paysages3d/src/interface/modeler/quickapp/FloatPropertyBind.h

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#ifndef FLOATPROPERTYBIND_H
#define FLOATPROPERTYBIND_H
#include "modeler_global.h"
#include <QObject>
#include "DefinitionWatcher.h"
namespace paysages {
namespace modeler {
/**
* Bind a float Qml property to a FloatNode.
*
* The FloatNode must exist through this object lifetime.
*/
class FloatPropertyBind : public QObject, public DefinitionWatcher
{
Q_OBJECT
public:
FloatPropertyBind(MainModelerWindow *window, const QString &object_name, const QString &property_name, FloatNode *node);
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff) override;
private slots:
void propertyChanged(double value);
private:
FloatNode *node;
QString property;
QObject *item;
};
}
}
#endif // FLOATPROPERTYBIND_H