Added rendering tests for bruneton aerial paerspective

This commit is contained in:
Michaël Lemaire 2013-06-20 12:33:18 +02:00
parent 22a44540d9
commit 25a49f52d8
3 changed files with 84 additions and 1 deletions

View file

@ -682,7 +682,7 @@ void renderPostProcess(RenderArea* area, int nbchunks)
loops = 0; loops = 0;
while ((y < ny && !area->renderer->render_interrupt) || running > 0) while ((y < ny && !area->renderer->render_interrupt) || running > 0)
{ {
timeSleepMs(100); timeSleepMs(50);
for (i = 0; i < nbchunks; i++) for (i = 0; i < nbchunks; i++)
{ {

View file

@ -11,6 +11,7 @@ extern void test_clouds_case(Suite* s);
extern void test_render_case(Suite* s); extern void test_render_case(Suite* s);
extern void test_noise_case(Suite* s); extern void test_noise_case(Suite* s);
extern void test_terrain_painting_case(Suite* s); extern void test_terrain_painting_case(Suite* s);
extern void test_bruneton_case(Suite* s);
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
@ -28,6 +29,7 @@ int main(int argc, char** argv)
test_render_case(s); test_render_case(s);
test_noise_case(s); test_noise_case(s);
test_terrain_painting_case(s); test_terrain_painting_case(s);
test_bruneton_case(s);
SRunner *sr = srunner_create(s); SRunner *sr = srunner_create(s);
srunner_run_all(sr, CK_NORMAL); srunner_run_all(sr, CK_NORMAL);

View file

@ -0,0 +1,81 @@
#include "testing/common.h"
#include "rendering/system.h"
#include "rendering/scenery.h"
#define OUTPUT_WIDTH 400
#define OUTPUT_HEIGHT 300
static Color _postProcessFragment(Renderer* renderer, Vector3 location, void* data)
{
return renderer->atmosphere->applyAerialPerspective(renderer, location, COLOR_BLACK).final;
}
START_TEST(testBrunetonAerialPerspective)
{
Renderer* renderer = sceneryCreateStandardRenderer();
renderer->render_width = 800;
renderer->render_height = 600;
renderer->render_quality = 1;
cameraSetLocation(renderer->render_camera, VECTOR_ZERO);
cameraSetTarget(renderer->render_camera, VECTOR_EAST);
cameraSetRenderSize(renderer->render_camera, renderer->render_width, renderer->render_height);
RenderParams params = {renderer->render_width, renderer->render_height, 1, 1};
renderSetParams(renderer->render_area, params);
renderSetBackgroundColor(renderer->render_area, &COLOR_BLACK);
renderClear(renderer->render_area);
renderer->pushQuad(renderer, v3(50.0, -10.0, -50.0), v3(1.0, -10.0, -50.0), v3(1.0, -10.0, 50.0), v3(50.0, -10.0, 50.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(10.0, -10.0, -10.0), v3(10.0, -10.0, -5.0), v3(10.0, 50.0, -5.0), v3(10.0, 50.0, -10.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(15.0, -10.0, -5.0), v3(15.0, -10.0, 0.0), v3(15.0, 50.0, 0.0), v3(15.0, 50.0, -5.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(20.0, -10.0, 5.0), v3(20.0, -10.0, 10.0), v3(20.0, 50.0, 10.0), v3(20.0, 50.0, 5.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(30.0, -10.0, 25.0), v3(30.0, -10.0, 30.0), v3(30.0, 50.0, 30.0), v3(30.0, 50.0, 25.0), _postProcessFragment, NULL);
renderPostProcess(renderer->render_area, tests_cpu_count);
renderSaveToFile(renderer->render_area, "./output/test_bruneton_perspective.png");
rendererDelete(renderer);
}
END_TEST
START_TEST(testBrunetonAerialPerspective1)
{
AtmosphereDefinition* atmo = AtmosphereDefinitionClass.create();
sceneryGetAtmosphere(atmo);
atmo->hour = 6;
atmo->minute = 30;
scenerySetAtmosphere(atmo);
AtmosphereDefinitionClass.destroy(atmo);
Renderer* renderer = sceneryCreateStandardRenderer();
renderer->render_width = 800;
renderer->render_height = 600;
renderer->render_quality = 1;
cameraSetLocation(renderer->render_camera, VECTOR_ZERO);
cameraSetTarget(renderer->render_camera, VECTOR_EAST);
cameraSetRenderSize(renderer->render_camera, renderer->render_width, renderer->render_height);
RenderParams params = {renderer->render_width, renderer->render_height, 1, 1};
renderSetParams(renderer->render_area, params);
renderSetBackgroundColor(renderer->render_area, &COLOR_BLACK);
renderClear(renderer->render_area);
renderer->pushQuad(renderer, v3(50.0, -10.0, -50.0), v3(1.0, -10.0, -50.0), v3(1.0, -10.0, 50.0), v3(50.0, -10.0, 50.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(10.0, -10.0, -10.0), v3(10.0, -10.0, -5.0), v3(10.0, 50.0, -5.0), v3(10.0, 50.0, -10.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(15.0, -10.0, -5.0), v3(15.0, -10.0, 0.0), v3(15.0, 50.0, 0.0), v3(15.0, 50.0, -5.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(20.0, -10.0, 5.0), v3(20.0, -10.0, 10.0), v3(20.0, 50.0, 10.0), v3(20.0, 50.0, 5.0), _postProcessFragment, NULL);
renderer->pushQuad(renderer, v3(30.0, -10.0, 25.0), v3(30.0, -10.0, 30.0), v3(30.0, 50.0, 30.0), v3(30.0, 50.0, 25.0), _postProcessFragment, NULL);
renderPostProcess(renderer->render_area, tests_cpu_count);
renderSaveToFile(renderer->render_area, "./output/test_bruneton_perspective1.png");
rendererDelete(renderer);
}
END_TEST
TEST_CASE(bruneton,
testBrunetonAerialPerspective,
testBrunetonAerialPerspective1)