2015-10-18 15:26:19 +00:00
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#include "VegetationRenderer.h"
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#include "VegetationModelRenderer.h"
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#include "RayCastingResult.h"
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#include "SpaceGridIterator.h"
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#include "SpaceSegment.h"
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#include "VegetationInstance.h"
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#include "SoftwareRenderer.h"
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#include "Scenery.h"
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#include "TerrainRenderer.h"
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#include "VegetationDefinition.h"
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2015-10-18 20:15:19 +00:00
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#include "VegetationLayerDefinition.h"
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#include "VegetationPresenceDefinition.h"
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#include "VegetationInstance.h"
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2015-10-18 15:26:19 +00:00
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#include "VegetationResult.h"
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#include "LightComponent.h"
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2015-10-18 20:15:19 +00:00
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/**
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* Grid iterator to collect instances of a layer, in small squares.
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*/
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2015-11-09 21:38:00 +00:00
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class VegetationGridIterator : public SpaceGridIterator {
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public:
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VegetationGridIterator(const SpaceSegment &segment, VegetationRenderer *renderer, bool only_hit)
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: segment(segment), renderer(renderer), only_hit(only_hit) {
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2015-10-18 15:26:19 +00:00
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}
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2015-11-09 21:38:00 +00:00
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inline const RayCastingResult &getResult() const {
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return result;
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}
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2015-10-18 15:26:19 +00:00
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2015-11-09 21:38:00 +00:00
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virtual bool onCell(int x, int, int z) override {
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2015-11-02 19:14:35 +00:00
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result = renderer->getBoundResult(segment, (double)x, (double)z, only_hit);
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return not result.hit;
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2015-10-18 15:26:19 +00:00
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}
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2015-11-09 21:38:00 +00:00
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private:
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2015-10-18 15:26:19 +00:00
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const SpaceSegment &segment;
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VegetationRenderer *renderer;
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RayCastingResult result;
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bool only_hit;
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};
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2015-11-09 21:38:00 +00:00
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VegetationRenderer::VegetationRenderer(SoftwareRenderer *parent) : parent(parent) {
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2015-10-19 17:14:45 +00:00
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enabled = true;
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2015-10-18 15:26:19 +00:00
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}
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2015-11-25 22:15:58 +00:00
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VegetationRenderer::~VegetationRenderer() {
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}
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2015-11-09 21:38:00 +00:00
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void VegetationRenderer::setEnabled(bool enabled) {
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2015-10-18 15:35:42 +00:00
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this->enabled = enabled;
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}
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2015-11-09 21:38:00 +00:00
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RayCastingResult VegetationRenderer::renderInstance(const SpaceSegment &segment, const VegetationInstance &instance,
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bool only_hit, bool displaced) {
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if (!displaced) {
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2015-10-18 20:15:19 +00:00
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// Recursive call on displaced instance
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const Vector3 &base = instance.getBase();
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TerrainRenderer::TerrainResult terrain = parent->getTerrainRenderer()->getResult(base.x, base.z, true, true);
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VegetationInstance displaced_instance = instance.displace(terrain.location, terrain.normal);
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return renderInstance(segment, displaced_instance, only_hit, true);
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}
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2015-10-18 15:26:19 +00:00
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2015-10-18 20:15:19 +00:00
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RayCastingResult final;
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2015-10-18 15:26:19 +00:00
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VegetationModelRenderer model_renderer(parent, &instance.getModel());
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SpaceSegment scaled_segment(segment.getStart().sub(instance.getBase()).scale(1.0 / instance.getSize()),
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segment.getEnd().sub(instance.getBase()).scale(1.0 / instance.getSize()));
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VegetationResult result = model_renderer.getResult(scaled_segment, only_hit);
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final.hit = result.isHit();
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2015-11-09 21:38:00 +00:00
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if (final.hit and not only_hit) {
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2015-10-18 15:26:19 +00:00
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Vector3 location = result.getLocation().scale(instance.getSize()).add(instance.getBase());
