paysages3d/gui_qt/wandererchunk.h

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#ifndef _PAYSAGES_QT_WANDERERCHUNK_H_
#define _PAYSAGES_QT_WANDERERCHUNK_H_
#include <QMutex>
#include <QImage>
#include <QGLWidget>
#include "../lib_paysages/renderer.h"
class WandererChunk
{
public:
WandererChunk(Renderer* renderer, double x, double z, double size, int nbchunks);
~WandererChunk();
bool maintain();
void updatePriority(CameraDefinition* camera);
void render(QGLWidget* widget);
Vector3 getCenter();
double priority;
private:
QMutex _lock_data;
Renderer* _renderer;
double _startx;
double _startz;
double _size;
double _overall_step;
bool _restart_needed;
double* _tessellation;
int _tessellation_max_size;
int _tessellation_current_size;
double _tessellation_step;
QImage* _texture;
GLuint _texture_id;
bool _texture_changed;
int _texture_max_size;
int _texture_current_size;
};
#endif