2014-06-05 15:12:49 +00:00
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#include "SoftwareCanvasRenderer.h"
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#include "Rasterizer.h"
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#include "SoftwareRenderer.h"
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#include "Canvas.h"
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2014-06-12 15:45:59 +00:00
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#include "TerrainRasterizer.h"
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#include "WaterRasterizer.h"
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#include "SkyRasterizer.h"
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#include "CameraDefinition.h"
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2014-06-05 15:12:49 +00:00
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SoftwareCanvasRenderer::SoftwareCanvasRenderer()
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{
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started = false;
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canvas = new Canvas();
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2014-06-12 15:45:59 +00:00
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2014-06-18 20:10:46 +00:00
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rasterizers.push_back(new SkyRasterizer(this, 0));
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2014-06-12 15:45:59 +00:00
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rasterizers.push_back(new WaterRasterizer(this, 1));
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2014-06-18 20:10:46 +00:00
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rasterizers.push_back(new TerrainRasterizer(this, 2));
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2014-06-05 15:12:49 +00:00
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}
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SoftwareCanvasRenderer::~SoftwareCanvasRenderer()
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{
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delete canvas;
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2014-06-12 15:45:59 +00:00
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for (auto &rasterizer: rasterizers)
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{
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delete rasterizer;
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}
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2014-06-05 15:12:49 +00:00
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}
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void SoftwareCanvasRenderer::setSize(int width, int height, int samples)
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{
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if (not started)
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{
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canvas->setSize(width * samples, height * samples);
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}
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}
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void SoftwareCanvasRenderer::render()
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{
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// TEMP
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started = true;
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CanvasPortion *portion = canvas->at(0, 0);
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2014-06-18 20:10:46 +00:00
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render_width = canvas->getWidth();
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render_height = canvas->getHeight();
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render_quality = 3;
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2014-06-05 15:12:49 +00:00
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2014-06-12 15:45:59 +00:00
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render_camera->setRenderSize(canvas->getWidth(), canvas->getHeight());
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2014-06-18 18:10:05 +00:00
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prepare();
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2014-06-05 15:12:49 +00:00
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rasterize(portion, true);
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postProcess(portion, true);
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}
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2014-06-12 15:45:59 +00:00
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const std::vector<Rasterizer *> &SoftwareCanvasRenderer::getRasterizers() const
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2014-06-05 15:12:49 +00:00
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{
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2014-06-12 15:45:59 +00:00
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return rasterizers;
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}
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2014-06-05 15:12:49 +00:00
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2014-06-12 15:45:59 +00:00
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void SoftwareCanvasRenderer::rasterize(CanvasPortion *portion, bool threaded)
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{
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for (auto &rasterizer:getRasterizers())
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2014-06-05 15:12:49 +00:00
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{
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2014-06-12 15:45:59 +00:00
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rasterizer->rasterizeToCanvas(portion);
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2014-06-05 15:12:49 +00:00
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}
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}
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void SoftwareCanvasRenderer::postProcess(CanvasPortion *portion, bool threaded)
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{
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// TODO
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}
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