paysages3d/src/definition/NoiseNode.cpp

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2015-10-18 22:26:25 +00:00
#include "NoiseNode.h"
#include "NoiseGenerator.h"
#include "Logs.h"
NoiseNode::NoiseNode(DefinitionNode *parent):
DefinitionNode(parent, "noise")
{
noise = new NoiseGenerator();
}
NoiseNode::~NoiseNode()
{
delete noise;
}
void NoiseNode::setLevels(int levels, double min_value, double max_value)
{
noise->clearLevels();
noise->addLevelsSimple(levels, 1.0, -1.0, 1.0, 0.5);
noise->normalizeAmplitude(min_value, max_value, false);
noise->randomizeOffsets();
noise->validate();
}
void NoiseNode::save(PackStream *stream) const
{
noise->save(stream);
}
void NoiseNode::load(PackStream *stream)
{
noise->load(stream);
}
void NoiseNode::copy(DefinitionNode *destination) const
{
if (destination->getTypeName() == getTypeName())
{
noise->copy(((NoiseNode *)destination)->noise);
}
else
{
Logs::error() << "Can't copy from " << getTypeName() << " to " << destination->getTypeName() << std::endl;
}
}
void NoiseNode::validate()
{
noise->validate();
}