clouds: Precision fixes

This commit is contained in:
Michaël Lemaire 2013-08-13 17:51:54 +02:00
parent 330ac54ac9
commit 24a9145bb3
3 changed files with 72 additions and 23 deletions

View file

@ -87,7 +87,7 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition)
curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0); curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0);
noiseAddLevelsSimple(definition->_shape_noise, 7, 1.0, 0.0, 1.0, 0.5); noiseAddLevelsSimple(definition->_shape_noise, 7, 1.0, 0.0, 1.0, 0.5);
noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.4, 0.0); noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.4, 0.0);
noiseAddLevelsSimple(definition->_edge_noise, 2, 1.0, -0.5, 0.5, 0.5); noiseAddLevelsSimple(definition->_edge_noise, 4, 1.0, -0.5, 0.5, 0.5);
noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, 0.8, 0.0); noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, 0.8, 0.0);
break; break;
case CLOUDS_TYPE_STRATOCUMULUS: case CLOUDS_TYPE_STRATOCUMULUS:
@ -95,7 +95,7 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition)
curveQuickAddPoint(definition->_coverage_by_altitude, 0.2, 1.0); curveQuickAddPoint(definition->_coverage_by_altitude, 0.2, 1.0);
curveQuickAddPoint(definition->_coverage_by_altitude, 0.5, 1.0); curveQuickAddPoint(definition->_coverage_by_altitude, 0.5, 1.0);
curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0); curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0);
noiseAddLevelsSimple(definition->_shape_noise, 2, 1.0, 0.0, 1.0, 0.5); noiseAddLevelsSimple(definition->_shape_noise, 4, 1.0, 0.0, 1.0, 0.5);
noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.3, 0.0); noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.3, 0.0);
noiseAddLevelsSimple(definition->_edge_noise, 6, 1.0, -0.5, 0.5, 0.5); noiseAddLevelsSimple(definition->_edge_noise, 6, 1.0, -0.5, 0.5, 0.5);
noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, 0.5, 0.0); noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, 0.5, 0.0);

View file

@ -4,28 +4,39 @@
double cloudsGetLayerCoverage(CloudsLayerDefinition* layer, Vector3 location) double cloudsGetLayerCoverage(CloudsLayerDefinition* layer, Vector3 location)
{ {
if (layer->base_coverage == 0.0) if (layer->base_coverage <= 0.0)
{ {
return 0.0; return 0.0;
} }
else else
{ {
double coverage = noiseGet2DTotal(layer->_coverage_noise, location.x / layer->shape_scaling, location.z / layer->shape_scaling); double coverage = 0.5 + noiseGet2DTotal(layer->_coverage_noise, location.x / layer->shape_scaling, location.z / layer->shape_scaling);
coverage -= (1.0 - layer->base_coverage); coverage -= (1.0 - layer->base_coverage);
coverage *= curveGetValue(layer->_coverage_by_altitude, (location.y - layer->lower_altitude) / layer->thickness); coverage *= curveGetValue(layer->_coverage_by_altitude, (location.y - layer->lower_altitude) / layer->thickness);
return (coverage <= 0.0) ? 0.0 : coverage; if (coverage < 0.0)
{
return 0.0;
}
else if (coverage >= 1.0)
{
return 1.0;
}
else
{
return coverage;
}
} }
} }
double cloudsGetLayerDensity(CloudsLayerDefinition* layer, Vector3 location, double coverage) double cloudsGetLayerDensity(CloudsLayerDefinition* layer, Vector3 location, double coverage)
{ {
if (coverage == 0.0) if (coverage <= 0.0)
{ {
return 0.0; return 0.0;
} }
else if (coverage == 1.0) else if (coverage >= 1.0)
{ {
return 1.0; return 1.0;
} }
@ -39,11 +50,11 @@ double cloudsGetLayerDensity(CloudsLayerDefinition* layer, Vector3 location, dou
double cloudsGetEdgeDensity(CloudsLayerDefinition* layer, Vector3 location, double layer_density) double cloudsGetEdgeDensity(CloudsLayerDefinition* layer, Vector3 location, double layer_density)
{ {
if (layer_density == 0.0) if (layer_density <= 0.0)
{ {
return 0.0; return 0.0;
} }
else if (layer_density == 1.0) else if (layer_density >= 1.0)
{ {
return 1.0; return 1.0;
} }

