Merge branch 'cloud_types'

Conflicts:
	src/render/software/software.pro
This commit is contained in:
Michaël Lemaire 2014-08-21 21:31:29 +02:00
commit 0abfa97295
8 changed files with 304 additions and 9 deletions

View file

@ -9,6 +9,9 @@
#include "CameraDefinition.h"
#include "clouds/BaseCloudsModel.h"
#include "clouds/CloudModelAltoCumulus.h"
#include "clouds/CloudModelCirrus.h"
#include "clouds/CloudModelCumuloNimbus.h"
#include "clouds/CloudModelStratoCumulus.h"
CloudsRenderer::CloudsRenderer(SoftwareRenderer* parent):
@ -60,20 +63,24 @@ void CloudsRenderer::update()
BaseCloudsModel* model;
switch (layer->type)
{
case CloudLayerDefinition::STRATUS:
case CloudLayerDefinition::NIMBOSTRATUS:
case CloudLayerDefinition::CUMULUS:
model = new BaseCloudsModel(layer);
break;
case CloudLayerDefinition::STRATOCUMULUS:
model = new CloudModelStratoCumulus(layer);
break;
case CloudLayerDefinition::ALTOCUMULUS:
case CloudLayerDefinition::ALTOSTRATUS:
model = new CloudModelAltoCumulus(layer);
break;
case CloudLayerDefinition::CIRRUS:
model = new CloudModelCirrus(layer);
break;
case CloudLayerDefinition::CUMULONIMBUS:
model = new CloudModelCumuloNimbus(layer);
break;
case CloudLayerDefinition::STRATUS:
case CloudLayerDefinition::NIMBOSTRATUS:
case CloudLayerDefinition::CUMULUS:
case CloudLayerDefinition::ALTOSTRATUS:
case CloudLayerDefinition::CIRROCUMULUS:
case CloudLayerDefinition::CIRROSTRATUS:
case CloudLayerDefinition::CIRRUS:
model = new BaseCloudsModel(layer);
break;
}

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@ -0,0 +1,64 @@
#include "CloudModelAltoCumulus.h"
#include "NoiseGenerator.h"
#include "Vector3.h"
#include "CloudLayerDefinition.h"
CloudModelAltoCumulus::CloudModelAltoCumulus(CloudLayerDefinition* layer):
BaseCloudsModel(layer)
{
noise = new NoiseGenerator();
}
CloudModelAltoCumulus::~CloudModelAltoCumulus()
{
delete noise;
}
void CloudModelAltoCumulus::update()
{
noise->clearLevels();
noise->addLevelSimple(4.0, -1.0, 1.0);
noise->addLevelSimple(1.0 / 2.0, -0.6, 0.6);
noise->addLevelSimple(1.0 / 4.0, -0.3, 0.3);
noise->addLevelSimple(1.0 / 10.0, -0.15, 0.15);
noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
noise->addLevelSimple(1.0 / 60.0, -0.03, 0.03);
noise->addLevelSimple(1.0 / 80.0, -0.015, 0.015);
noise->addLevelSimple(1.0 / 100.0, -0.06, 0.06);
noise->normalizeAmplitude(-4.0, 3.0, 0);
noise->setState(layer->getNoiseState());
}
void CloudModelAltoCumulus::getAltitudeRange(double *min_altitude, double *max_altitude) const
{
*min_altitude = 15.0 + 10.0 * layer->altitude;
*max_altitude = *min_altitude + 18.0 * layer->scaling;
}
double CloudModelAltoCumulus::getDensity(const Vector3 &location) const
{
double val;
double min_altitude, max_altitude;
double noise_scaling = 18.0 * layer->scaling;
getAltitudeRange(&min_altitude, &max_altitude);
if (location.y < min_altitude || location.y > max_altitude)
{
return 0.0;
}
else
{
double x = 0.6 * location.x / noise_scaling;
double y = (location.y - min_altitude) / noise_scaling;
double z = 0.6 * location.z / noise_scaling;
//double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) / layer->scaling);
double coverage = layer->coverage;
val = 0.5 * noise->get3DTotal(x, y, z);
return val - 1.1 + coverage;
}
}

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@ -0,0 +1,29 @@
#ifndef CLOUDMODELALTOCUMULUS_H
#define CLOUDMODELALTOCUMULUS_H
#include "../software_global.h"
#include "BaseCloudsModel.h"
namespace paysages {
namespace software {
class CloudModelAltoCumulus : public BaseCloudsModel
{
public:
CloudModelAltoCumulus(CloudLayerDefinition* layer);
virtual ~CloudModelAltoCumulus();
virtual void update() override;
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
virtual double getDensity(const Vector3 &location) const override;
private:
NoiseGenerator* noise;
};
}
}
#endif // CLOUDMODELALTOCUMULUS_H

View file

@ -0,0 +1,62 @@
#include "CloudModelCirrus.h"
#include "NoiseGenerator.h"
#include "Vector3.h"
#include "CloudLayerDefinition.h"
CloudModelCirrus::CloudModelCirrus(CloudLayerDefinition* layer):
BaseCloudsModel(layer)
{
noise = new NoiseGenerator();
}
CloudModelCirrus::~CloudModelCirrus()
{
delete noise;
}
void CloudModelCirrus::update()
{
noise->clearLevels();
noise->addLevelSimple(1.0, -1.0, 1.0);
noise->addLevelSimple(1.0 / 6.0, -0.6, 0.6);
noise->addLevelSimple(1.0 / 10.0, -0.15, 0.15);
noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
noise->addLevelSimple(1.0 / 120.0, -0.03, 0.03);
noise->addLevelSimple(1.0 / 300.0, -0.01, 0.01);
noise->normalizeAmplitude(-4.0, 3.0, 0);
noise->setState(layer->getNoiseState());
}
void CloudModelCirrus::getAltitudeRange(double *min_altitude, double *max_altitude) const
{
*min_altitude = 45.0 + 20.0 * layer->altitude;
*max_altitude = *min_altitude + 20.0 * layer->scaling;
}
double CloudModelCirrus::getDensity(const Vector3 &location) const
{
double val;
double min_altitude, max_altitude;
double noise_scaling = 30.0 * layer->scaling;
getAltitudeRange(&min_altitude, &max_altitude);
if (location.y < min_altitude || location.y > max_altitude)
{
return 0.0;
}
else
{
double x = 0.03 * location.x / noise_scaling;
double y = (location.y - min_altitude) / noise_scaling;
double z = 0.03 * location.z / noise_scaling;
//double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) / layer->scaling);
double coverage = layer->coverage;
val = 0.6 * noise->get3DTotal(x, y, z);
return val - 1.1 + coverage;
}
}

