paysages : WIP on several parts.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@515 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
parent
324a01dca1
commit
22ed375111
17 changed files with 150 additions and 45 deletions
5
TODO
5
TODO
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@ -12,9 +12,7 @@ Technology Preview 2 :
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=> Restore water filtering
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=> Restore cloud lighting
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=> Restore and improve skydome lighting
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- Apply Preetham's model usage
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=> Convert to HDR rendering.
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=> Apply model's aerial perspective.
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- Hide Preetham's model.
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- Find a proper model for night sky (maybe Shirley).
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- Improve textures (current model is greatly incorrect).
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=> Separate models (basic texture and covering texture).
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@ -29,6 +27,7 @@ Technology Preview 2 :
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Technlogy Preview 3 :
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- Fully move layer management from BaseForm to BaseFormLayer.
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- Start vegetation system.
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- Add tone-mapping and exposure control to final image.
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- Allow render saving in HDR compatible format.
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- Add clouds to explorer with 3d textures.
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- Add fresnel effect to specular lighting.
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@ -55,6 +55,8 @@ DialogHeightMap::DialogHeightMap(QWidget* parent, TerrainDefinition* terrain) :
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// Viewer layout (3d display + sliders)
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_3dview = new WidgetHeightMap(viewer, _value_modified);
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viewer_layout->addWidget(_3dview, 0, 0);
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connect(_3dview, SIGNAL(heightmapChanged()), this, SLOT(heightmapChanged()));
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slider = new QSlider(Qt::Horizontal, viewer);
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slider->setRange(0, 1000);
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connect(slider, SIGNAL(valueChanged(int)), this, SLOT(angleHChanged(int)));
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@ -65,6 +67,9 @@ DialogHeightMap::DialogHeightMap(QWidget* parent, TerrainDefinition* terrain) :
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viewer_layout->addWidget(slider, 0, 1);
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// Panel layout
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_info_memory = new QLabel(panel);
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panel->layout()->addWidget(_info_memory);
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/*button = new QPushButton(tr("Load from picture file"), panel);
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connect(button, SIGNAL(clicked()), this, SLOT(loadFromFile()));
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panel->layout()->addWidget(button);*/
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@ -175,6 +180,11 @@ void DialogHeightMap::brushStrengthChanged(int value)
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_3dview->setBrushStrength((double)value / 2000.0);
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}
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void DialogHeightMap::heightmapChanged()
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{
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_info_memory->setText(tr("Memory used: %1").arg(_3dview->getMemoryStats()));
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}
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/*void DialogHeightMap::loadFromFile()
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{
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QString filepath = QFileDialog::getOpenFileName(this, tr("Paysages 3D - Choose a picture to load"), QString(), tr("Images (*.jpg *.jpeg *.bmp *.png)"));
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@ -24,11 +24,13 @@ private slots:
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void brushSizeChanged(int value);
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void brushSmoothingChanged(int value);
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void brushStrengthChanged(int value);
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void heightmapChanged();
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//void loadFromFile();
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private:
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TerrainDefinition* _value_original;
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TerrainDefinition* _value_modified;
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QLabel* _info_memory;
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WidgetHeightMap* _3dview;
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};
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@ -80,7 +80,7 @@ private:
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return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision);
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}
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static Vector3 _getCameraLocation(Renderer* renderer, Vector3 location)
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static Vector3 _getCameraLocation(Renderer*, Vector3 location)
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{
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return v3Add(location, v3Scale(VECTOR_UP, 50.0));
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}
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@ -76,5 +76,8 @@ void FormTerrain::configChangeEvent()
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void FormTerrain::startPainting()
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{
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DialogHeightMap::editHeightMap(this, _definition);
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if (DialogHeightMap::editHeightMap(this, _definition))
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{
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configChangeEvent();
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}
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}
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@ -17,6 +17,8 @@ WidgetHeightMap::WidgetHeightMap(QWidget *parent, TerrainDefinition* terrain):
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setCursor(Qt::CrossCursor);
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startTimer(100);
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_memory_stats = terrainGetMemoryStats(terrain);
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_terrain = terrain;
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_renderer = rendererCreate();
