybox::render() {
|
2015-12-07 22:32:55 +00:00
|
|
|
program->draw(vertices);
|
2013-12-21 22:48:54 +00:00
|
|
|
}
|
2015-09-14 17:25:54 +00:00
|
|
|
|
2015-11-09 21:30:46 +00:00
|
|
|
void OpenGLSkybox::nodeChanged(const DefinitionNode *node, const DefinitionDiff *) {
|
|
|
|
if (node->getPath() == "/atmosphere/daytime") {
|
2015-08-18 18:31:11 +00:00
|
|
|
Vector3 sun_direction = renderer->getAtmosphereRenderer()->getSunDirection(false);
|
|
|
|
renderer->getSharedState()->set("sunDirection", sun_direction);
|
|
|
|
|
|
|
|
Color sun_color = renderer->getScenery()->getAtmosphere()->sun_color;
|
|
|
|
renderer->getSharedState()->set("sunColor", sun_color);
|
2015-08-25 21:33:47 +00:00
|
|
|
|
|
|
|
renderer->getSharedState()->set("dayTime", renderer->getScenery()->getAtmosphere()->propDayTime()->getValue());
|
2015-11-09 21:30:46 +00:00
|
|
|
} else if (node->getPath() == "/atmosphere/humidity") {
|
|
|
|
renderer->getSharedState()->set("atmosphereHumidity",
|
|
|
|
renderer->getScenery()->getAtmosphere()->propHumidity()->getValue());
|
|
|
|
} else if (node->getPath() == "/atmosphere/sun_radius") {
|
|
|
|
renderer->getSharedState()->set("sunRadius",
|
|
|
|
renderer->getScenery()->getAtmosphere()->propSunRadius()->getValue());
|
2015-09-21 21:12:43 +00:00
|
|
|
}
|
2015-08-18 18:31:11 +00:00
|
|
|
}
|