2013-03-31 20:27:21 +00:00
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#ifndef _PAYSAGES_TEXTURES_PRIVATE_H_
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#define _PAYSAGES_TEXTURES_PRIVATE_H_
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#include "public.h"
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/*
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* Get the base presence factor of a layer, not accounting for other layers.
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*/
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2013-04-03 20:37:29 +00:00
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double texturesGetLayerBasePresence(TexturesLayerDefinition* layer, TerrainResult terrain);
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2013-03-31 20:27:21 +00:00
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/*
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* Get triplanar noise value, depending on the normal direction.
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*/
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double texturesGetTriplanarNoise(NoiseGenerator* noise, Vector3 location, Vector3 normal);
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/*
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* Apply texture displacement on a terrain result.
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*/
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2013-04-03 20:37:29 +00:00
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/*TerrainResult texturesApplyLayerDisplacement(Renderer* renderer, TexturesLayerDefinition* layer, TerrainResult initial, TerrainResult support, double presence, double cancel_factor);*/
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2013-03-31 20:27:21 +00:00
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#endif
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