paysages3d/src/render/opengl/opengl_global.h

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#ifndef OPENGL_GLOBAL_H
#define OPENGL_GLOBAL_H
#include "software_global.h"
#if defined(OPENGL_LIBRARY)
#define OPENGLSHARED_EXPORT Q_DECL_EXPORT
#else
#define OPENGLSHARED_EXPORT Q_DECL_IMPORT
#endif
namespace paysages {
namespace opengl {
class WidgetExplorer;
class OpenGLRenderer;
class OpenGLShaderProgram;
class OpenGLSharedState;
class OpenGLVariable;
class OpenGLSkybox;
class OpenGLWater;
class OpenGLTerrain;
class OpenGLVegetation;
class OpenGLVegetationLayer;
class OpenGLVegetationInstance;
class OpenGLVegetationImpostor;
class ExplorerChunkTerrain;
template <typename Vertex> class VertexArray;
}
}
using namespace paysages::opengl;
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#define OpenGLFunctions QOpenGLFunctions_3_0
//#define OpenGLFunctions QOpenGLFunctions_3_3_Core
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class OpenGLFunctions;
#endif // OPENGL_GLOBAL_H