2012-01-30 13:10:16 +00:00
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- Restore render progress
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2012-01-29 11:34:49 +00:00
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- Clouds are lighted without filtering from ground (clouds lighted at night !)
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- Camera should respect ratio aspect of render area.
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2012-01-23 23:45:33 +00:00
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- All noises should use the same entropy pool (saved separately), and avoid reallocs.
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2012-01-25 22:32:06 +00:00
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- Implement light multi-sampling (mainly for skydome).
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- Implement scaling and scrolling on previews.
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2012-01-27 17:21:57 +00:00
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- Water and terrain LOD moves with the camera, fix it like in the wanderer.
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2012-01-30 13:10:16 +00:00
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- Find the random segfault at start (in PreviewTerrainColor::getColor).
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