Merge branch 'fix_terrain_painting_scaling' into 'master'

This commit is contained in:
Michaël Lemaire 2013-06-16 16:09:39 +02:00
commit 284b43362e
10 changed files with 276 additions and 22 deletions

View file

@ -123,7 +123,7 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
case PAINTING_BRUSH_SMOOTH:
if (reverse)
{
terrainBrushSmooth(terrain->height_map, &brush, brush_strength);
terrainBrushSmooth(terrain->height_map, &brush, brush_strength * 30.0);
}
else
{
@ -133,15 +133,15 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
case PAINTING_BRUSH_FLATTEN:
if (reverse)
{
_height = terrainGetInterpolatedHeight(terrain, x, z, 1);
_height = terrainGetInterpolatedHeight(terrain, x * terrain->scaling, z * terrain->scaling, 0, 1);
}
else
{
terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength);
terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength * 30.0);
}
break;
case PAINTING_BRUSH_RESTORE:
terrainBrushReset(terrain->height_map, &brush, brush_strength);
terrainBrushReset(terrain->height_map, &brush, brush_strength * 30.0);
break;
default:
return;

View file

@ -29,7 +29,7 @@ QGLWidget(parent)
_wireframe = true;
WaterDefinition* water_definition = (WaterDefinition*)WaterDefinitionClass.create();
sceneryGetWater(water_definition);
_water_height = _renderer->terrain->getWaterHeight(_renderer);
_water_height = 0.0;
WaterDefinitionClass.destroy(water_definition);
_average_frame_time = 0.0;
@ -74,7 +74,7 @@ void WidgetHeightMap::setTerrain(TerrainDefinition* terrain)
{
_terrain = terrain;
TerrainRendererClass.bind(_renderer, _terrain);
_water_height = _renderer->terrain->getWaterHeight(_renderer);
_water_height = _renderer->terrain->getWaterHeight(_renderer) / _terrain->scaling;
revert();
}
@ -210,7 +210,7 @@ void WidgetHeightMap::timerEvent(QTimerEvent*)
_last_time = new_time;
// Update top camera
Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1), _target_z};
Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1, 1), _target_z};
cameraSetLocationCoords(_top_camera, target.x, target.y + 1.0, target.z + 0.1);
cameraSetTarget(_top_camera, target);
cameraSetZoomToTarget(_top_camera, _zoom);
@ -531,7 +531,7 @@ void WidgetHeightMap::updateVertexInfo()
vertex->point.x = (double) dx;
vertex->point.z = (double) dz;
vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1);
vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1) * _terrain->height;
vertex->painted = terrainIsPainted(_terrain->height_map, dx, dz);
}

View file

@ -229,6 +229,13 @@ void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function)
noiseValidate(generator);
}
void noiseSetCustomFunction(NoiseGenerator* generator, double (*func1d)(double x), double (*func2d)(double x, double y), double (*func3d)(double x, double y, double z))
{
generator->_func_noise_1d = func1d;
generator->_func_noise_2d = func2d;
generator->_func_noise_3d = func3d;
}
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor)
{
NoiseFunction function = {algorithm, ridge_factor, curve_factor};

View file

@ -46,6 +46,7 @@ void noiseCopy(NoiseGenerator* source, NoiseGenerator* destination);
void noiseValidate(NoiseGenerator* generator);
void noiseRandomizeOffsets(NoiseGenerator* generator);
NoiseFunction noiseGetFunction(NoiseGenerator* generator);
void noiseSetCustomFunction(NoiseGenerator* generator, double (*func1d)(double x), double (*func2d)(double x, double y), double (*func3d)(double x, double y, double z));
void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function);
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor);
void noiseForceValue(NoiseGenerator* generator, double value);

View file

@ -64,7 +64,7 @@ extern StandardRenderer TerrainRendererClass;
void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
void terrainRenderSurface(Renderer* renderer);
double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting);
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting);
size_t terrainGetMemoryStats(TerrainDefinition* definition);
Renderer* terrainCreatePreviewRenderer();

View file

@ -105,10 +105,10 @@ double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int wit
height = noiseGet2DTotal(definition->_height_noise, (double)x, (double)z);
}
return height * definition->height * definition->scaling;
return height;
}
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting)
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting)
{
double height;
x /= definition->scaling;
@ -119,5 +119,12 @@ double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, dou
height = noiseGet2DTotal(definition->_height_noise, x, z);
}
return height * definition->height * definition->scaling;
if (scaled)
{
return height * definition->height * definition->scaling;
}
else
{
return height;
}
}

