2013-12-08 17:36:39 +00:00
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#include "AtmosphereResult.h"
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AtmosphereResult::AtmosphereResult()
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{
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base = COLOR_BLACK;
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inscattering = COLOR_BLACK;
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attenuation = COLOR_WHITE;
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mask = COLOR_TRANSPARENT;
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distance = 0.0;
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final = COLOR_BLACK;
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}
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void AtmosphereResult::updateFinal()
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{
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final.r = base.r * attenuation.r + inscattering.r;
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final.g = base.g * attenuation.g + inscattering.g;
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final.b = base.b * attenuation.b + inscattering.b;
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final.a = 1.0;
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2013-12-11 09:24:35 +00:00
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final.mask(mask);
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2013-12-08 17:36:39 +00:00
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}
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