Fixed top-down render preview
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a814a530de
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02bf40c3c6
2 changed files with 22 additions and 20 deletions
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@ -5,21 +5,7 @@
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#include "Scenery.h"
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#include "TerrainRenderer.h"
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#include "WaterRenderer.h"
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/*static Vector3 _getCameraLocation(Renderer*, Vector3 location)
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{
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return v3Add(location, v3Scale(VECTOR_UP, 50.0));
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}
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static AtmosphereResult _applyAerialPerspective(Renderer*, Vector3, Color base)
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{
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AtmosphereResult result;
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atmosphereInitResult(&result);
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result.base = base;
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result.final = base;
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atmosphereUpdateResult(&result);
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return result;
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}*/
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#include "CloudsRenderer.h"
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SceneryTopDownPreviewRenderer::SceneryTopDownPreviewRenderer(Scenery* scenery):
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scenery(scenery)
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@ -39,7 +25,6 @@ void SceneryTopDownPreviewRenderer::bindEvent(BasePreview* preview)
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preview->configHdrToneMapping(true);
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preview->configScaling(0.5, 200.0, 3.0, 50.0);
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preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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void SceneryTopDownPreviewRenderer::updateEvent()
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@ -52,10 +37,6 @@ void SceneryTopDownPreviewRenderer::updateEvent()
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}
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prepare();
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/*getCameraLocation = _getCameraLocation;
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lightingManagerDisableSpecularity(lighting);
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atmosphere->applyAerialPerspective = _applyAerialPerspective;*/
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}
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Color SceneryTopDownPreviewRenderer::getColor2D(double x, double y, double scaling)
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@ -84,3 +65,20 @@ void SceneryTopDownPreviewRenderer::toggleChangeEvent(const std::string &key, bo
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}
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}
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Vector3 SceneryTopDownPreviewRenderer::getCameraLocation(const Vector3 &target)
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{
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return target.add(VECTOR_UP.scale(50.0));
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}
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Color SceneryTopDownPreviewRenderer::applyMediumTraversal(Vector3 location, Color color)
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{
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if (clouds_enabled)
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{
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return getCloudsRenderer()->getColor(getCameraLocation(location), location, color);
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}
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else
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{
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return color;
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}
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}
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@ -17,8 +17,12 @@ protected:
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virtual void bindEvent(BasePreview* preview) override;
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virtual void updateEvent() override;
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virtual Color getColor2D(double x, double y, double scaling) override;
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virtual void toggleChangeEvent(const std::string &key, bool value) override;
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virtual Vector3 getCameraLocation(const Vector3 &target) override;
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virtual Color applyMediumTraversal(Vector3 location, Color color) override;
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private:
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Scenery* scenery;
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bool clouds_enabled;
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