paysages3d/src/tests/TerrainPainting_Test.cpp

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#include "BaseTestCase.h"
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#include <cmath>
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#include "NoiseGenerator.h"
#include "terrain/public.h"
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/* Noise sin period is defined at 20.0 */
#define X_FACTOR (M_PI / 10.0)
static double _noise1dMock(double x)
{
return sin(x * X_FACTOR) * 0.5 + 0.5;
}
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static double _noise2dMock(double x, double)
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{
return sin(x * X_FACTOR) * 0.5 + 0.5;
}
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static double _noise3dMock(double x, double, double)
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{
return sin(x * X_FACTOR) * 0.5 + 0.5;
}
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class TerrainPainting_Test : public BaseTestCase {
protected:
virtual void SetUp() {
terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
terrain->height = 3.0;
terrain->scaling = 1.0;
terrain->_height_noise->clearLevels();
NoiseLevel level = {1.0, 2.0, -1.0, 0.0, 0.0, 0.0};
terrain->_height_noise->addLevel(level, 0);
terrain->_height_noise->setCustomFunction(_noise1dMock, _noise2dMock, _noise3dMock);
}
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virtual void TearDown()
{
TerrainDefinitionClass.destroy(terrain);
}
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TerrainDefinition* terrain;
};
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TEST_F(TerrainPainting_Test, grid)
{
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/* Test base grid */
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EXPECT_DOUBLE_EQ(0.0, terrainGetGridHeight(terrain, 0, 0, 0));
EXPECT_DOUBLE_EQ(0.0, terrainGetGridHeight(terrain, 0, 1, 0));
EXPECT_DOUBLE_EQ(0.0, terrainGetGridHeight(terrain, 0, 0, 1));
EXPECT_DOUBLE_EQ(sin(1.0 * X_FACTOR), terrainGetGridHeight(terrain, 1, 0, 0));
EXPECT_DOUBLE_EQ(sin(2.0 * X_FACTOR), terrainGetGridHeight(terrain, 2, 0, 0));
EXPECT_DOUBLE_EQ(sin(3.0 * X_FACTOR), terrainGetGridHeight(terrain, 3, 0, 0));
EXPECT_DOUBLE_EQ(sin(4.0 * X_FACTOR), terrainGetGridHeight(terrain, 4, 0, 0));
EXPECT_DOUBLE_EQ(1.0, terrainGetGridHeight(terrain, 5, 0, 0));
EXPECT_DOUBLE_EQ(sin(4.0 * X_FACTOR), terrainGetGridHeight(terrain, 6, 0, 0));
EXPECT_DOUBLE_EQ(-sin(1.0 * X_FACTOR), terrainGetGridHeight(terrain, -1, 0, 0));
EXPECT_DOUBLE_EQ(0.0, terrainGetGridHeight(terrain, 10, 0, 0));
EXPECT_DOUBLE_EQ(-1.0, terrainGetGridHeight(terrain, 15, 0, 0));
EXPECT_DOUBLE_EQ(0.0, terrainGetGridHeight(terrain, 20, 0, 0));
EXPECT_DOUBLE_EQ(-1.0, terrainGetGridHeight(terrain, -5, 0, 0));
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/* Test interpolated result */
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EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 0.0, 0.0, 0, 0), 0.0);
EXPECT_DOUBLE_IN_RANGE(terrainGetInterpolatedHeight(terrain, 0.5, 0.0, 0, 0), 0.1564, 0.1566);
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 1.0, 0.0, 0, 0), sin(1.0 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 0.0, 0.0, 1, 0), 0.0);
EXPECT_DOUBLE_IN_RANGE(terrainGetInterpolatedHeight(terrain, 0.5, 0.0, 1, 0), 3.0 * 0.1564, 3.0 * 0.1566);
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 1.0, 0.0, 1, 0), 3.0 * sin(1.0 * X_FACTOR));
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/* Test scaling */
terrain->scaling = 2.0;
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EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 0, 0, 0), 0.0);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 1, 0, 0), sin(1.0 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 2, 0, 0), sin(2.0 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 3, 0, 0), sin(3.0 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 0, 0, 0, 0), 0.0);
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 1, 0, 0, 0), sin(0.5 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 2, 0, 0, 0), sin(1.0 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 3, 0, 0, 0), sin(1.5 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 0, 0, 1, 0), 0.0);
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 1, 0, 1, 0), 6.0 * sin(0.5 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 2, 0, 1, 0), 6.0 * sin(1.0 * X_FACTOR));
EXPECT_DOUBLE_EQ(terrainGetInterpolatedHeight(terrain, 3, 0, 1, 0), 6.0 * sin(1.5 * X_FACTOR));
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}
