paysages3d/src/basics/NoiseFunctionSimplex.h

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#ifndef NOISEFUNCTIONSIMPLEX_H
#define NOISEFUNCTIONSIMPLEX_H
#include "basics_global.h"
#include "FractalNoise.h"
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namespace paysages {
namespace basics {
class NoiseFunctionSimplex:public FractalNoise
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{
virtual double getBase2d(double x, double y) const override;
virtual double getBase3d(double x, double y, double z) const override;
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public:
static const Texture2D *getValueTexture();
static const Texture2D *getNormalTexture();
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};
}
}
double noiseSimplexGet1DValue(double x);
double noiseSimplexGet2DValue(double x, double y);
double noiseSimplexGet3DValue(double x, double y, double z);
double noiseSimplexGet4DValue(double x, double y, double z, double w);
#endif // NOISEFUNCTIONSIMPLEX_H