paysages3d/lib_paysages/textures.h

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#ifndef _PAYSAGES_TEXTURES_H_
#define _PAYSAGES_TEXTURES_H_
#include "shared/types.h"
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
Zone* zone;
NoiseGenerator* bump_noise;
Color color;
} TextureDefinition;
typedef struct
{
int unused;
} TextureQuality;
typedef struct
{
int unused;
} TextureEnvironment;
void texturesInit();
void texturesSave(FILE* f);
void texturesLoad(FILE* f);
int texturesGetLayerCount();
int texturesAddLayer();
void texturesDeleteLayer(int layer);
TextureDefinition texturesCreateDefinition();
void texturesDeleteDefinition(TextureDefinition definition);
void texturesCopyDefinition(TextureDefinition source, TextureDefinition* destination);
void texturesSetDefinition(int layer, TextureDefinition definition);
TextureDefinition texturesGetDefinition(int layer);
void texturesSetQuality(TextureQuality quality);
TextureQuality texturesGetQuality();
Color texturesGetLayerColorCustom(Vector3 location, double shadowing, double detail, TextureDefinition* definition, TextureQuality* quality, TextureEnvironment* environment);
Color texturesGetColorCustom(Vector3 location, double shadowing, double detail, TextureQuality* quality, TextureEnvironment* environment);
Color texturesGetColor(Vector3 location);
#ifdef __cplusplus
}
#endif
#endif