Restored (partially) render progress
This commit is contained in:
parent
18a669675f
commit
14e0320848
4 changed files with 38 additions and 34 deletions
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@ -116,11 +116,6 @@ DialogRender::~DialogRender()
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delete pixbuf_lock;
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}
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void DialogRender::tellProgressChange(double value)
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{
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emit progressChanged(value);
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}
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void DialogRender::tellRenderEnded()
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{
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emit renderEnded();
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@ -133,6 +128,8 @@ void DialogRender::startRender()
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_render_thread = new RenderThread(this, canvas_renderer);
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_render_thread->start();
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startTimer(100);
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exec();
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}
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@ -179,14 +176,15 @@ void DialogRender::loadLastRender()
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exec();
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}
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void DialogRender::applyProgress(double value)
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void DialogRender::timerEvent(QTimerEvent *)
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{
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double diff = difftime(time(NULL), _started);
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int hours = (int)floor(diff / 3600.0);
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int minutes = (int)floor((diff - 3600.0 * hours) / 60.0);
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int seconds = (int)floor(diff - 3600.0 * hours - 60.0 * minutes);
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_timer->setText(tr("%1:%2.%3").arg(hours).arg(minutes, 2, 10, QLatin1Char('0')).arg(seconds, 2, 10, QLatin1Char('0')));
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_progress->setValue((int)(value * 1000.0));
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_progress->setValue((int)(canvas_renderer->getProgress() * 1000.0));
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_progress->update();
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}
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@ -21,22 +21,21 @@ public:
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explicit DialogRender(QWidget *parent, SoftwareCanvasRenderer *renderer);
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~DialogRender();
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void tellProgressChange(double value);
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void tellRenderEnded();
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void startRender();
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void loadLastRender();
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virtual void timerEvent(QTimerEvent *event) override;
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QImage* pixbuf;
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QMutex* pixbuf_lock;
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private slots:
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void applyProgress(double value);
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void saveRender();
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void applyRenderEnded();
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void toneMappingChanged();
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signals:
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void progressChanged(double value);
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void renderEnded();
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private:
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@ -17,6 +17,7 @@ SoftwareCanvasRenderer::SoftwareCanvasRenderer()
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started = false;
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interrupted = false;
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canvas = new Canvas();
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progress = 0.0;
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rasterizers.push_back(new SkyRasterizer(this, 0));
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rasterizers.push_back(new WaterRasterizer(this, 1));
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@ -55,6 +56,7 @@ void SoftwareCanvasRenderer::setSize(int width, int height, int samples)
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void SoftwareCanvasRenderer::render()
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{
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started = true;
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progress = 0.0;
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render_camera->setRenderSize(canvas->getWidth(), canvas->getHeight());
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@ -63,6 +65,8 @@ void SoftwareCanvasRenderer::render()
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// Iterate portions
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int nx = canvas->getHorizontalPortionCount();
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int ny = canvas->getVerticalPortionCount();
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int i = 0;
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int n = nx * ny;
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for (int y = 0; y < ny; y++)
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{
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for (int x = 0; x < nx; x++)
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@ -71,16 +75,20 @@ void SoftwareCanvasRenderer::render()
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if (not interrupted)
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{
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progress_segment = 0.2 / (double)n;
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portion->preparePixels();
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rasterize(portion, true);
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rasterize(portion);
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}
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if (not interrupted)
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{
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applyPixelShader(portion, true);
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progress_segment = 0.8 / (double)n;
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applyPixelShader(portion);
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}
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portion->discardPixels();
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i++;
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progress = (double)i / (double)n;
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}
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}
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}
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@ -93,31 +101,27 @@ void SoftwareCanvasRenderer::interrupt()
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{
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current_work->interrupt();
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}
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for (auto &rasterizer:getRasterizers())
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for (auto &rasterizer:rasterizers)
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{
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rasterizer->interrupt();
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}
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}
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const std::vector<Rasterizer *> &SoftwareCanvasRenderer::getRasterizers() const
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{
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return rasterizers;
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}
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const Rasterizer &SoftwareCanvasRenderer::getRasterizer(int client_id) const
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{
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return *(getRasterizers()[client_id]);
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return *(rasterizers[client_id]);
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}
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void SoftwareCanvasRenderer::rasterize(CanvasPortion *portion, bool threaded)
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void SoftwareCanvasRenderer::rasterize(CanvasPortion *portion)
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{
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for (auto &rasterizer:getRasterizers())
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for (auto &rasterizer:rasterizers)
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{
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rasterizer->rasterizeToCanvas(portion);
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progress += progress_segment / (double)rasterizers.size();
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}
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}
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void SoftwareCanvasRenderer::applyPixelShader(CanvasPortion *portion, bool threaded)
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void SoftwareCanvasRenderer::applyPixelShader(CanvasPortion *portion)
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{
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// Subdivide in chunks
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int chunk_size = 64;
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@ -125,6 +129,13 @@ void SoftwareCanvasRenderer::applyPixelShader(CanvasPortion *portion, bool threa
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int chunks_y = (portion->getHeight() - 1) / chunk_size + 1;
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int units = chunks_x * chunks_y;
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// Estimate chunks
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int n = 0;
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for (int sub_chunk_size = chunk_size; sub_chunk_size >= 1; sub_chunk_size /= 2)
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{
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n += chunk_size / sub_chunk_size;
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}
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// Render chunks in parallel
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for (int sub_chunk_size = chunk_size; sub_chunk_size >= 1; sub_chunk_size /= 2)
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{
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@ -139,5 +150,6 @@ void SoftwareCanvasRenderer::applyPixelShader(CanvasPortion *portion, bool threa
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current_work = &work;
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work.perform();
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current_work = NULL;
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progress += progress_segment * (double)(chunk_size / sub_chunk_size) / (double)n;
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}
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}
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@ -23,6 +23,7 @@ public:
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virtual ~SoftwareCanvasRenderer();
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inline const Canvas *getCanvas() const {return canvas;}
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inline double getProgress() const {return progress;}
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/**
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* Set the renderer configuration.
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@ -46,11 +47,6 @@ public:
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*/
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void interrupt();
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/**
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* @brief Get the list of objects that can be rasterized to polygons on a canvas.
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*/
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virtual const std::vector<Rasterizer*> &getRasterizers() const;
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/**
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* Get a rasterizer by its client id.
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*/
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@ -59,19 +55,18 @@ public:
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protected:
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/**
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* @brief Rasterize the scenery into a canvas portion.
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*
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* If 'threaded' is true, the rasterization will take advantage of multiple CPU cores.
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*/
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void rasterize(CanvasPortion *portion, bool threaded=false);
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void rasterize(CanvasPortion *portion);
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/**
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* @brief Apply pixel shader to fragments stored in the CanvasPortion.
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*
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* If 'threaded' is true, the shader will take advantage of multiple CPU cores.
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*/
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void applyPixelShader(CanvasPortion *portion, bool threaded=true);
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void applyPixelShader(CanvasPortion *portion);
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private:
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double progress;
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double progress_segment;
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Canvas *canvas;
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std::vector<Rasterizer*> rasterizers;
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bool started;
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