View file

@ -0,0 +1,29 @@
#ifndef CLOUDMODELCIRRUS_H
#define CLOUDMODELCIRRUS_H
#include "../software_global.h"
#include "BaseCloudsModel.h"
namespace paysages {
namespace software {
class CloudModelCirrus : public BaseCloudsModel
{
public:
CloudModelCirrus(CloudLayerDefinition* layer);
virtual ~CloudModelCirrus();
virtual void update() override;
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
virtual double getDensity(const Vector3 &location) const override;
private:
NoiseGenerator* noise;
};
}
}
#endif // CLOUDMODELCIRRUS_H

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@ -0,0 +1,69 @@
#include "CloudModelCumuloNimbus.h"
#include "NoiseGenerator.h"
#include "Vector3.h"
#include "CloudLayerDefinition.h"
CloudModelCumuloNimbus::CloudModelCumuloNimbus(CloudLayerDefinition* layer):
BaseCloudsModel(layer)
{
noise = new NoiseGenerator();
}
CloudModelCumuloNimbus::~CloudModelCumuloNimbus()
{
delete noise;
}
void CloudModelCumuloNimbus::update()
{
noise->clearLevels();
noise->addLevelSimple(8.0, -1.0, 1.0);
noise->addLevelSimple(7.0 / 2.0, -0.6, 0.6);
noise->addLevelSimple(6.0 / 4.0, -0.3, 0.3);
noise->addLevelSimple(5.0 / 10.0, -0.15, 0.15);
/*noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
noise->addLevelSimple(1.0 / 60.0, -0.03, 0.03);*/
noise->addLevelSimple(1.0 / 80.0, -0.015, 0.015);
noise->addLevelSimple(1.0 / 100.0, -0.06, 0.06);
noise->addLevelSimple(1.0 / 150.0, -0.015, 0.015);
noise->addLevelSimple(1.0 / 200.0, -0.009, 0.009);
noise->addLevelSimple(1.0 / 400.0, -0.024, 0.024);
noise->addLevelSimple(1.0 / 800.0, -0.003, 0.003);
noise->addLevelSimple(1.0 / 1000.0, -0.0015, 0.0015);
noise->normalizeAmplitude(-3.0, 4.0, 0);
noise->setState(layer->getNoiseState());
}
void CloudModelCumuloNimbus::getAltitudeRange(double *min_altitude, double *max_altitude) const
{
*min_altitude = 5.0 + 10.0 * layer->altitude;
*max_altitude = *min_altitude + 50.0 + 50.0 * layer->scaling;
}
double CloudModelCumuloNimbus::getDensity(const Vector3 &location) const
{
double val;
double min_altitude, max_altitude;
double noise_scaling = 60.0 * layer->scaling;
getAltitudeRange(&min_altitude, &max_altitude);
if (location.y < min_altitude || location.y > max_altitude)
{
return 0.0;
}
else
{
double x = 1.5 * location.x / noise_scaling;
double y = (location.y - min_altitude) / noise_scaling;
double z = 1.5 * location.z / noise_scaling;
//double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) / layer->scaling);
double coverage = layer->coverage;
val = 0.5 * noise->get3DTotal(x, y, z);
return val - 1.0 + coverage;
}
}

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@ -0,0 +1,29 @@
#ifndef CLOUDMODELCUMULONIMBUS_H
#define CLOUDMODELCUMULONIMBUS_H
#include "../software_global.h"
#include "BaseCloudsModel.h"
namespace paysages {
namespace software {
class CloudModelCumuloNimbus : public BaseCloudsModel
{
public:
CloudModelCumuloNimbus(CloudLayerDefinition* layer);
virtual ~CloudModelCumuloNimbus();
virtual void update() override;
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
virtual double getDensity(const Vector3 &location) const override;
private:
NoiseGenerator* noise;
};
}
}
#endif // CLOUDMODELCUMULONIMBUS_H

View file

@ -47,7 +47,10 @@ SOURCES += SoftwareRenderer.cpp \
CanvasPreview.cpp \
RenderConfig.cpp \
CanvasPixelShader.cpp \
CanvasPictureWriter.cpp
CanvasPictureWriter.cpp \
clouds/CloudModelAltoCumulus.cpp \
clouds/CloudModelCirrus.cpp \
clouds/CloudModelCumuloNimbus.cpp
HEADERS += SoftwareRenderer.h\
software_global.h \
@ -84,7 +87,10 @@ HEADERS += SoftwareRenderer.h\
CanvasPreview.h \
RenderConfig.h \
CanvasPixelShader.h \
CanvasPictureWriter.h
CanvasPictureWriter.h \
clouds/CloudModelAltoCumulus.h \
clouds/CloudModelCirrus.h \
clouds/CloudModelCumuloNimbus.h
unix:!symbian {
maemo5 {