Fixed moon being lit by atmosphere irradiance
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df28a84671
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1e22d778e1
3 changed files with 7 additions and 3 deletions
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@ -41,6 +41,9 @@ class DEFINITIONSHARED_EXPORT Scenery : public DefinitionNode {
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static constexpr double SUN_RADIUS = 6.955e5;
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static constexpr double SUN_RADIUS_SCALED = SUN_RADIUS * KM_TO_UNIT;
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static constexpr double ATMOSPHERE_WIDTH = 61.0;
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static constexpr double ATMOSPHERE_WIDTH_SCALED = ATMOSPHERE_WIDTH * KM_TO_UNIT;
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static constexpr double FAR_LIMIT_SCALED = 20000.0;
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public:
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@ -1159,7 +1159,7 @@ bool AtmosphereModelBruneton::getLightsAt(vector<LightComponent> &result, const
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result.push_back(sun);
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irradiance.color = _irradiance(_irradianceTexture, r0, muS);
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irradiance.color = _irradiance(_irradianceTexture, r0, muS).scaled(1.0 - min(location.y / Scenery::ATMOSPHERE_WIDTH_SCALED, 1.0));
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irradiance.direction = VECTOR_DOWN;
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irradiance.reflection = 0.0;
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irradiance.altered = 0;
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@ -1,5 +1,6 @@
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#include "NightSky.h"
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#include <algorithm>
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#include "Color.h"
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#include "Vector3.h"
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#include "Geometry.h"
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@ -54,10 +55,10 @@ const Color NightSky::getColor(double altitude, const Vector3 &direction) {
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return result;
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}
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bool NightSky::getLightsAt(vector<LightComponent> &result, const Vector3 &) const {
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bool NightSky::getLightsAt(vector<LightComponent> &result, const Vector3 &location) const {
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LightComponent sky;
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sky.color = Color(0.01, 0.012, 0.03);
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sky.color = Color(0.01, 0.012, 0.03).scaled(1.0 - min(location.y / Scenery::ATMOSPHERE_WIDTH_SCALED, 1.0));
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sky.direction = VECTOR_DOWN;
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sky.reflection = 0.0;
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sky.altered = 0;
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