55 lines
2.4 KiB
C
55 lines
2.4 KiB
C
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#ifndef _PAYSAGES_NOISE_H_
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#define _PAYSAGES_NOISE_H_
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#include <stdio.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct NoiseLevel
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{
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double scaling;
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double height;
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double xoffset;
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double yoffset;
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double zoffset;
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};
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typedef struct NoiseLevel NoiseLevel;
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typedef struct NoiseGenerator NoiseGenerator;
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NoiseGenerator* noiseCreateGenerator();
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void noiseDeleteGenerator(NoiseGenerator* generator);
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void noiseSave(NoiseGenerator* perlin, FILE* f);
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void noiseLoad(NoiseGenerator* perlin, FILE* f);
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void noiseCopy(NoiseGenerator* source, NoiseGenerator* destination);
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void noiseGenerateBaseNoise(NoiseGenerator* generator, int size);
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int noiseGetBaseSize(NoiseGenerator* generator);
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double noiseGetMaxValue(NoiseGenerator* generator);
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int noiseGetLevelCount(NoiseGenerator* generator);
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void noiseClearLevels(NoiseGenerator* generator);
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void noiseAddLevel(NoiseGenerator* generator, NoiseLevel level);
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void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double height);
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void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double height_factor, int randomize_offset);
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void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double scaling, double height);
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void noiseRemoveLevel(NoiseGenerator* generator, int level);
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int noiseGetLevel(NoiseGenerator* generator, int level, NoiseLevel* params);
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void noiseSetLevel(NoiseGenerator* generator, int level, NoiseLevel params);
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void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, double height);
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void noiseNormalizeHeight(NoiseGenerator* generator, double min_height, double max_height, int adjust_scaling);
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double noiseGet1DLevel(NoiseGenerator* generator, int level, double x);
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double noiseGet1DTotal(NoiseGenerator* generator, double x);
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double noiseGet1DDetail(NoiseGenerator* generator, double x, double detail);
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double noiseGet2DLevel(NoiseGenerator* generator, int level, double x, double y);
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double noiseGet2DTotal(NoiseGenerator* generator, double x, double y);
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double noiseGet2DDetail(NoiseGenerator* generator, double x, double y, double detail);
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double noiseGet3DLevel(NoiseGenerator* generator, int level, double x, double y, double z);
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double noiseGet3DTotal(NoiseGenerator* generator, double x, double y, double z);
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double noiseGet3DDetail(NoiseGenerator* generator, double x, double y, double z, double detail);
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#ifdef __cplusplus
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}
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#endif
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#endif
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