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TerrainRendererClass.bind(_renderer, _terrain);
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@ -98,6 +100,36 @@ void WidgetHeightMap::setBrushStrength(double strength)
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updateGL();
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}
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QString WidgetHeightMap::getMemoryStats()
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{
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qint64 memused = _memory_stats;
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if (memused >= 1024)
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{
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memused /= 1024;
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if (memused >= 1024)
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{
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memused /= 1024;
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if (memused >= 1024)
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{
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memused /= 1024;
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return tr("%1 GB").arg(memused);
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}
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else
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{
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return tr("%1 MB").arg(memused);
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}
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}
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else
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{
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return tr("%1 kB").arg(memused);
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}
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}
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else
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{
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return tr("%1 B").arg(memused);
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}
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}
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void WidgetHeightMap::revert()
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{
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_dirty = true;
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@ -121,6 +153,7 @@ void WidgetHeightMap::mousePressEvent(QMouseEvent* event)
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void WidgetHeightMap::mouseReleaseEvent(QMouseEvent*)
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{
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_last_brush_action = 0;
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terrainEndBrushStroke(_terrain->height_map);
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}
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void WidgetHeightMap::mouseMoveEvent(QMouseEvent* event)
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@ -244,6 +277,7 @@ void WidgetHeightMap::paintGL()
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if (_dirty)
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{
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updateVertexInfo();
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emit heightmapChanged();
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_dirty = false;
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}
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@ -359,6 +393,8 @@ void WidgetHeightMap::updateVertexInfo()
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_vertices = new _VertexInfo[rx * rz];
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delete[] old_vertices;
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_memory_stats = terrainGetMemoryStats(_terrain);
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// Update positions
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for (int x = 0; x < rx; x++)
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{
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@ -33,9 +33,14 @@ public:
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void setBrushSmoothing(double smoothing);
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void setBrushStrength(double smoothing);
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QString getMemoryStats();
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public slots:
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void revert();
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signals:
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void heightmapChanged();
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protected:
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void mousePressEvent(QMouseEvent* event);
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void mouseReleaseEvent(QMouseEvent* event);
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@ -56,6 +61,7 @@ private:
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_VertexInfo* _vertices;
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bool _dirty;
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qint64 _memory_stats;
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double _average_frame_time;
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@ -26,7 +26,7 @@ static const double exposure = 0.4;
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static const double ISun = 100.0;
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static const double AVERAGE_GROUND_REFLECTANCE = 0.1;
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#if 1
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#if 0
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#define RES_MU 128
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#define RES_MU_S 32
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#define RES_R 32
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@ -144,7 +144,9 @@ static Color _getSkyColor(Renderer* renderer, Vector3 direction)
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}
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/* Get sun shape */
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double sun_radius = definition->sun_radius * SUN_RADIUS_SCALED;
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if (v3Dot(sun_direction, direction) >= 0)
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{
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double sun_radius = definition->sun_radius * SUN_RADIUS_SCALED * 5.0; /* FIXME Why should we multiply by 5 ? */
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Vector3 hit1, hit2;
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int hits = euclidRayIntersectSphere(camera_location, direction, sun_position, sun_radius, &hit1, &hit2);
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if (hits > 1)
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{
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sun_color.a = 1.0 - dist / 0.05;
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colorMask(&sky_color, &sun_color);
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}
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}
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}
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return sky_color;
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}
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}
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else
