2012-01-23 23:45:33 +00:00
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#ifndef _PAYSAGES_CAMERA_H_
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#define _PAYSAGES_CAMERA_H_
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#include "shared/types.h"
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#include <stdio.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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2012-01-29 11:34:49 +00:00
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/* Definition of a 3D scene camera.
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*
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* Don't modify this structure directly, use the provided functions.
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*/
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2012-01-23 23:45:33 +00:00
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typedef struct
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{
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Vector3 location;
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2012-01-29 11:34:49 +00:00
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double yaw;
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double pitch;
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double roll;
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2012-01-23 23:45:33 +00:00
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Vector3 target;
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2012-01-29 11:34:49 +00:00
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Vector3 forward;
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Vector3 right;
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2012-01-23 23:45:33 +00:00
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Vector3 up;
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2012-01-29 11:34:49 +00:00
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2012-01-23 23:45:33 +00:00
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Matrix4 project;
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Matrix4 unproject;
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} CameraDefinition;
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void cameraInit();
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void cameraSave(FILE* f, CameraDefinition* camera);
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void cameraLoad(FILE* f, CameraDefinition* camera);
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CameraDefinition cameraCreateDefinition();
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void cameraDeleteDefinition(CameraDefinition* definition);
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void cameraCopyDefinition(CameraDefinition* source, CameraDefinition* destination);
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2012-01-29 11:34:49 +00:00
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void cameraValidateDefinition(CameraDefinition* definition, int check_above);
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2012-01-23 23:45:33 +00:00
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void cameraSetLocation(CameraDefinition* camera, double x, double y, double z);
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void cameraSetTarget(CameraDefinition* camera, double x, double y, double z);
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2012-01-29 11:34:49 +00:00
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void cameraSetRoll(CameraDefinition* camera, double angle);
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2012-01-27 16:01:34 +00:00
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void cameraStrafeForward(CameraDefinition* camera, double value);
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void cameraStrafeRight(CameraDefinition* camera, double value);
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void cameraStrafeUp(CameraDefinition* camera, double value);
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2012-01-27 17:21:57 +00:00
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void cameraRotateYaw(CameraDefinition* camera, double value);
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2012-01-29 11:34:49 +00:00
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void cameraRotatePitch(CameraDefinition* camera, double value);
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void cameraRotateRoll(CameraDefinition* camera, double value);
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2012-01-27 16:01:34 +00:00
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2012-01-23 23:45:33 +00:00
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Vector3 cameraProject(CameraDefinition* camera, Vector3 point);
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Vector3 cameraUnproject(CameraDefinition* camera, Vector3 point);
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void cameraProjectToFragment(CameraDefinition* camera, double x, double y, double z, RenderFragment* result);
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void cameraPushOverlay(CameraDefinition* camera, Color col, f_RenderFragmentCallback callback);
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#ifdef __cplusplus
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}
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#endif
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#endif
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