paysages3d/src/definition/CloudsDefinition.cpp

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#include "CloudsDefinition.h"
#include "CloudLayerDefinition.h"
static BaseDefinition* _layerConstructor(Layers* parent)
{
return new CloudLayerDefinition(parent);
}
CloudsDefinition::CloudsDefinition(BaseDefinition* parent):
Layers(parent, _layerConstructor)
{
}
void CloudsDefinition::applyPreset(CloudsPreset preset)
{
clear();
if (preset == CLOUDS_PRESET_PARTLY_CLOUDY)
{
CloudLayerDefinition* layer = new CloudLayerDefinition(this);
layer->applyPreset(CloudLayerDefinition::CLOUDS_LAYER_PRESET_CIRRUS);
layer->setName("Cirrus");
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addLayer(layer);
}
}