View file

@ -36,11 +36,30 @@ typedef struct
static void _walkerFilterCallback(CloudsWalker* walker) static void _walkerFilterCallback(CloudsWalker* walker)
{ {
CloudWalkerStepInfo* segment = cloudsWalkerGetLastSegment(walker); CloudWalkerStepInfo* segment = cloudsWalkerGetLastSegment(walker);
Renderer* renderer = segment->renderer;
AccumulatedLightData* data = (AccumulatedLightData*)segment->data; AccumulatedLightData* data = (AccumulatedLightData*)segment->data;
assert(data != NULL); assert(data != NULL);
double density_integral = segment->length * (segment->start.global_density + segment->end.global_density) / 2.0; double density_integral;
if (segment->subdivided)
{
density_integral = segment->length * (segment->start.local_density + segment->end.local_density) / 2.0;
}
else
{
if (!segment->refined && segment->start.global_density == 0.0 && segment->end.global_density > 0.0)
{
cloudsWalkerOrderRefine(walker, 1.0 / (double)renderer->render_quality);
return;
}
else if ((segment->start.global_density > 0.0 || segment->end.global_density > 0.0) && (segment->start.global_density < 1.0 || segment->end.global_density < 1.0))
{
cloudsWalkerOrderSubdivide(walker, renderer->render_quality + 1);
return;
}
density_integral = segment->length * (segment->start.global_density + segment->end.global_density) / 2.0;
}
data->out_scattering += 0.3 * density_integral; data->out_scattering += 0.3 * density_integral;
@ -78,12 +97,13 @@ static int _alterLight(Renderer* renderer, LightDefinition* light, Vector3 locat
walker = cloudsCreateWalker(renderer, layer, ostart, oend); walker = cloudsCreateWalker(renderer, layer, ostart, oend);
cloudsWalkerSetStepSize(walker, -1.0); cloudsWalkerSetStepSize(walker, -1.0);
cloudsWalkerSetVoidSkipping(walker, 1);
cloudsStartWalking(walker, _walkerFilterCallback, &data); cloudsStartWalking(walker, _walkerFilterCallback, &data);
cloudsDeleteWalker(walker); cloudsDeleteWalker(walker);
} }
} }
double max_power = colorGetPower(&light->color) - data.out_scattering; double max_power = data.light_power - data.out_scattering;
if (max_power < 0.0) if (max_power < 0.0)
{ {
light->color = COLOR_BLACK; light->color = COLOR_BLACK;
@ -100,6 +120,8 @@ typedef struct
{ {
double out_scattering; /* Amount of light scattered away by heavy particles */ double out_scattering; /* Amount of light scattered away by heavy particles */
Color in_scattering; /* Amount of light redirected toward the viewer */ Color in_scattering; /* Amount of light redirected toward the viewer */
int entry_found; /* 1 if a cloud entry has been found */
Vector3 entry; /* Point of entry in the clouds */
} AccumulatedMaterialData; } AccumulatedMaterialData;
static inline void _applyOutScattering(Color* col, double out_scattering) static inline void _applyOutScattering(Color* col, double out_scattering)
@ -132,7 +154,12 @@ static void _walkerMaterialCallback(CloudsWalker* walker)
} }
else else
{ {
if ((segment->start.global_density > 0.0 || segment->end.global_density > 0.0) && (segment->start.global_density < 1.0 || segment->end.global_density < 1.0)) if (!segment->refined && segment->start.global_density == 0.0 && segment->end.global_density > 0.0)
{
cloudsWalkerOrderRefine(walker, 1.0 / (double)(renderer->render_quality * renderer->render_quality));
return;
}
else if ((segment->start.global_density > 0.0 || segment->end.global_density > 0.0) && (segment->start.global_density < 1.0 || segment->end.global_density < 1.0))
{ {
cloudsWalkerOrderSubdivide(walker, renderer->render_quality + 3); cloudsWalkerOrderSubdivide(walker, renderer->render_quality + 3);
return; return;
@ -140,17 +167,26 @@ static void _walkerMaterialCallback(CloudsWalker* walker)
density_integral = segment->length * (segment->start.global_density + segment->end.global_density) / 2.0; density_integral = segment->length * (segment->start.global_density + segment->end.global_density) / 2.0;
} }
data->out_scattering += 0.5 * density_integral; if (density_integral > 0.0)
{
data->out_scattering += 0.3 * density_integral;
Color in_scattering = renderer->applyLightingToSurface(renderer, segment->start.location, VECTOR_ZERO, &layer->material); Color in_scattering = renderer->applyLightingToSurface(renderer, segment->start.location, VECTOR_ZERO, &layer->material);
in_scattering.r *= density_integral * 5.0; in_scattering.r *= density_integral * 5.0;
in_scattering.g *= density_integral * 5.0; in_scattering.g *= density_integral * 5.0;
in_scattering.b *= density_integral * 5.0; in_scattering.b *= density_integral * 5.0;
_applyOutScattering(&in_scattering, data->out_scattering); _applyOutScattering(&in_scattering, data->out_scattering);
data->in_scattering.r += in_scattering.r; data->in_scattering.r += in_scattering.r;
data->in_scattering.g += in_scattering.g; data->in_scattering.g += in_scattering.g;
data->in_scattering.b += in_scattering.b; data->in_scattering.b += in_scattering.b;
if (!data->entry_found)
{
data->entry_found = 1;
data->entry = segment->start.location;
}
}
} }
static Color _getColor(Renderer* renderer, Color base, Vector3 start, Vector3 end) static Color _getColor(Renderer* renderer, Color base, Vector3 start, Vector3 end)
@ -182,9 +218,12 @@ static Color _getColor(Renderer* renderer, Color base, Vector3 start, Vector3 en
AccumulatedMaterialData data; AccumulatedMaterialData data;
data.out_scattering = 0.0; data.out_scattering = 0.0;
data.in_scattering = COLOR_BLACK; data.in_scattering = COLOR_BLACK;
data.entry = ostart;
data.entry_found = 0;
walker = cloudsCreateWalker(renderer, layer, ostart, oend); walker = cloudsCreateWalker(renderer, layer, ostart, oend);
cloudsWalkerSetStepSize(walker, -1.0); cloudsWalkerSetStepSize(walker, -1.0);
cloudsWalkerSetVoidSkipping(walker, 1);
cloudsStartWalking(walker, _walkerMaterialCallback, &data); cloudsStartWalking(walker, _walkerMaterialCallback, &data);
cloudsDeleteWalker(walker); cloudsDeleteWalker(walker);
@ -197,8 +236,7 @@ static Color _getColor(Renderer* renderer, Color base, Vector3 start, Vector3 en
base.b += data.in_scattering.b; base.b += data.in_scattering.b;
/* Apply aerial perspective approximation */ /* Apply aerial perspective approximation */
/* TODO This should be done at cloud entry */ base = renderer->atmosphere->applyAerialPerspective(renderer, data.entry, base).final;
base = renderer->atmosphere->applyAerialPerspective(renderer, ostart, base).final;
} }
} }