Removed size information from SoftwareRenderer + removed full render tests

This commit is contained in:
Michaël Lemaire 2014-08-19 12:22:27 +02:00
parent 0c48fb075f
commit 1bf6d9382b
6 changed files with 0 additions and 181 deletions

View file

@ -45,8 +45,6 @@ void SoftwareCanvasRenderer::render()
{
// TEMP
started = true;
render_width = canvas->getWidth();
render_height = canvas->getHeight();
render_quality = 3;
render_camera->setRenderSize(canvas->getWidth(), canvas->getHeight());

View file

@ -23,8 +23,6 @@
SoftwareRenderer::SoftwareRenderer(Scenery* scenery)
{
render_quality = 5;
render_width = 1;
render_height = 1;
render_interrupt = 0;
render_progress = 0.0;
is_rendering = 0;

View file

@ -20,8 +20,6 @@ public:
/* Render base configuration */
int render_quality;
int render_width;
int render_height;
CameraDefinition* render_camera;
/* Render related */

View file

@ -1,83 +0,0 @@
#include "BaseTestCase.h"
#include "CameraDefinition.h"
#include "SoftwareRenderer.h"
#include "AtmosphereDefinition.h"
#include "AtmosphereRenderer.h"
#include "AtmosphereResult.h"
#include "Scenery.h"
#include "System.h"
#define OUTPUT_WIDTH 400
#define OUTPUT_HEIGHT 300
static Color _postProcessFragment(SoftwareRenderer* renderer, const Vector3 &location, void*)
{
return renderer->getAtmosphereRenderer()->applyAerialPerspective(location, COLOR_BLACK).final;
}
TEST(Bruneton, AerialPerspective1)
{
#ifndef TESTS_FULL
return;
#endif
Scenery scenery;
SoftwareRenderer renderer(&scenery);
renderer.render_width = 800;
renderer.render_height = 600;
renderer.render_quality = 1;
renderer.render_camera->setLocation(VECTOR_ZERO);
renderer.render_camera->setTarget(VECTOR_EAST);
renderer.render_camera->setRenderSize(renderer.render_width, renderer.render_height);
/*RenderArea::RenderParams params = {renderer.render_width, renderer.render_height, 1, 1};
renderer.render_area->setParams(params);
renderer.render_area->setBackgroundColor(COLOR_BLACK);
renderer.render_area->clear();
renderer.pushQuad(Vector3(50.0, -10.0, -50.0), Vector3(1.0, -10.0, -50.0), Vector3(1.0, -10.0, 50.0), Vector3(50.0, -10.0, 50.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(10.0, -10.0, -10.0), Vector3(10.0, -10.0, -5.0), Vector3(10.0, 50.0, -5.0), Vector3(10.0, 50.0, -10.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(15.0, -10.0, -5.0), Vector3(15.0, -10.0, 0.0), Vector3(15.0, 50.0, 0.0), Vector3(15.0, 50.0, -5.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(20.0, -10.0, 5.0), Vector3(20.0, -10.0, 10.0), Vector3(20.0, 50.0, 10.0), Vector3(20.0, 50.0, 5.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(30.0, -10.0, 25.0), Vector3(30.0, -10.0, 30.0), Vector3(30.0, 50.0, 30.0), Vector3(30.0, 50.0, 25.0), _postProcessFragment, NULL);
renderer.render_area->postProcess(System::getCoreCount());
renderer.render_area->saveToFile("./output/test_bruneton_perspective.png");*/
}
TEST(Bruneton, AerialPerspective2)
{
#ifndef TESTS_FULL
return;
#endif
Scenery scenery;
AtmosphereDefinition* atmo = scenery.getAtmosphere();
atmo->hour = 6;
atmo->minute = 30;
atmo->validate();
SoftwareRenderer renderer(&scenery);
renderer.render_width = 800;
renderer.render_height = 600;
renderer.render_quality = 1;
renderer.render_camera->setLocation(VECTOR_ZERO);
renderer.render_camera->setTarget(VECTOR_EAST);
renderer.render_camera->setRenderSize(renderer.render_width, renderer.render_height);
/*RenderArea::RenderParams params = {renderer.render_width, renderer.render_height, 1, 1};
renderer.render_area->setParams(params);
renderer.render_area->setBackgroundColor(COLOR_BLACK);
renderer.render_area->clear();
renderer.pushQuad(Vector3(50.0, -10.0, -50.0), Vector3(1.0, -10.0, -50.0), Vector3(1.0, -10.0, 50.0), Vector3(50.0, -10.0, 50.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(10.0, -10.0, -10.0), Vector3(10.0, -10.0, -5.0), Vector3(10.0, 50.0, -5.0), Vector3(10.0, 50.0, -10.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(15.0, -10.0, -5.0), Vector3(15.0, -10.0, 0.0), Vector3(15.0, 50.0, 0.0), Vector3(15.0, 50.0, -5.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(20.0, -10.0, 5.0), Vector3(20.0, -10.0, 10.0), Vector3(20.0, 50.0, 10.0), Vector3(20.0, 50.0, 5.0), _postProcessFragment, NULL);
renderer.pushQuad(Vector3(30.0, -10.0, 25.0), Vector3(30.0, -10.0, 30.0), Vector3(30.0, 50.0, 30.0), Vector3(30.0, 50.0, 25.0), _postProcessFragment, NULL);
renderer.render_area->postProcess(System::getCoreCount());
renderer.render_area->saveToFile("./output/test_bruneton_perspective1.png");*/
}

