paysages3d/src/interface/modeler/quickapp/OpenGLView.cpp

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#include "OpenGLView.h"
#include <QQuickWindow>
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#include <QHoverEvent>
// TEMP
#include "OpenGLRenderer.h"
#include "Scenery.h"
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#include "CameraDefinition.h"
static OpenGLRenderer renderer;
static Scenery scenery;
OpenGLView::OpenGLView(QQuickItem *parent) :
QQuickItem(parent)
{
initialized = false;
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window = NULL;
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setAcceptedMouseButtons(Qt::AllButtons);
setAcceptHoverEvents(true);
setKeepMouseGrab(true);
scenery.autoPreset();
renderer.setScenery(&scenery);
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connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*)));
startTimer(250);
}
void OpenGLView::handleWindowChanged(QQuickWindow *win)
{
if (win)
{
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window = win;
connect(window, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
win->setClearBeforeRendering(false);
initialized = false;
}
}
void OpenGLView::paint()
{
if (not initialized)
{
renderer.initialize();
initialized = true;
}
renderer.resize(width(), height());
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renderer.prepareOpenGLState();
renderer.paint();
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if (window)
{
window->resetOpenGLState();
}
}
void OpenGLView::hoverMoveEvent(QHoverEvent *event)
{
CameraDefinition camera;
renderer.getScenery()->getCamera(&camera);
QPointF diff = event->posF() - event->oldPosF();
camera.strafeRight(diff.x() * 0.1);
camera.strafeUp(diff.y() * 0.1);
camera.validate();
camera.copy(renderer.render_camera);
renderer.getScenery()->setCamera(&camera);
renderer.getScenery()->getCamera(&camera);
renderer.cameraChangeEvent(&camera);
if (window)
{
window->update();
}
}
void OpenGLView::timerEvent(QTimerEvent *)
{
if (window)
{
window->update();
}
}