Merge branch 'master' into vegetation

This commit is contained in:
Michaël Lemaire 2015-10-19 00:29:47 +02:00
commit 0ddec2393d
6 changed files with 131 additions and 36 deletions

View file

@ -29,7 +29,7 @@ NoiseGenerator::~NoiseGenerator()
{ {
} }
void NoiseGenerator::save(PackStream* stream) void NoiseGenerator::save(PackStream* stream) const
{ {
int x; int x;
@ -43,7 +43,7 @@ void NoiseGenerator::save(PackStream* stream)
for (x = 0; x < level_count; x++) for (x = 0; x < level_count; x++)
{ {
NoiseLevel* level = levels + x; const NoiseLevel* level = levels + x;
stream->write(&level->frequency); stream->write(&level->frequency);
stream->write(&level->amplitude); stream->write(&level->amplitude);
@ -84,7 +84,7 @@ void NoiseGenerator::load(PackStream* stream)
validate(); validate();
} }
void NoiseGenerator::copy(NoiseGenerator* destination) void NoiseGenerator::copy(NoiseGenerator* destination) const
{ {
destination->function = function; destination->function = function;
destination->height_offset = height_offset; destination->height_offset = height_offset;
@ -94,7 +94,7 @@ void NoiseGenerator::copy(NoiseGenerator* destination)
state.copy(&destination->state); state.copy(&destination->state);
validate(); destination->validate();
} }
void NoiseGenerator::validate() void NoiseGenerator::validate()
@ -189,13 +189,13 @@ void NoiseGenerator::forceValue(double value)
addLevelSimple(1.0, 0.0, 0.0); /* FIXME Should not be needed */ addLevelSimple(1.0, 0.0, 0.0); /* FIXME Should not be needed */
} }
void NoiseGenerator::getRange(double* minvalue, double* maxvalue) void NoiseGenerator::getRange(double* minvalue, double* maxvalue) const
{ {
*minvalue = _min_value; *minvalue = _min_value;
*maxvalue = _max_value; *maxvalue = _max_value;
} }
int NoiseGenerator::getLevelCount() int NoiseGenerator::getLevelCount() const
{ {
return level_count; return level_count;
} }
@ -263,7 +263,7 @@ void NoiseGenerator::removeLevel(int level)
} }
} }
int NoiseGenerator::getLevel(int level, NoiseLevel* params) int NoiseGenerator::getLevel(int level, NoiseLevel* params) const
{ {
if (level >= 0 && level < level_count) if (level >= 0 && level < level_count)
{ {
@ -374,12 +374,12 @@ static inline double _fixValue(double value, double ridge, double curve)
inline double NoiseGenerator::_get1DLevelValue(NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x) inline double NoiseGenerator::_get1DLevelValue(const NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x) const
{ {
return level->minvalue + _fixValue(_func_noise_1d(x * level->frequency + offset.x), function.ridge_factor, function.curve_factor) * level->amplitude; return level->minvalue + _fixValue(_func_noise_1d(x * level->frequency + offset.x), function.ridge_factor, function.curve_factor) * level->amplitude;
} }
double NoiseGenerator::get1DLevel(int level, double x) double NoiseGenerator::get1DLevel(int level, double x) const
{ {
if (level >= 0 && level < level_count) if (level >= 0 && level < level_count)
{ {
@ -391,7 +391,7 @@ double NoiseGenerator::get1DLevel(int level, double x)
} }
} }
double NoiseGenerator::get1DTotal(double x) double NoiseGenerator::get1DTotal(double x) const
{ {
int level; int level;
double result; double result;
@ -404,7 +404,7 @@ double NoiseGenerator::get1DTotal(double x)
return result + height_offset; return result + height_offset;
} }
double NoiseGenerator::get1DDetail(double x, double detail) double NoiseGenerator::get1DDetail(double x, double detail) const
{ {
int level; int level;
double result, height, factor; double result, height, factor;
@ -431,12 +431,12 @@ double NoiseGenerator::get1DDetail(double x, double detail)
inline double NoiseGenerator::_get2DLevelValue(NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y) inline double NoiseGenerator::_get2DLevelValue(const NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y) const
{ {
return level->minvalue + _fixValue(_func_noise_2d(x * level->frequency + offset.x, y * level->frequency + offset.y), function.ridge_factor, function.curve_factor) * level->amplitude; return level->minvalue + _fixValue(_func_noise_2d(x * level->frequency + offset.x, y * level->frequency + offset.y), function.ridge_factor, function.curve_factor) * level->amplitude;
} }
double NoiseGenerator::get2DLevel(int level, double x, double y) double NoiseGenerator::get2DLevel(int level, double x, double y) const
{ {
if (level >= 0 && level < level_count) if (level >= 0 && level < level_count)
{ {
@ -448,7 +448,7 @@ double NoiseGenerator::get2DLevel(int level, double x, double y)
} }
} }
double NoiseGenerator::get2DTotal(double x, double y) double NoiseGenerator::get2DTotal(double x, double y) const
{ {
int level; int level;
double result; double result;
@ -461,7 +461,7 @@ double NoiseGenerator::get2DTotal(double x, double y)
return result + height_offset; return result + height_offset;
} }
double NoiseGenerator::get2DDetail(double x, double y, double detail) double NoiseGenerator::get2DDetail(double x, double y, double detail) const
{ {
int level; int level;
double result, height, factor; double result, height, factor;
@ -488,12 +488,12 @@ double NoiseGenerator::get2DDetail(double x, double y, double detail)
inline double NoiseGenerator::_get3DLevelValue(NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y, double z) inline double NoiseGenerator::_get3DLevelValue(const NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y, double z) const
{ {
return level->minvalue + _fixValue(_func_noise_3d(x * level->frequency + offset.x, y * level->frequency + offset.y, z * level->frequency + offset.z), function.ridge_factor, function.curve_factor) * level->amplitude; return level->minvalue + _fixValue(_func_noise_3d(x * level->frequency + offset.x, y * level->frequency + offset.y, z * level->frequency + offset.z), function.ridge_factor, function.curve_factor) * level->amplitude;
} }
double NoiseGenerator::get3DLevel(int level, double x, double y, double z) double NoiseGenerator::get3DLevel(int level, double x, double y, double z) const
{ {
if (level >= 0 && level < level_count) if (level >= 0 && level < level_count)
{ {
@ -505,7 +505,7 @@ double NoiseGenerator::get3DLevel(int level, double x, double y, double z)
} }
} }
double NoiseGenerator::get3DTotal(double x, double y, double z) double NoiseGenerator::get3DTotal(double x, double y, double z) const
{ {
int level; int level;
double result; double result;
@ -518,7 +518,7 @@ double NoiseGenerator::get3DTotal(double x, double y, double z)
return result + height_offset; return result + height_offset;
} }
double NoiseGenerator::get3DDetail(double x, double y, double z, double detail) double NoiseGenerator::get3DDetail(double x, double y, double z, double detail) const
{ {
int level; int level;
double result, height, factor; double result, height, factor;

