paysages3d/src/render/software/CloudsRenderer.h

53 lines
1.2 KiB
C
Raw Normal View History

#ifndef CLOUDSRENDERER_H
#define CLOUDSRENDERER_H
#include "software_global.h"
#include "tools/lighting.h"
namespace paysages {
namespace software {
/*!
* \brief Software renderer of a group of cloud layers.
*/
class SOFTWARESHARED_EXPORT CloudsRenderer
{
public:
CloudsRenderer(SoftwareRenderer* parent);
virtual ~CloudsRenderer();
/*!
* Update the renderer with the bound scenery.
*/
void update();
/*!
* Get the layer renderer for a given layer.
*
* The returned renderer is managed by this object and should not be deleted.
*/
virtual BaseCloudLayerRenderer* getLayerRenderer(unsigned int layer);
/*!
* Get the composited color, as applied on a base color and location.
*/
virtual Color getColor(const Vector3 &eye, const Vector3 &location, const Color &base);
/*!
* Alter a light, as if passed through all layers.
*
* Return true if the light was altered.
*/
virtual bool alterLight(LightDefinition* light, const Vector3 &eye, const Vector3 &location);
private:
SoftwareRenderer* parent;
std::vector<BaseCloudLayerRenderer*> layer_renderers;
BaseCloudLayerRenderer* fake_renderer;
};
}
}
#endif // CLOUDSRENDERER_H