paysages3d/src/render/preview/TerrainShapePreviewRenderer.h

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#ifndef TERRAINSHAPEPREVIEWRENDERER_H
#define TERRAINSHAPEPREVIEWRENDERER_H
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#include "preview_global.h"
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#include "Base2dPreviewRenderer.h"
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namespace paysages {
namespace preview {
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class PREVIEWSHARED_EXPORT TerrainShapePreviewRenderer : public Base2dPreviewRenderer
{
public:
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explicit TerrainShapePreviewRenderer(TerrainDefinition* terrain);
protected:
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virtual Vector3 getCameraLocation(const Vector3 &target) override;
virtual void bindEvent(BasePreview* preview) override;
virtual void updateEvent() override;
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virtual Color getColor2D(double x, double y, double scaling) override;
virtual Color getWaterColor(double x, double y, double scaling);
TerrainDefinition* _terrain;
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private:
double _water_height;
};
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}
}
#endif // TERRAINSHAPEPREVIEWRENDERER_H