Merge branch 'cloud_types'
Conflicts: src/render/software/software.pro
This commit is contained in:
commit
0abfa97295
8 changed files with 304 additions and 9 deletions
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@ -9,6 +9,9 @@
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#include "CameraDefinition.h"
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#include "clouds/BaseCloudsModel.h"
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#include "clouds/CloudModelAltoCumulus.h"
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#include "clouds/CloudModelCirrus.h"
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#include "clouds/CloudModelCumuloNimbus.h"
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#include "clouds/CloudModelStratoCumulus.h"
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CloudsRenderer::CloudsRenderer(SoftwareRenderer* parent):
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@ -60,20 +63,24 @@ void CloudsRenderer::update()
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BaseCloudsModel* model;
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switch (layer->type)
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{
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case CloudLayerDefinition::STRATUS:
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case CloudLayerDefinition::NIMBOSTRATUS:
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case CloudLayerDefinition::CUMULUS:
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model = new BaseCloudsModel(layer);
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break;
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case CloudLayerDefinition::STRATOCUMULUS:
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model = new CloudModelStratoCumulus(layer);
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break;
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case CloudLayerDefinition::ALTOCUMULUS:
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case CloudLayerDefinition::ALTOSTRATUS:
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model = new CloudModelAltoCumulus(layer);
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break;
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case CloudLayerDefinition::CIRRUS:
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model = new CloudModelCirrus(layer);
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break;
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case CloudLayerDefinition::CUMULONIMBUS:
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model = new CloudModelCumuloNimbus(layer);
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break;
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case CloudLayerDefinition::STRATUS:
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case CloudLayerDefinition::NIMBOSTRATUS:
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case CloudLayerDefinition::CUMULUS:
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case CloudLayerDefinition::ALTOSTRATUS:
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case CloudLayerDefinition::CIRROCUMULUS:
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case CloudLayerDefinition::CIRROSTRATUS:
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case CloudLayerDefinition::CIRRUS:
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model = new BaseCloudsModel(layer);
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break;
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}
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64
src/render/software/clouds/CloudModelAltoCumulus.cpp
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64
src/render/software/clouds/CloudModelAltoCumulus.cpp
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@ -0,0 +1,64 @@
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#include "CloudModelAltoCumulus.h"
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#include "NoiseGenerator.h"
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#include "Vector3.h"
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#include "CloudLayerDefinition.h"
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CloudModelAltoCumulus::CloudModelAltoCumulus(CloudLayerDefinition* layer):
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BaseCloudsModel(layer)
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{
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noise = new NoiseGenerator();
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}
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CloudModelAltoCumulus::~CloudModelAltoCumulus()
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{
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delete noise;
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}
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void CloudModelAltoCumulus::update()
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{
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noise->clearLevels();
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noise->addLevelSimple(4.0, -1.0, 1.0);
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noise->addLevelSimple(1.0 / 2.0, -0.6, 0.6);
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noise->addLevelSimple(1.0 / 4.0, -0.3, 0.3);
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noise->addLevelSimple(1.0 / 10.0, -0.15, 0.15);
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noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
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noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
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noise->addLevelSimple(1.0 / 60.0, -0.03, 0.03);
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noise->addLevelSimple(1.0 / 80.0, -0.015, 0.015);
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noise->addLevelSimple(1.0 / 100.0, -0.06, 0.06);
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noise->normalizeAmplitude(-4.0, 3.0, 0);
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noise->setState(layer->getNoiseState());
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}
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void CloudModelAltoCumulus::getAltitudeRange(double *min_altitude, double *max_altitude) const
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{
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*min_altitude = 15.0 + 10.0 * layer->altitude;
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*max_altitude = *min_altitude + 18.0 * layer->scaling;
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}
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double CloudModelAltoCumulus::getDensity(const Vector3 &location) const
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{
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double val;
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double min_altitude, max_altitude;
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double noise_scaling = 18.0 * layer->scaling;
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getAltitudeRange(&min_altitude, &max_altitude);
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if (location.y < min_altitude || location.y > max_altitude)
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{
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return 0.0;
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}
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else
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{
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double x = 0.6 * location.x / noise_scaling;
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double y = (location.y - min_altitude) / noise_scaling;
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double z = 0.6 * location.z / noise_scaling;
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//double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) / layer->scaling);
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double coverage = layer->coverage;
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val = 0.5 * noise->get3DTotal(x, y, z);
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return val - 1.1 + coverage;
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}
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}
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29
