paysages3d/src/render/software/clouds/BaseCloudsModel.h

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#ifndef BASECLOUDSMODEL_H
#define BASECLOUDSMODEL_H
#include "../software_global.h"
#include "Color.h"
namespace paysages {
namespace software {
/*!
* \brief Abstract class for all cloud models (cirrus, cumulus...).
*/
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class SOFTWARESHARED_EXPORT BaseCloudsModel
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{
public:
BaseCloudsModel(CloudLayerDefinition *layer);
virtual ~BaseCloudsModel();
virtual void update();
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const;
virtual void getDetailRange(double *min_step, double *max_step) const;
virtual double getProbability(const Vector3 &location, double radius) const;
virtual double getDensity(const Vector3 &location) const;
virtual Color filterLight(const Color &light, double length, double density) const;
virtual Color applyLightExit(const Color &light, const Vector3 &light_direction, const Vector3 &direction_to_eye) const;
inline CloudLayerDefinition* getLayer() const {return layer;}
protected:
CloudLayerDefinition *layer;
};
}
}
#endif // BASECLOUDSMODEL_H