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final.hit_color = parent->applyLightingToSurface(location, result.getNormal(), result.getMaterial());
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final.hit_color = parent->applyMediumTraversal(location, final.hit_color);
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final.hit_location = result.getLocation();
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}
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return final;
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}
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2015-11-09 21:38:00 +00:00
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RayCastingResult VegetationRenderer::getResult(const SpaceSegment &segment, bool only_hit) {
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if (enabled) {
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2015-11-02 19:14:35 +00:00
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// Find instances potentially crossing the segment
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VegetationGridIterator it(segment, this, only_hit);
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2015-11-09 21:38:00 +00:00
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if (not segment.projectedOnYPlane().iterateOnGrid(it)) {
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2015-11-02 19:14:35 +00:00
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return it.getResult();
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2015-10-18 15:35:42 +00:00
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}
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2015-10-18 20:15:19 +00:00
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return RayCastingResult();
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2015-11-09 21:38:00 +00:00
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} else {
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2015-10-18 15:26:19 +00:00
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return RayCastingResult();
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}
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}
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2015-11-09 21:38:00 +00:00
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RayCastingResult VegetationRenderer::getBoundResult(const SpaceSegment &segment, double x, double z, bool only_hit,
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double xsize, double zsize) {
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2015-11-02 22:00:02 +00:00
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VegetationDefinition *vegetation = parent->getScenery()->getVegetation();
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2015-11-02 19:14:35 +00:00
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// Early check if we may cross any vegetation
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double ymin, ymax;
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parent->getTerrainRenderer()->estimateMinMaxHeight(x, z, x + xsize, z + zsize, &ymin, &ymax);
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2015-11-02 22:00:02 +00:00
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ymax += vegetation->getMaxHeight();
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2015-11-02 19:14:35 +00:00
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SpaceSegment bbox(Vector3(x, ymin, z), Vector3(x + xsize, ymax, z + zsize));
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if (not segment.intersectBoundingBox(bbox)) {
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return RayCastingResult();
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}
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// Iterate all layers and instances
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2015-11-20 00:16:48 +00:00
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int n = vegetation->getLayerCount();
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2015-11-09 21:38:00 +00:00
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for (int i = 0; i < n; i++) {
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2015-11-02 19:14:35 +00:00
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VegetationLayerDefinition *layer = vegetation->getVegetationLayer(i);
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2015-12-13 16:16:26 +00:00
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vector<VegetationInstance> instances;
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2015-11-02 19:14:35 +00:00
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layer->getPresence()->collectInstances(&instances, *layer->getModel(), x, z, x + xsize, z + zsize);
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2015-11-09 21:38:00 +00:00
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for (auto &instance : instances) {
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2015-11-02 19:14:35 +00:00
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RayCastingResult result = renderInstance(segment, instance, only_hit);
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2015-11-09 21:38:00 +00:00
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if (result.hit) {
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2015-11-02 19:14:35 +00:00
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// TODO Don't stop at first hit, find the nearest one
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return result;
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}
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}
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}
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return RayCastingResult();
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}
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2015-11-09 21:38:00 +00:00
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bool VegetationRenderer::applyLightFilter(LightComponent &light, const Vector3 &at) {
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if (enabled) {
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2015-10-18 15:35:42 +00:00
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// Get segment to iterate
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SpaceSegment segment(at, at.add(light.direction.scale(-1.0 * parent->render_quality)));
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2015-11-09 21:38:00 +00:00
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if (getResult(segment, true).hit) {
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2015-10-18 15:35:42 +00:00
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light.color = COLOR_BLACK;
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return false;
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2015-11-09 21:38:00 +00:00
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} else {
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2015-10-18 15:35:42 +00:00
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return true;
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}
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2015-11-09 21:38:00 +00:00
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} else {
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2015-10-18 15:26:19 +00:00
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return true;
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}
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}
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