paysages3d/src/render/software/CloudBasicLayerRenderer.h

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#ifndef CLOUDBASICLAYERRENDERER_H
#define CLOUDBASICLAYERRENDERER_H
#include "software_global.h"
#include "BaseCloudLayerRenderer.h"
#include "tools/lighting.h"
namespace paysages {
namespace software {
class SOFTWARESHARED_EXPORT CloudBasicLayerRenderer: public BaseCloudLayerRenderer
{
public:
CloudBasicLayerRenderer(SoftwareRenderer* parent);
virtual double getDensity(CloudLayerDefinition* layer, const Vector3 &location) override;
virtual Color getColor(CloudLayerDefinition* layer, const Vector3 &eye, const Vector3 &location) override;
virtual bool alterLight(CloudLayerDefinition* layer, LightDefinition* light, const Vector3 &eye, const Vector3 &location) override;
};
}
}
#endif // CLOUDBASICLAYERRENDERER_H