paysages3d/src/definition/Layers.cpp

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2013-10-31 16:59:18 +00:00
#include "Layers.h"
Layers::Layers(BaseDefinition* parent, LayerConstructor layer_constructor, LayerType* legacy_type):
BaseDefinition(parent), layer_constructor(layer_constructor)
{
if (legacy_type)
{
this->legacy_type = *legacy_type;
}
max_layer_count = 100;
null_layer = layer_constructor(this);
}
Layers::~Layers()
{
clear();
delete null_layer;
}
void Layers::copy(Layers* destination)
{
// don't call overridden method, it will copy again the children
// FIXME ... but the definition name (and other future attributes) is not copied
destination->clear();
destination->max_layer_count = max_layer_count;
destination->legacy_type = legacy_type;
null_layer->copy(destination->null_layer);
QListIterator<BaseDefinition*> it(layers);
while (it.hasNext())
{
int position = destination->addLayer();
BaseDefinition* new_layer = destination->getLayer(position);
it.next()->copy(new_layer);
}
}
void Layers::setMaxLayerCount(int max_layer_count)
{
this->max_layer_count = max_layer_count;
// TODO Delete overlimit layers ?
}
int Layers::count()
{
return layers.count();
}
BaseDefinition* Layers::getLayer(int position)
{
if (position >= 0 and position < layers.size())
{
return layers[position];
}
else
{
qWarning("Asked for a undefined layer %d on a total of %d", position, layers.size());
return null_layer;
}
}
int Layers::findLayer(BaseDefinition* layer)
{
int result = layers.indexOf(layer);
if (result < 0)
{
qWarning("Layer %p not found, on a total of %d, returning %d", layer, layers.size(), result);
}
return result;
}
int Layers::addLayer(BaseDefinition* layer)
{
if (layers.size() < max_layer_count)
{
layers.append(layer);
addChild(layer);
return layers.size() - 1;
}
else
{
qWarning("Add layer ignored because limit of %d reached", max_layer_count);
return -1;
}
}
int Layers::addLayer()
{
return addLayer(layer_constructor(this));
}
void Layers::removeLayer(int position)
{
if (position >= 0 and position < layers.size())
{
BaseDefinition* removed = layers.takeAt(position);
removeChild(removed);
delete removed;
}
}
void Layers::removeLayer(BaseDefinition* layer)
{
removeLayer(findLayer(layer));
}
void Layers::moveLayer(int old_position, int new_position)
{
// TODO
}
void Layers::moveLayer(BaseDefinition* layer, int new_position)
{
moveLayer(findLayer(layer), new_position);
}
void Layers::clear()
{
while (layers.size() > 0)
{
removeLayer(0);
}
}
// Transitional C-API
BaseDefinition* _legacyLayerConstructor(Layers* layers)
{
return new LegacyLayer(layers, &layers->legacy_type);
}
Layers* layersCreate(LayerType type, int max_layer_count)
{
Layers* result = new Layers(NULL, _legacyLayerConstructor, &type);
result->setMaxLayerCount(max_layer_count);
return result;
}
Layers* layersCreateCopy(Layers* original)
{
Layers* result = new Layers(NULL, _legacyLayerConstructor, &original->legacy_type);
original->copy(result);
return result;
}
void layersDelete(Layers* layers)
{
delete layers;
}
void layersCopy(Layers* source, Layers* destination)
{
source->copy(destination);
}
void layersValidate(Layers* layers)
{
layers->validate();
}
void layersSave(PackStream* stream, Layers* layers)
{
layers->save(stream);
}
void layersLoad(PackStream* stream, Layers* layers)
{
layers->load(stream);
}
const char* layersGetName(Layers* layers, int layer)
{
return "TODO";
}
void layersSetName(Layers* layers, int layer, const char* name)
{
layers->getLayer(layer)->setName(name);
}
void layersClear(Layers* layers)
{
layers->clear();
}
int layersCount(Layers* layers)
{
return layers->count();
}
void* layersGetLayer(Layers* layers, int layer)
{
LegacyLayer* legacy = (LegacyLayer*)(layers->getLayer(layer));
return legacy->getLegacyDefinition();
}
int layersAddLayer(Layers* layers, void* definition)
{
int position;
LegacyLayer* legacy = new LegacyLayer(layers, &layers->legacy_type);
if (definition)
{
layers->legacy_type.callback_copy(definition, legacy->getLegacyDefinition());
}
position = layers->addLayer(legacy);
return position;
}
void layersDeleteLayer(Layers* layers, int layer)
{
layers->removeLayer(layer);
}
void layersMove(Layers* layers, int layer, int new_position)
{
layers->moveLayer(layer, new_position);
}