2012-12-09 17:49:28 +00:00
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#include "public.h"
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#include "private.h"
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2013-06-26 15:28:21 +00:00
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#include "ter_raster.h"
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2012-12-09 17:49:28 +00:00
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#include <stdlib.h>
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2013-06-27 09:47:16 +00:00
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#include <math.h>
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#include "../tools/boundingbox.h"
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2012-12-09 17:49:28 +00:00
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#include "../renderer.h"
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/*
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* Terrain rasterization.
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*/
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static inline Vector3 _getPoint(TerrainDefinition* definition, Renderer* renderer, double x, double z)
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{
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Vector3 result;
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result.x = x;
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2013-01-14 12:08:38 +00:00
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result.y = renderer->terrain->getHeight(renderer, x, z, 1);
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2012-12-09 17:49:28 +00:00
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result.z = z;
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return result;
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}
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static Color _postProcessFragment(Renderer* renderer, Vector3 point, void* data)
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{
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double precision;
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point = _getPoint(renderer->terrain->definition, renderer, point.x, point.z);
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precision = renderer->getPrecision(renderer, point);
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return renderer->terrain->getFinalColor(renderer, point, precision);
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}
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2013-04-04 20:44:49 +00:00
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static void _renderQuad(Renderer* renderer, double x, double z, double size, double water_height)
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2012-12-09 17:49:28 +00:00
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{
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2013-04-06 13:29:12 +00:00
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Vector3 ov1, ov2, ov3, ov4;
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Vector3 dv1, dv2, dv3, dv4;
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2012-12-09 17:49:28 +00:00
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2013-06-26 15:28:21 +00:00
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ov1.y = ov2.y = ov3.y = ov4.y = 0.0;
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2013-04-04 20:44:49 +00:00
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2013-04-06 13:29:12 +00:00
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ov1.x = x;
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ov1.z = z;
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dv1 = renderer->terrain->getResult(renderer, x, z, 1, 1).location;
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2012-12-09 17:49:28 +00:00
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2013-04-06 13:29:12 +00:00
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ov2.x = x;
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ov2.z = z + size;
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dv2 = renderer->terrain->getResult(renderer, x, z + size, 1, 1).location;
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ov3.x = x + size;
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ov3.z = z + size;
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dv3 = renderer->terrain->getResult(renderer, x + size, z + size, 1, 1).location;
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ov4.x = x + size;
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ov4.z = z;
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dv4 = renderer->terrain->getResult(renderer, x + size, z, 1, 1).location;
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if (dv1.y > water_height || dv2.y > water_height || dv3.y > water_height || dv4.y > water_height)
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2012-12-09 17:49:28 +00:00
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{
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2013-04-06 13:29:12 +00:00
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renderer->pushDisplacedQuad(renderer, dv1, dv2, dv3, dv4, ov1, ov2, ov3, ov4, _postProcessFragment, NULL);
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2012-12-09 17:49:28 +00:00
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}
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}
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2013-06-26 15:28:21 +00:00
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void terrainTessellateChunk(Renderer* renderer, TerrainChunkInfo* chunk, int detail)
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{
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2013-06-27 09:47:16 +00:00
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if (detail < 1)
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{
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return;
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}
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double water_height = renderer->water->getHeightInfo(renderer).min_height;
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double startx = chunk->point_nw.x;
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double startz = chunk->point_nw.z;
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double size = (chunk->point_ne.x - chunk->point_nw.x) / (double)detail;
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int i, j;
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for (i = 0; i < detail; i++)
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{
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for (j = 0; j < detail; j++)
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{
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_renderQuad(renderer, startx + (double)i * size, startz + (double)j * size, size, water_height);
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}
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}
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2013-06-26 15:28:21 +00:00
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}
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2013-06-27 09:49:32 +00:00
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static void _getChunk(Renderer* renderer, TerrainChunkInfo* chunk, double x, double z, double size, int displaced)
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2013-06-26 15:28:21 +00:00
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{
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chunk->point_nw = renderer->terrain->getResult(renderer, x, z, 1, displaced).location;
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chunk->point_sw = renderer->terrain->getResult(renderer, x, z + size, 1, displaced).location;
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chunk->point_se = renderer->terrain->getResult(renderer, x + size, z + size, 1, displaced).location;
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chunk->point_ne = renderer->terrain->getResult(renderer, x + size, z, 1, displaced).location;
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2013-06-27 09:47:16 +00:00
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double displacement_power;
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if (displaced)
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{
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displacement_power = 0.0;
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}
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else
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{
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displacement_power = texturesGetMaximalDisplacement(renderer->textures->definition);
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}
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BoundingBox box;
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boundingBoxReset(&box);
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if (displacement_power > 0.0)
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{
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boundingBoxPushPoint(&box, v3Add(chunk->point_nw, v3(-displacement_power, displacement_power, -displacement_power)));
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boundingBoxPushPoint(&box, v3Add(chunk->point_nw, v3(-displacement_power, -displacement_power, -displacement_power)));
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boundingBoxPushPoint(&box, v3Add(chunk->point_sw, v3(-displacement_power, displacement_power, displacement_power)));
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boundingBoxPushPoint(&box, v3Add(chunk->point_sw, v3(-displacement_power, -displacement_power, displacement_power)));
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boundingBoxPushPoint(&box, v3Add(chunk->point_se, v3(displacement_power, displacement_power, displacement_power)));
