paysages3d/src/editing/terrain/previewterrainshape.cpp

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#include "previewterrainshape.h"
#include "basepreview.h"
2013-11-07 08:37:11 +00:00
#include "rendering/water/public.h"
PreviewTerrainShape::PreviewTerrainShape(TerrainDefinition* terrain)
{
_terrain = terrain;
_highlight_enabled = true;
// TODO Don't delete the base renderer, just alter it
rendererDelete(renderer);
renderer = terrainCreatePreviewRenderer();
}
void PreviewTerrainShape::bindEvent(BasePreview* preview)
{
preview->addOsd(QString("geolocation"));
//preview->addToggle("highlight", tr("Coverage highlight"), true);
preview->configScaling(20.0, 1000.0, 20.0, 200.0);
preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
void PreviewTerrainShape::updateEvent()
{
TerrainRendererClass.bind(renderer, _terrain);
}
Color PreviewTerrainShape::getColor2D(double x, double y, double scaling)
{
return waterGetPreviewCoverage(renderer, x, y, scaling, _highlight_enabled ? 1 : 0);
}
void PreviewTerrainShape::toggleChangeEvent(QString key, bool value)
{
if (key == "highlight")
{
_highlight_enabled = value;
}
}