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{
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return sky_color;
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}
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}
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static Vector3 _getSunDirection(Renderer* renderer)
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{
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@ -36,7 +36,7 @@ Color cloudsGetPreviewCoverage(Renderer* renderer, double x, double y, double sc
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eye.y = scaling;
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eye.z = -10.0 * scaling;
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look.x = x * 0.01 / scaling;
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look.y = -y * 0.01 / scaling - 0.3;
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look.y = -(y * 0.01 - 0.3) / scaling;
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look.z = 1.0;
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look = v3Normalize(look);
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@ -289,6 +289,8 @@ Color cloudsApplyLayer(CloudsLayerDefinition* definition, Color base, Renderer*
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col.a = inside_length / definition->transparencydepth;
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}
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col = renderer->atmosphere->applyAerialPerspective(renderer, start, col);
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colorMask(&base, &col);
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return base;
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@ -89,7 +89,7 @@ static Color _applyTextures(Renderer* renderer, Vector3 location, double precisi
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return COLOR_TRANSPARENT;
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}
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Color _applyLightingToSurface(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial* material)
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static Color _applyLightingToSurface(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial* material)
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{
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LightStatus* light = lightingCreateStatus(renderer->lighting, location, renderer->getCameraLocation(renderer, location));
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renderer->atmosphere->getLightingStatus(renderer, light, normal, 0);
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return result;
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}
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static Color _applyMediumTraversal(Renderer* renderer, Vector3 location, Color color)
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{
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color = renderer->atmosphere->applyAerialPerspective(renderer, location, color);
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color = renderer->clouds->getColor(renderer, color, renderer->getCameraLocation(renderer, location), location);
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return color;
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}
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Renderer* rendererCreate()
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{
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Renderer* result = malloc(sizeof(Renderer));
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result->applyTextures = _applyTextures;
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result->applyLightingToSurface = _applyLightingToSurface;
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result->applyMediumTraversal = _applyMediumTraversal;
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result->lighting = lightingManagerCreate();
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@ -35,6 +35,7 @@ struct Renderer
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/* Shortcuts */
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Color (*applyLightingToSurface)(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial* material);
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Color (*applyMediumTraversal)(Renderer* renderer, Vector3 location, Color color);
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/* Scenery related */
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RayCastingResult (*rayWalking)(Renderer* renderer, Vector3 location, Vector3 direction, int terrain, int water, int sky, int clouds);
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@ -121,10 +121,7 @@ static Color _getFinalColor(Renderer* renderer, Vector3 location, double precisi
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Color color;
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color = renderer->applyTextures(renderer, location, precision);
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/* TODO Factorize this in scenery renderer */
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color = renderer->atmosphere->applyAerialPerspective(renderer, location, color);
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color = renderer->clouds->getColor(renderer, color, renderer->getCameraLocation(renderer, location), location);
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color = renderer->applyMediumTraversal(renderer, location, color);
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return color;
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}
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for (i = 0; i < destination->fixed_count; i++)
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{
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TerrainHeightMapChunk* chunk = destination->fixed_data + i;
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TerrainHeightMapChunk* chunk_source = source->fixed_data + i;
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TerrainHeightMapChunk* chunk_destination = destination->fixed_data + i;
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size_t mapsize = sizeof(double) * chunk_source->rect.xsize * chunk_source->rect.zsize;
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chunk->rect = chunk->rect;
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if (chunk->rect.xsize * chunk->rect.zsize > 0)
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chunk_destination->rect = chunk_source->rect;
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if (chunk_source->rect.xsize * chunk_source->rect.zsize > 0)
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{
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chunk->data = realloc(chunk->data, sizeof(double) * chunk->rect.xsize * chunk->rect.zsize);
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chunk_destination->data = realloc(chunk_destination->data, mapsize);
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memcpy(chunk_destination->data, chunk_source->data, mapsize);
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}
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memcpy(chunk->data, chunk->data, sizeof(double) * chunk->rect.xsize * chunk->rect.zsize);
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}
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destination->floating_used = 0;
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heightmap->floating_data.rect.zsize += gz1 + gz2;
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_resetRect(heightmap, 0, new_width - 1, 0, gz1 - 1);