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boundingBoxPushPoint(&box, v3Add(chunk->point_se, v3(displacement_power, -displacement_power, displacement_power)));
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boundingBoxPushPoint(&box, v3Add(chunk->point_ne, v3(displacement_power, displacement_power, -displacement_power)));
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boundingBoxPushPoint(&box, v3Add(chunk->point_ne, v3(displacement_power, -displacement_power, -displacement_power)));
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}
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else
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{
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boundingBoxPushPoint(&box, chunk->point_nw);
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boundingBoxPushPoint(&box, chunk->point_sw);
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boundingBoxPushPoint(&box, chunk->point_se);
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boundingBoxPushPoint(&box, chunk->point_ne);
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}
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2013-06-26 15:28:21 +00:00
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2013-06-27 09:47:16 +00:00
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int coverage = cameraIsUnprojectedBoxInView(renderer->render_camera, &box);
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if (coverage > 0)
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2013-06-26 15:28:21 +00:00
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{
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2013-06-27 09:47:16 +00:00
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chunk->detail_hint = (int)ceil(sqrt((double)coverage) / (double)(21 - 2 * renderer->render_quality));
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if (chunk->detail_hint > 5 * renderer->render_quality)
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{
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chunk->detail_hint = 5 * renderer->render_quality;
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}
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2013-06-26 15:28:21 +00:00
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}
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else
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{
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2013-06-27 09:47:16 +00:00
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/* Not in view */
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2013-06-26 15:28:21 +00:00
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chunk->detail_hint = -1;
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}
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}
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void terrainGetTessellationInfo(Renderer* renderer, FuncTerrainTessellationCallback callback, int displaced)
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2012-12-09 17:49:28 +00:00
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{
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2013-06-26 15:28:21 +00:00
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TerrainChunkInfo chunk;
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2012-12-09 17:49:28 +00:00
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int chunk_factor, chunk_count, i;
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2013-01-31 15:10:11 +00:00
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Vector3 cam = renderer->getCameraLocation(renderer, VECTOR_ZERO);
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double progress;
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double radius_int, radius_ext;
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double base_chunk_size, chunk_size;
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2012-12-09 17:49:28 +00:00
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2013-06-26 15:28:21 +00:00
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base_chunk_size = 5.0 / (double)renderer->render_quality;
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2012-12-09 17:49:28 +00:00
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chunk_factor = 1;
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chunk_count = 2;
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radius_int = 0.0;
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2013-06-26 15:28:21 +00:00
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radius_ext = base_chunk_size;
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chunk_size = base_chunk_size;
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progress = 0.0; /* TODO */
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2012-12-09 17:49:28 +00:00
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2013-06-27 09:47:16 +00:00
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double cx = cam.x - fmod(cam.x, base_chunk_size);
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double cz = cam.z - fmod(cam.x, base_chunk_size);
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2013-01-16 15:26:33 +00:00
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while (radius_int < 5000.0)
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2012-12-09 17:49:28 +00:00
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{
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for (i = 0; i < chunk_count - 1; i++)
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{
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2013-06-27 09:49:32 +00:00
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_getChunk(renderer, &chunk, cx - radius_ext + chunk_size * i, cz - radius_ext, chunk_size, displaced);
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2013-06-26 15:28:21 +00:00
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if (!callback(renderer, &chunk, progress))
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{
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return;
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}
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2013-06-27 09:49:32 +00:00
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_getChunk(renderer, &chunk, cx + radius_int, cz - radius_ext + chunk_size * i, chunk_size, displaced);
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2013-06-26 15:28:21 +00:00
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if (!callback(renderer, &chunk, progress))
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{
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return;
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}
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2013-06-27 09:49:32 +00:00
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_getChunk(renderer, &chunk, cx + radius_int - chunk_size * i, cz + radius_int, chunk_size, displaced);
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2013-06-26 15:28:21 +00:00
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if (!callback(renderer, &chunk, progress))
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{
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return;
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}
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2013-06-27 09:49:32 +00:00
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_getChunk(renderer, &chunk, cx - radius_ext, cz + radius_int - chunk_size * i, chunk_size, displaced);
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2013-06-26 15:28:21 +00:00
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if (!callback(renderer, &chunk, progress))
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{
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return;
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}
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2012-12-09 17:49:28 +00:00
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}
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2013-06-26 15:28:21 +00:00
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if (radius_int > 20.0 && chunk_count % 64 == 0 && (double)chunk_factor < radius_int / 20.0)
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2012-12-09 17:49:28 +00:00
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{
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chunk_count /= 2;
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chunk_factor *= 2;
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}
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chunk_count += 2;
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2013-06-26 15:28:21 +00:00
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chunk_size = base_chunk_size * chunk_factor;
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2012-12-09 17:49:28 +00:00
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radius_int = radius_ext;
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radius_ext += chunk_size;
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}
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}
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2013-06-26 15:28:21 +00:00
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static int _standardTessellationCallback(Renderer* renderer, TerrainChunkInfo* chunk, double progress)
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{
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terrainTessellateChunk(renderer, chunk, chunk->detail_hint);
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return !renderer->render_interrupt;
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}
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void terrainRenderSurface(Renderer* renderer)
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{
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terrainGetTessellationInfo(renderer, _standardTessellationCallback, 0);
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}
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