paysages3d/lib_paysages/terrain/private.h

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#ifndef _PAYSAGES_TERRAIN_PRIVATE_H_
#define _PAYSAGES_TERRAIN_PRIVATE_H_
#include "public.h"
#define TERRAIN_HEIGHTMAP_DETAIL 0.1
typedef struct
{
int xstart;
int ystart;
int xsize;
int ysize;
double* data;
} TerrainHeightMapData;
struct TerrainHeightMap
{
int fixed_count;
TerrainHeightMapData* fixed_data;
int floating_used;
TerrainHeightMapData floating_data;
};
#endif