paysages3d/gui_qt/mainwindow.cpp

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#include "mainwindow.h"
#include <QApplication>
#include <QMenuBar>
#include <QMenu>
#include <QFileDialog>
#include <QTabWidget>
#include "formatmosphere.h"
#include "formclouds.h"
#include "formlighting.h"
#include "formsky.h"
#include "formterrain.h"
#include "formtextures.h"
#include "formwater.h"
#include "formrender.h"
#include "dialogrender.h"
#include "dialogwanderer.h"
#include "../lib_paysages/main.h"
#include "../lib_paysages/auto.h"
#include "../lib_paysages/scenery.h"
int main(int argc, char** argv)
{
int result;
paysagesInit();
QApplication app(argc, argv);
MainWindow window;
window.show();
result = app.exec();
paysagesQuit();
return result;
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
BaseForm* form;
QTabWidget* tabs;
QMenu* menu;
tabs = new QTabWidget(this);
form = new FormTerrain(tabs);
tabs->addTab(form, "Terrain");
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormTextures(tabs);
tabs->addTab(form, "Textures");
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormWater(tabs);
tabs->addTab(form, "Water");
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormAtmosphere(tabs);
tabs->addTab(form, "Atmosphere");
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormSky(tabs);
tabs->addTab(form, "Sky");
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormClouds(tabs);
tabs->addTab(form, "Clouds");
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormLighting(tabs);
tabs->addTab(form, "Lighting");
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormRender(tabs);
tabs->addTab(form, "Render");
//QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
menu = menuBar()->addMenu("Scene");
menu->addAction("New", this, SLOT(fileNew()), QKeySequence(Qt::CTRL + Qt::Key_N));
menu->addSeparator();
menu->addAction("Save", this, SLOT(fileSave()), QKeySequence(Qt::CTRL + Qt::Key_S));
menu->addAction("Open", this, SLOT(fileLoad()), QKeySequence(Qt::CTRL + Qt::Key_O));
menu->addSeparator();
menu->addAction("Quit", this, SLOT(close()), QKeySequence(Qt::CTRL + Qt::Key_Q));
menu = menuBar()->addMenu("Actions");
menu->addAction("Explore in 3D", this, SLOT(explore3D()), QKeySequence("F2"));
menu->addAction("Quick render", this, SLOT(quickPreview()), QKeySequence("F5"));
setCentralWidget(tabs);
setWindowTitle("Paysages 3D");
}
void MainWindow::refreshAll()
{
QList<BaseForm*> list_forms = this->findChildren<BaseForm*>("_base_form_");
for (int i = 0; i < list_forms.size(); i++)
{
list_forms[i]->revertConfig();
}
}
void MainWindow::fileNew()
{
autoGenRealisticLandscape(0);
autoSetDaytime(8, 30);
refreshAll();
}
void MainWindow::fileSave()
{
QString filepath = QFileDialog::getSaveFileName(this);
if (!filepath.isNull())
{
paysagesSave((char*)filepath.toStdString().c_str());
}
}
void MainWindow::fileLoad()
{
QString filepath = QFileDialog::getOpenFileName(this);
if (!filepath.isNull())
{
paysagesLoad((char*)filepath.toStdString().c_str());
refreshAll();
}
}
void MainWindow::quickPreview()
{
DialogRender* dialog = new DialogRender(this);
dialog->startRender(3, 400, 300);
delete dialog;
}
void MainWindow::explore3D()
{
CameraDefinition camera;
sceneryGetCamera(&camera);
DialogWanderer* dialog = new DialogWanderer(this, &camera, true);
dialog->exec();
scenerySetCamera(&camera);
delete dialog;
refreshAll();
}