17 lines
505 B
GLSL
17 lines
505 B
GLSL
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attribute highp vec4 vertex;
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uniform highp mat4 viewMatrix;
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uniform highp vec3 offset;
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uniform float size;
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uniform int index;
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varying vec3 unprojected;
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varying vec2 texcoord;
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uniform float waterOffset;
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void main(void)
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{
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vec3 final = offset + size * (vertex.xyz - vec3(0.0, 0.0, 0.5)); // + vec3(0, waterOffset, 0)
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unprojected = final.xyz;
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texcoord = vec2(0.25 * (vertex.z + float(mod(index, 4))), 0.25 * (vertex.y + float(index / 4)));
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gl_Position = viewMatrix * vec4(final.xyz, 1.0);
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}
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