src/render/software/clouds/CloudModelAltoCumulus.h
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29
src/render/software/clouds/CloudModelAltoCumulus.h
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#ifndef CLOUDMODELALTOCUMULUS_H
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#define CLOUDMODELALTOCUMULUS_H
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#include "../software_global.h"
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#include "BaseCloudsModel.h"
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namespace paysages {
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namespace software {
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class CloudModelAltoCumulus : public BaseCloudsModel
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{
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public:
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CloudModelAltoCumulus(CloudLayerDefinition* layer);
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virtual ~CloudModelAltoCumulus();
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virtual void update() override;
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virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
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virtual double getDensity(const Vector3 &location) const override;
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private:
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NoiseGenerator* noise;
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};
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}
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}
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#endif // CLOUDMODELALTOCUMULUS_H
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62
src/render/software/clouds/CloudModelCirrus.cpp
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62
src/render/software/clouds/CloudModelCirrus.cpp
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#include "CloudModelCirrus.h"
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#include "NoiseGenerator.h"
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#include "Vector3.h"
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#include "CloudLayerDefinition.h"
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CloudModelCirrus::CloudModelCirrus(CloudLayerDefinition* layer):
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BaseCloudsModel(layer)
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{
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noise = new NoiseGenerator();
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}
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CloudModelCirrus::~CloudModelCirrus()
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{
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delete noise;
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}
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void CloudModelCirrus::update()
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{
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noise->clearLevels();
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noise->addLevelSimple(1.0, -1.0, 1.0);
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noise->addLevelSimple(1.0 / 6.0, -0.6, 0.6);
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noise->addLevelSimple(1.0 / 10.0, -0.15, 0.15);
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noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
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noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
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noise->addLevelSimple(1.0 / 120.0, -0.03, 0.03);
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noise->addLevelSimple(1.0 / 300.0, -0.01, 0.01);
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noise->normalizeAmplitude(-4.0, 3.0, 0);
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noise->setState(layer->getNoiseState());
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}
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void CloudModelCirrus::getAltitudeRange(double *min_altitude, double *max_altitude) const
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{
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*min_altitude = 45.0 + 20.0 * layer->altitude;
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*max_altitude = *min_altitude + 20.0 * layer->scaling;
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}
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double CloudModelCirrus::getDensity(const Vector3 &location) const
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{
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double val;
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double min_altitude, max_altitude;
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double noise_scaling = 30.0 * layer->scaling;
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getAltitudeRange(&min_altitude, &max_altitude);
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if (location.y < min_altitude || location.y > max_altitude)
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{
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return 0.0;
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}
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else
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{
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double x = 0.03 * location.x / noise_scaling;
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double y = (location.y - min_altitude) / noise_scaling;
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double z = 0.03 * location.z / noise_scaling;
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//double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) / layer->scaling);
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double coverage = layer->coverage;
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val = 0.6 * noise->get3DTotal(x, y, z);
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return val - 1.1 + coverage;
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}
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}
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29
src/render/software/clouds/CloudModelCirrus.h
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29
src/render/software/clouds/CloudModelCirrus.h
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#ifndef CLOUDMODELCIRRUS_H
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#define CLOUDMODELCIRRUS_H
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#include "../software_global.h"
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#include "BaseCloudsModel.h"
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namespace paysages {
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namespace software {
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class CloudModelCirrus : public BaseCloudsModel
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{
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public:
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CloudModelCirrus(CloudLayerDefinition* layer);
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virtual ~CloudModelCirrus();
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virtual void update() override;
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virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
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virtual double getDensity(const Vector3 &location) const override;
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private:
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NoiseGenerator* noise;
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};
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}
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}
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#endif // CLOUDMODELCIRRUS_H
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69
src/render/software/clouds/CloudModelCumuloNimbus.cpp
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69
src/render/software/clouds/CloudModelCumuloNimbus.cpp
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#include "CloudModelCumuloNimbus.h"
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#include "NoiseGenerator.h"