View file

@ -37,9 +37,9 @@ public:
NoiseGenerator(); NoiseGenerator();
virtual ~NoiseGenerator(); virtual ~NoiseGenerator();
virtual void save(PackStream* stream); virtual void save(PackStream* stream) const;
virtual void load(PackStream* stream); virtual void load(PackStream* stream);
virtual void copy(NoiseGenerator* destination); virtual void copy(NoiseGenerator* destination) const;
virtual void validate(); virtual void validate();
inline const NoiseState &getState() const {return state;} inline const NoiseState &getState() const {return state;}
@ -51,32 +51,32 @@ public:
void setFunction(NoiseFunction* function); void setFunction(NoiseFunction* function);
void setFunctionParams(NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor); void setFunctionParams(NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor);
void forceValue(double value); void forceValue(double value);
void getRange(double* minvalue, double* maxvalue); void getRange(double* minvalue, double* maxvalue) const;
int getLevelCount(); int getLevelCount() const;
void clearLevels(); void clearLevels();
void addLevel(NoiseLevel level); void addLevel(NoiseLevel level);
void addLevelSimple(double scaling, double minvalue, double maxvalue); void addLevelSimple(double scaling, double minvalue, double maxvalue);
void addLevels(int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor); void addLevels(int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor);
void addLevelsSimple(int level_count, double scaling, double minvalue, double maxvalue, double center_factor); void addLevelsSimple(int level_count, double scaling, double minvalue, double maxvalue, double center_factor);
void removeLevel(int level); void removeLevel(int level);
int getLevel(int level, NoiseLevel* params); int getLevel(int level, NoiseLevel* params) const;
void setLevel(int index, NoiseLevel level); void setLevel(int index, NoiseLevel level);
void setLevelSimple(int index, double scaling, double minvalue, double maxvalue); void setLevelSimple(int index, double scaling, double minvalue, double maxvalue);
void normalizeAmplitude(double minvalue, double maxvalue, int adjust_scaling); void normalizeAmplitude(double minvalue, double maxvalue, int adjust_scaling);
double get1DLevel(int level, double x); double get1DLevel(int level, double x) const;
double get1DTotal(double x); double get1DTotal(double x) const;
double get1DDetail(double x, double detail); double get1DDetail(double x, double detail) const;
double get2DLevel(int level, double x, double y); double get2DLevel(int level, double x, double y) const;
double get2DTotal(double x, double y); double get2DTotal(double x, double y) const;
double get2DDetail(double x, double y, double detail); double get2DDetail(double x, double y, double detail) const;
double get3DLevel(int level, double x, double y, double z); double get3DLevel(int level, double x, double y, double z) const;
double get3DTotal(double x, double y, double z); double get3DTotal(double x, double y, double z) const;
double get3DDetail(double x, double y, double z, double detail); double get3DDetail(double x, double y, double z, double detail) const;
private: private:
double _get1DLevelValue(NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x); double _get1DLevelValue(const NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x) const;
double _get2DLevelValue(NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y); double _get2DLevelValue(const NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y) const;
double _get3DLevelValue(NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y, double z); double _get3DLevelValue(const NoiseLevel* level, const NoiseState::NoiseOffset &offset, double x, double y, double z) const;
NoiseFunction function; NoiseFunction function;
double height_offset; double height_offset;

