57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
|
#include "private.h"
|
||
|
|
||
|
void waterAutoPreset(WaterDefinition* definition, WaterPreset preset)
|
||
|
{
|
||
|
noiseRandomizeOffsets(definition->_waves_noise);
|
||
|
|
||
|
if (preset == WATER_PRESET_LAKE)
|
||
|
{
|
||
|
definition->transparency = 0.5;
|
||
|
definition->reflection = 0.4;
|
||
|
definition->transparency_depth = 4.0;
|
||
|
definition->material.base.r = 0.08;
|
||
|
definition->material.base.g = 0.15;
|
||
|
definition->material.base.b = 0.2;
|
||
|
definition->depth_color.r = 0.0;
|
||
|
definition->depth_color.g = 0.1;
|
||
|
definition->depth_color.b = 0.1;
|
||
|
definition->lighting_depth = 6.0;
|
||
|
definition->scaling = 1.0;
|
||
|
definition->waves_height = 0.8;
|
||
|
definition->detail_height = 0.05;
|
||
|
definition->turbulence = 0.1;
|
||
|
definition->foam_coverage = 0.15;
|
||
|
}
|
||
|
else if (preset == WATER_PRESET_SEA)
|
||
|
{
|
||
|
definition->transparency = 0.4;
|
||
|
definition->reflection = 0.35;
|
||
|
definition->transparency_depth = 3.0;
|
||
|
definition->material.base.r = 0.05;
|
||
|
definition->material.base.g = 0.18;
|
||
|
definition->material.base.b = 0.2;
|
||
|
definition->depth_color.r = 0.0;
|
||
|
definition->depth_color.g = 0.18;
|
||
|
definition->depth_color.b = 0.15;
|
||
|
definition->lighting_depth = 4.0;
|
||
|
definition->scaling = 1.5;
|
||
|
definition->waves_height = 1.0;
|
||
|
definition->detail_height = 0.06;
|
||
|
definition->turbulence = 0.3;
|
||
|
definition->foam_coverage = 0.4;
|
||
|
}
|
||
|
|
||
|
definition->depth_color.a = 1.0;
|
||
|
definition->material.base.a = 1.0;
|
||
|
definition->material.reflection = 1.0;
|
||
|
definition->material.shininess = 16.0;
|
||
|
definition->foam_material.base.r = 0.8;
|
||
|
definition->foam_material.base.g = 0.8;
|
||
|
definition->foam_material.base.b = 0.8;
|
||
|
definition->foam_material.base.a = 1.0;
|
||
|
definition->foam_material.reflection = 0.4;
|
||
|
definition->foam_material.shininess = 1.5;
|
||
|
|
||
|
WaterDefinitionClass.validate(definition);
|
||
|
}
|