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static void _checkBrushResultSides(TerrainDefinition* terrain, TerrainBrush*, double center, double midhard, double hard, double midsoft, double soft, double exter, double neg_midhard, double neg_hard, double neg_midsoft, double neg_soft, double neg_exter)
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{
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EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 0, 0, 1), center);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 1, 0, 1), midhard);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 2, 0, 1), hard);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 3, 0, 1), midsoft);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 4, 0, 1), soft);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, 5, 0, 1), exter);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, -1, 0, 1), neg_midhard);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, -2, 0, 1), neg_hard);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, -3, 0, 1), neg_midsoft);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, -4, 0, 1), neg_soft);
EXPECT_DOUBLE_EQ(terrainGetGridHeight(terrain, -5, 0, 1), neg_exter);
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}
static void _checkBrushResult(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter, int mirror)
{
if (mirror)
{
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, -midhard, -hard, -midsoft, -soft, -exter);
}
else
{
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, midhard, hard, midsoft, soft, exter);
}
}
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TEST_F(TerrainPainting_Test, brush_flatten)
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{
/* Set up */
TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
terrain->height = 1.0;
terrain->scaling = 1.0;
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terrain->_height_noise->forceValue(0.0);
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/* Test flattening center at 0.5 */
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
_checkBrushResult(terrain, &brush, 0.5, 0.5, 0.5, 0.25, 0.0, 0.0, 0);
/* Test brush strength */
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
_checkBrushResult(terrain, &brush, 0.005, 0.005, 0.005, 0.0025, 0.0, 0.0, 0);
/* Test cumulative effect */
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
_checkBrushResult(terrain, &brush, 0.00995, 0.00995, 0.00995, 0.0049875, 0.0, 0.0, 0);
/* Test with height modifier */
terrain->height = 10.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
/* Test with scaling modifier */
terrain->height = 10.0;
terrain->scaling = 2.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
}
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TEST_F(TerrainPainting_Test, brush_reset)
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{
/* Set up */
TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
TerrainBrush brush_full = {0.0, 0.0, 4.0, 0.0, 4.0};
terrain->height = 1.0;
terrain->scaling = 1.0;
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terrain->_height_noise->forceValue(1.0);
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/* Test resetting at center */
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 1.0);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.5, 2.0, 1.0, 0);
/* Test brush strength */
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.9, 1.9, 1.9, 1.95, 2.0, 1.0, 0);
/* Test cumulative effect */
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.81, 1.81, 1.81, 1.9025, 2.0, 1.0, 0);
/* Test with height modifier */
terrain->height = 10.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
/* Test with scaling modifier */
terrain->height = 10.0;
terrain->scaling = 2.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
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}
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TEST_F(TerrainPainting_Test, brush_reset_basevalue)
{
/* Set up */
TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
TerrainBrush brush_full = {0.0, 0.0, 4.0, 0.0, 4.0};
terrain->height = 1.0;
terrain->scaling = 1.0;
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/* Test with scaling and the sinusoid setup (to test the basevalue sampling) */
terrain->height = 1.0;
terrain->scaling = 2.0;
_checkBrushResult(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 0.809016994375, 0.951056516295, 1.0, 1);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResultSides(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 2.0, 2.0, 2.0, 2.0, -1.0);
terrainBrushReset(terrain->height_map, &brush, 1.0);
_checkBrushResultSides(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 2.0 - (2.0 - 0.809016994375) * 0.5, 2.0, 1.0, -0.309016994375, -0.587785252292, 2.0 - (2.0 + 0.809016994375) * 0.5, 2.0, -1.0);
}