paysages3d/gui_qt/formatmosphere.cpp

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#include "formatmosphere.h"
#include "tools.h"
#include <QColor>
#include <QSlider>
#include <math.h>
#include "../lib_paysages/atmosphere/public.h"
#include "../lib_paysages/scenery.h"
#include "../lib_paysages/renderer.h"
static AtmosphereDefinition* _definition;
/**************** Previews ****************/
class PreviewSkyEast:public BasePreview
{
public:
PreviewSkyEast(QWidget* parent):
BasePreview(parent)
{
_renderer = atmosphereCreatePreviewRenderer();
configHdrToneMapping(true);
configScaling(0.5, 5.0, 0.5, 2.5);
}
protected:
Color getColor(double x, double y)
{
return atmosphereGetPreview(&_renderer, x, -y, M_PI_2);
}
void updateData()
{
AtmosphereRendererClass.bind(_renderer.atmosphere, _definition);
}
private:
Renderer _renderer;
};
class PreviewSkyWest:public BasePreview
{
public:
PreviewSkyWest(QWidget* parent):
BasePreview(parent)
{
_renderer = atmosphereCreatePreviewRenderer();
configHdrToneMapping(true);
configScaling(0.5, 5.0, 0.5, 2.5);
}
protected:
Color getColor(double x, double y)
{
return atmosphereGetPreview(&_renderer, x, -y, -M_PI_2);
}
void updateData()
{
AtmosphereRendererClass.bind(_renderer.atmosphere, _definition);
}
private:
Renderer _renderer;
};
/**************** Form ****************/
FormAtmosphere::FormAtmosphere(QWidget *parent):
BaseForm(parent)
{
addAutoPreset(tr("Clear day"));
addAutoPreset(tr("Clear sunset"));
addAutoPreset(tr("Hazy morning"));
addAutoPreset(tr("Foggy"));
addAutoPreset(tr("Stormy"));
_definition = (AtmosphereDefinition*)AtmosphereDefinitionClass.create();
previewWest = new PreviewSkyWest(this);
addPreview(previewWest, QString(tr("West preview")));
previewEast = new PreviewSkyEast(this);
addPreview(previewEast, QString(tr("East preview")));
addInputEnum(tr("Color model"), (int*)&_definition->model, QStringList(tr("Simplified model (with weather)")) << tr("Complex model"));
addInputInt(tr("Day time (hour)"), &_definition->hour, 0, 23, 1, 10);
addInputInt(tr("Day time (minute)"), &_definition->minute, 0, 59, 1, 10);
//addInputColor(tr("Sun color"), &_definition->sun_color);
addInputDouble(tr("Sun radius"), &_definition->sun_radius, 0.0, 0.1, 0.001, 0.01);
addInputDouble(tr("Influence of skydome on lighting"), &_definition->dome_lighting, 0.0, 2.0, 0.01, 0.1);
addInputDouble(tr("Humidity"), &_definition->humidity, 0.0, 1.0, 0.01, 0.1)->setVisibilityCondition((int*)&_definition->model, 0);
revertConfig();
}
void FormAtmosphere::revertConfig()
{
sceneryGetAtmosphere(_definition);
BaseForm::revertConfig();
}
void FormAtmosphere::applyConfig()
{
scenerySetAtmosphere(_definition);
BaseForm::applyConfig();
}
void FormAtmosphere::configChangeEvent()
{
AtmosphereDefinitionClass.validate(_definition);
BaseForm::configChangeEvent();
}
void FormAtmosphere::autoPresetSelected(int preset)
{
atmosphereAutoPreset(_definition, (AtmospherePreset)preset);
BaseForm::autoPresetSelected(preset);
}