View file

@ -1,90 +0,0 @@
#include "BaseTestCase.h"
#include <cmath>
#include "SoftwareRenderer.h"
#include "CameraDefinition.h"
#include "ColorProfile.h"
#include "System.h"
static Color _postProcessFragment(SoftwareRenderer*, const Vector3 &location, void*)
{
/* Checker-board */
double x = fmod(location.x, 0.2);
double z = fmod(location.z, 0.2);
if (x < 0.0)
{
x = 0.2 + x;
}
if (z < 0.0)
{
z = 0.2 + z;
}
if ((x > 0.1) ^ (z > 0.1))
{
return COLOR_WHITE;
}
else
{
return COLOR_BLACK;
}
}
static void _render_quad_checker(SoftwareRenderer &renderer)
{
renderer.render_width = 800;
renderer.render_height = 600;
renderer.render_quality = 1;
//renderer.render_area->setToneMapping(ColorProfile(ColorProfile::TONE_MAPPING_CLAMP, 0.0));
renderer.render_camera->setRenderSize(renderer.render_width, renderer.render_height);
renderer.render_camera->setFov(1.57);
/*RenderConfig params(renderer.render_width, renderer.render_height, 1, 1);
renderer.render_area->setParams(params);
renderer.render_area->setBackgroundColor(COLOR_BLUE);
renderer.render_area->clear();
renderer.pushQuad(Vector3(-1.0, 0.0, 1.0), Vector3(-1.0, 0.0, -1.0), Vector3(1.0, 0.0, -1.0), Vector3(1.0, 0.0, 1.0), _postProcessFragment, NULL);
renderer.render_area->postProcess(System::getCoreCount());*/
}
TEST(Render, quad)
{
#ifndef TESTS_FULL
return;
#endif
SoftwareRenderer renderer;
renderer.render_camera->setLocationCoords(0.0, 0.5, 2.0);
renderer.render_camera->setTargetCoords(0.0, 0.5, 0.0);
_render_quad_checker(renderer);
/*Color col;
col = renderer.render_area->getPixel(399, 599 - 435);
ASSERT_COLOR_RGBA(col, 1.0, 1.0, 1.0, 1.0);
col = renderer.render_area->getPixel(399, 599 - 436);
ASSERT_COLOR_RGBA(col, 0.0, 0.0, 0.0, 1.0);
col = renderer.render_area->getPixel(400, 599 - 435);
ASSERT_COLOR_RGBA(col, 0.0, 0.0, 0.0, 1.0);
col = renderer.render_area->getPixel(400, 599 - 436);
ASSERT_COLOR_RGBA(col, 1.0, 1.0, 1.0, 1.0);
renderer.render_area->saveToFile("./output/test_render_quad.png");*/
}
TEST(Render, quad_cut)
{
#ifndef TESTS_FULL
return;
#endif
SoftwareRenderer renderer;
renderer.render_camera->setLocationCoords(0.8, 0.7, 1.0);
renderer.render_camera->setTargetCoords(0.0, 0.0, -0.5);
_render_quad_checker(renderer);
//renderer.render_area->saveToFile("./output/test_render_quad_cut.png");
}

View file

@ -10,11 +10,9 @@ SOURCES += main.cpp \
Layers_Test.cpp \
PackStream_Test.cpp \
NoiseGenerator_Test.cpp \
Render_Test.cpp \
TerrainPainting_Test.cpp \
Zone_Test.cpp \
Euclid_Test.cpp \
Bruneton_Test.cpp \
Camera_Test.cpp \
Clouds_Test.cpp \
FluidMediumManager_Test.cpp \