paysages3d/lib_paysages/main.c

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#include <stdio.h>
#include <stdlib.h>
#include "IL/il.h"
#include "IL/ilu.h"
#include "shared/types.h"
#include "shared/constants.h"
#include "auto.h"
#include "system.h"
#include "camera.h"
#include "scenery.h"
#include "render.h"
void paysagesInit()
{
CameraDefinition camera;
systemInit();
ilInit();
iluInit();
sceneryInit();
renderInit();
camera = cameraCreateDefinition();
cameraSetLocation(&camera, -12.0, 5.0, 2.0);
cameraSetTarget(&camera, 0.0, 5.0, 0.0);
scenerySetCamera(&camera);
cameraDeleteDefinition(&camera);
autoGenRealisticLandscape(0);
autoSetDaytime(8, 30);
// DEBUG
/*double last_height, height, x;
last_height = height = 0.0;
x = 0.0;
while (height <= 1.0 || height >= last_height || last_height < 0.1)
{
last_height = height;
height = terrainGetHeight(x, 0.0);
x += 0.1;
}
cameraSetLocation(x - 2.0, height, 0.0);
cameraSetTarget(x - 1.0, height, 0.0);*/
}
void paysagesQuit()
{
sceneryQuit();
renderQuit();
}
void paysagesSave(char* filepath)
{
scenerySaveToFile(filepath);
}
void paysagesLoad(char* filepath)
{
sceneryLoadFromFile(filepath);
}