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_resetRect(heightmap, 0, new_width - 1, new_height - gz2 + 1, new_height - 1);
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_resetRect(heightmap, 0, gx1 - 1, gz1, new_height - gz2);
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_resetRect(heightmap, new_width - gx2 + 1, new_width - 1, gz1, new_height - gz2);
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_resetRect(heightmap, 0, new_width - 1, new_height - gz2, new_height - 1);
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_resetRect(heightmap, 0, gx1 - 1, gz1, new_height - 1 - gz2);
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_resetRect(heightmap, new_width - gx2, new_width - 1, gz1, new_height - 1 - gz2);
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}
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}
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else
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}
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}
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size_t terrainGetMemoryStats(TerrainDefinition* definition)
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{
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TerrainHeightMap* heightmap = definition->height_map;
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size_t result = 0;
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int i;
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if (heightmap->floating_used)
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{
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result += sizeof(double) * heightmap->floating_data.rect.xsize * heightmap->floating_data.rect.zsize;
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}
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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result += sizeof(double) * heightmap->fixed_data[i].rect.xsize * heightmap->fixed_data[i].rect.zsize;
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}
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return result;
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}
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void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
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{
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_prepareBrushStroke(heightmap, brush);
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{
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}
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void terrainEndBrushStroke(TerrainHeightMap* heightmap)
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{
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/* Commit floating data to fixed */
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if (heightmap->floating_used)
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{
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/* TODO Find overlapping data and merge with them */
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size_t mapsize = sizeof(double) * heightmap->floating_data.rect.xsize * heightmap->floating_data.rect.zsize;
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heightmap->fixed_data = realloc(heightmap->fixed_data, sizeof(TerrainHeightMapChunk) * (heightmap->fixed_count + 1));
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heightmap->fixed_data[heightmap->fixed_count].rect = heightmap->floating_data.rect;
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heightmap->fixed_data[heightmap->fixed_count].data = malloc(mapsize);
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memcpy(heightmap->fixed_data[heightmap->fixed_count].data, heightmap->floating_data.data, mapsize);
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heightmap->fixed_count++;
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heightmap->floating_used = 0;
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heightmap->floating_data.data = realloc(heightmap->floating_data.data, sizeof(double));
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}
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}
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#if 0
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static void _loadFromFilePixel(HeightMap* heightmap, int x, int y, Color col)
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{
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@ -1,6 +1,7 @@
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#ifndef _PAYSAGES_TERRAIN_PUBLIC_H_
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#define _PAYSAGES_TERRAIN_PUBLIC_H_
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#include <stdlib.h>
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#include "../shared/types.h"
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#include "../tools/color.h"
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#include "../tools/euclid.h"
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void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
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void terrainRenderSurface(Renderer* renderer);
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double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
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size_t terrainGetMemoryStats(TerrainDefinition* definition);
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Renderer* terrainCreatePreviewRenderer();
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Color terrainGetPreviewColor(Renderer* renderer, double x, double z, double detail);
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double total_radius;
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} TerrainBrush;
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/* Heightmap manipulation */
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void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
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void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
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void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value);
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void terrainBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
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void terrainEndBrushStroke(TerrainHeightMap* heightmap);
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#ifdef __cplusplus
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}
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@ -355,8 +355,7 @@ WaterResult waterGetColorDetail(WaterDefinition* definition, Renderer* renderer,
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_applyFoam(definition, location, normal, detail, &material);
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color = renderer->applyLightingToSurface(renderer, location, normal, &material);
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color = renderer->atmosphere->applyAerialPerspective(renderer, location, color);
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color = renderer->clouds->getColor(renderer, color, renderer->getCameraLocation(renderer, location), location);
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color = renderer->applyMediumTraversal(renderer, location, color);
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result.base = definition->material.base;
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result.final = color;
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