paysages3d/src/render/software/AtmosphereRenderer.h

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#ifndef ATMOSPHERERENDERER_H
#define ATMOSPHERERENDERER_H
#include "software_global.h"
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#include "LightSource.h"
namespace paysages {
namespace software {
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class BaseAtmosphereRenderer: public LightSource
{
public:
BaseAtmosphereRenderer(SoftwareRenderer* parent);
virtual ~BaseAtmosphereRenderer() {}
virtual AtmosphereResult applyAerialPerspective(Vector3 location, Color base);
virtual AtmosphereResult getSkyColor(Vector3 direction);
virtual Vector3 getSunDirection(bool cache=true) const;
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virtual bool getLightsAt(std::vector<LightComponent> &result, const Vector3 &location) const override;
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protected:
virtual AtmosphereDefinition* getDefinition() const;
SoftwareRenderer* parent;
};
class SoftwareBrunetonAtmosphereRenderer: public BaseAtmosphereRenderer
{
public:
SoftwareBrunetonAtmosphereRenderer(SoftwareRenderer* parent);
virtual ~SoftwareBrunetonAtmosphereRenderer();
virtual AtmosphereResult applyAerialPerspective(Vector3 location, Color base) override;
virtual AtmosphereResult getSkyColor(Vector3 direction) override;
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virtual bool getLightsAt(std::vector<LightComponent> &result, const Vector3 &location) const override;
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inline const AtmosphereModelBruneton* getModel() const {return model;}
private:
AtmosphereModelBruneton* model;
};
}
}
#endif // ATMOSPHERERENDERER_H