2015-09-10 21:41:15 +00:00
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uniform vec4 waterMaterialColor;
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uniform float waterMaterialReflection;
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uniform float waterMaterialShininess;
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uniform float waterMaterialHardness;
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2014-01-05 21:20:15 +00:00
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uniform float waterReflection;
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2015-12-24 00:21:12 +00:00
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uniform float[4] waterNoise;
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2015-12-07 22:32:55 +00:00
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out vec4 final_color;
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2013-12-24 10:48:06 +00:00
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2016-01-04 21:46:40 +00:00
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float getDetail(vec3 location) {
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return max(min(pow(length(location - cameraLocation) * 0.002, 2.0), 0.01), 0.000001);
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}
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2013-12-21 23:41:19 +00:00
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void main(void)
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{
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2016-01-04 21:46:40 +00:00
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vec3 normal = noiseNormal2d(waterNoise, unprojected.xz, getDetail(unprojected));
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2014-01-05 20:52:09 +00:00
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2015-12-07 22:32:55 +00:00
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final_color = applyLighting(unprojected, normal, waterMaterialColor, waterMaterialReflection, waterMaterialShininess, waterMaterialHardness);
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2014-01-05 21:20:15 +00:00
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2014-01-21 21:31:17 +00:00
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vec3 reflected = reflect(unprojected - cameraLocation, normal);
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reflected.y = max(reflected.y, 0.0);
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2015-12-07 22:32:55 +00:00
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final_color += getSkyColor(unprojected, reflected) * waterReflection;
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2013-12-22 00:17:57 +00:00
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2015-12-07 22:32:55 +00:00
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final_color = applyAerialPerspective(final_color);
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2013-12-22 00:17:57 +00:00
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2015-12-07 22:32:55 +00:00
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final_color = applyToneMapping(final_color);
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2013-12-22 00:17:57 +00:00
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2015-12-07 22:32:55 +00:00
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final_color = applyMouseTracking(unprojected, final_color);
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2015-09-06 23:15:59 +00:00
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2015-12-07 22:32:55 +00:00
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final_color.a = distanceFadeout();
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2013-12-21 23:41:19 +00:00
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}
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