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#include "Vector3.h"
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#include "CloudLayerDefinition.h"
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CloudModelCumuloNimbus::CloudModelCumuloNimbus(CloudLayerDefinition* layer):
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BaseCloudsModel(layer)
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{
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noise = new NoiseGenerator();
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}
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CloudModelCumuloNimbus::~CloudModelCumuloNimbus()
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{
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delete noise;
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}
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void CloudModelCumuloNimbus::update()
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{
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noise->clearLevels();
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noise->addLevelSimple(8.0, -1.0, 1.0);
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noise->addLevelSimple(7.0 / 2.0, -0.6, 0.6);
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noise->addLevelSimple(6.0 / 4.0, -0.3, 0.3);
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noise->addLevelSimple(5.0 / 10.0, -0.15, 0.15);
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/*noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
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noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
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noise->addLevelSimple(1.0 / 60.0, -0.03, 0.03);*/
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noise->addLevelSimple(1.0 / 80.0, -0.015, 0.015);
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noise->addLevelSimple(1.0 / 100.0, -0.06, 0.06);
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noise->addLevelSimple(1.0 / 150.0, -0.015, 0.015);
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noise->addLevelSimple(1.0 / 200.0, -0.009, 0.009);
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noise->addLevelSimple(1.0 / 400.0, -0.024, 0.024);
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noise->addLevelSimple(1.0 / 800.0, -0.003, 0.003);
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noise->addLevelSimple(1.0 / 1000.0, -0.0015, 0.0015);
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noise->normalizeAmplitude(-3.0, 4.0, 0);
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noise->setState(layer->getNoiseState());
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}
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void CloudModelCumuloNimbus::getAltitudeRange(double *min_altitude, double *max_altitude) const
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{
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*min_altitude = 5.0 + 10.0 * layer->altitude;
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*max_altitude = *min_altitude + 50.0 + 50.0 * layer->scaling;
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}
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double CloudModelCumuloNimbus::getDensity(const Vector3 &location) const
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{
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double val;
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double min_altitude, max_altitude;
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double noise_scaling = 60.0 * layer->scaling;
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getAltitudeRange(&min_altitude, &max_altitude);
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if (location.y < min_altitude || location.y > max_altitude)
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{
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return 0.0;
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}
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else
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{
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double x = 1.5 * location.x / noise_scaling;
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double y = (location.y - min_altitude) / noise_scaling;
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double z = 1.5 * location.z / noise_scaling;
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//double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) / layer->scaling);
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double coverage = layer->coverage;
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val = 0.5 * noise->get3DTotal(x, y, z);
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return val - 1.0 + coverage;
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}
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}
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29
src/render/software/clouds/CloudModelCumuloNimbus.h
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29
src/render/software/clouds/CloudModelCumuloNimbus.h
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#ifndef CLOUDMODELCUMULONIMBUS_H
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#define CLOUDMODELCUMULONIMBUS_H
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#include "../software_global.h"
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#include "BaseCloudsModel.h"
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namespace paysages {
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namespace software {
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class CloudModelCumuloNimbus : public BaseCloudsModel
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{
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public:
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CloudModelCumuloNimbus(CloudLayerDefinition* layer);
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virtual ~CloudModelCumuloNimbus();
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virtual void update() override;
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virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
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virtual double getDensity(const Vector3 &location) const override;
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private:
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NoiseGenerator* noise;
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};
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}
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}
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#endif // CLOUDMODELCUMULONIMBUS_H
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@ -47,7 +47,10 @@ SOURCES += SoftwareRenderer.cpp \
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CanvasPreview.cpp \
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RenderConfig.cpp \
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CanvasPixelShader.cpp \
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CanvasPictureWriter.cpp
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CanvasPictureWriter.cpp \
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clouds/CloudModelAltoCumulus.cpp \
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clouds/CloudModelCirrus.cpp \
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clouds/CloudModelCumuloNimbus.cpp
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HEADERS += SoftwareRenderer.h\
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software_global.h \
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CanvasPreview.h \
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RenderConfig.h \
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CanvasPixelShader.h \
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CanvasPictureWriter.h
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CanvasPictureWriter.h \
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clouds/CloudModelAltoCumulus.h \
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clouds/CloudModelCirrus.h \
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clouds/CloudModelCumuloNimbus.h
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unix:!symbian {
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maemo5 {
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