View file

@ -0,0 +1,51 @@
#include "NoiseNode.h"
#include "NoiseGenerator.h"
#include "Logs.h"
NoiseNode::NoiseNode(DefinitionNode *parent):
DefinitionNode(parent, "noise")
{
noise = new NoiseGenerator();
}
NoiseNode::~NoiseNode()
{
delete noise;
}
void NoiseNode::setLevels(int levels, double min_value, double max_value)
{
noise->clearLevels();
noise->addLevelsSimple(levels, 1.0, -1.0, 1.0, 0.5);
noise->normalizeAmplitude(min_value, max_value, false);
noise->randomizeOffsets();
noise->validate();
}
void NoiseNode::save(PackStream *stream) const
{
noise->save(stream);
}
void NoiseNode::load(PackStream *stream)
{
noise->load(stream);
}
void NoiseNode::copy(DefinitionNode *destination) const
{
if (destination->getTypeName() == getTypeName())
{
noise->copy(((NoiseNode *)destination)->noise);
}
else
{
Logs::error() << "Can't copy from " << getTypeName() << " to " << destination->getTypeName() << std::endl;
}
}
void NoiseNode::validate()
{
noise->validate();
}

View file

@ -0,0 +1,41 @@
#ifndef NOISENODE_H
#define NOISENODE_H
#include "definition_global.h"
#include "DefinitionNode.h"
namespace paysages {
namespace definition {
/**
* Definition node with noise parameters.
*/
class DEFINITIONSHARED_EXPORT NoiseNode: public DefinitionNode
{
public:
NoiseNode(DefinitionNode *parent);
virtual ~NoiseNode();
inline const NoiseGenerator *getGenerator() {return noise;}
/**
* Set the number of levels to use in the noise generator.
*/
void setLevels(int levels, double min_value=-1.0, double max_value=1.0);
protected:
virtual void save(PackStream *stream) const override;
virtual void load(PackStream *stream) override;
virtual void copy(DefinitionNode *destination) const override;
virtual void validate() override;
private:
NoiseGenerator *noise;
};
}
}
#endif // NOISENODE_H

View file

@ -42,6 +42,7 @@ SOURCES += \
DefinitionWatcher.cpp \ DefinitionWatcher.cpp \
IntNode.cpp \ IntNode.cpp \
IntDiff.cpp \ IntDiff.cpp \
NoiseNode.cpp \
GodRaysDefinition.cpp \ GodRaysDefinition.cpp \
TimeManager.cpp \ TimeManager.cpp \
VegetationPresenceDefinition.cpp VegetationPresenceDefinition.cpp
@ -76,6 +77,7 @@ HEADERS +=\
DefinitionWatcher.h \ DefinitionWatcher.h \
IntNode.h \ IntNode.h \
IntDiff.h \ IntDiff.h \
NoiseNode.h \
GodRaysDefinition.h \ GodRaysDefinition.h \
TimeManager.h \ TimeManager.h \
VegetationPresenceDefinition.h VegetationPresenceDefinition.h

View file

@ -19,6 +19,7 @@ namespace definition {
class FloatDiff; class FloatDiff;
class IntNode; class IntNode;
class IntDiff; class IntDiff;
class NoiseNode;
class DiffManager; class DiffManager;
class DefinitionWatcher; class DefinitionWatcher;
class Scenery; class Scenery;