View file

@ -307,12 +307,12 @@ static double* _getDataPointer(HeightMapData* data, int x, int z, HeightMapData*
}
else if (terrain)
{
*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
*pixel = terrainGetGridHeight(terrain, x, z, 0);
}
}
else if (terrain)
{
*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
*pixel = terrainGetGridHeight(terrain, x, z, 0);
}
}
return pixel;
@ -411,7 +411,7 @@ int terrainHeightmapGetInterpolatedHeight(TerrainHeightMap* heightmap, double x,
{
if (!terrainHeightmapGetGridHeight(heightmap, ix, iz, &value))
{
value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0) / (heightmap->terrain->scaling * heightmap->terrain->height);
value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0);
}
stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = value;
}
@ -468,7 +468,7 @@ static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush,
int x, z;
double dx, dz, distance, influence;
force /= (heightmap->terrain->height * heightmap->terrain->scaling);
force /= heightmap->terrain->height;
for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
{
@ -536,10 +536,10 @@ static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush
UNUSED(data);
double ideal, factor;
ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
ideal = terrainGetInterpolatedHeight(heightmap->terrain, (x + brush->total_radius * 0.5) * heightmap->terrain->scaling, z * heightmap->terrain->scaling, 0, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, (x - brush->total_radius * 0.5) * heightmap->terrain->scaling, z * heightmap->terrain->scaling, 0, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x * heightmap->terrain->scaling, (z - brush->total_radius * 0.5) * heightmap->terrain->scaling, 0, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x * heightmap->terrain->scaling, (z + brush->total_radius * 0.5) * heightmap->terrain->scaling, 0, 1);
ideal /= 4.0;
factor = influence * force;
if (factor > 1.0)
@ -571,7 +571,7 @@ static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush,
UNUSED(brush);
UNUSED(data);
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0);
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x * heightmap->terrain->scaling, z * heightmap->terrain->scaling, 0, 0);
return basevalue + (ideal - basevalue) * influence * force;
}

View file

@ -18,7 +18,7 @@ static double _fakeGetHeight(Renderer* renderer, double x, double z, int with_pa
static double _realGetHeight(Renderer* renderer, double x, double z, int with_painting)
{
return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, with_painting);
return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, 1, with_painting);
}
static TerrainResult _fakeGetResult(Renderer* renderer, double x, double z, int with_painting, int with_textures)

View file

@ -10,6 +10,7 @@ extern void test_camera_case(Suite* s);
extern void test_clouds_case(Suite* s);
extern void test_render_case(Suite* s);
extern void test_noise_case(Suite* s);
extern void test_terrain_painting_case(Suite* s);
int main(int argc, char** argv)
{
@ -26,6 +27,7 @@ int main(int argc, char** argv)
test_clouds_case(s);
test_render_case(s);
test_noise_case(s);
test_terrain_painting_case(s);
SRunner *sr = srunner_create(s);
srunner_run_all(sr, CK_NORMAL);

View file

@ -0,0 +1,237 @@
#include "testing/common.h"
#include <math.h>
#include "rendering/tools.h"
#include "rendering/terrain/public.h"
/* Noise sin period is defined at 20.0 */
#define X_FACTOR (M_PI / 10.0)
static double _noise1dMock(double x)
{
return sin(x * X_FACTOR) * 0.5 + 0.5;
}
static double _noise2dMock(double x, double y)
{
UNUSED(y);
return sin(x * X_FACTOR) * 0.5 + 0.5;
}
static double _noise3dMock(double x, double y, double z)
{
UNUSED(y);
UNUSED(z);
return sin(x * X_FACTOR) * 0.5 + 0.5;
}
static TerrainDefinition* _setUpDefinition()
{
TerrainDefinition* terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
terrain->height = 3.0;
terrain->scaling = 1.0;
noiseClearLevels(terrain->_height_noise);
NoiseLevel level = {1.0, 2.0, -1.0, 0.0, 0.0, 0.0};
noiseAddLevel(terrain->_height_noise, level, 0);
noiseSetCustomFunction(terrain->_height_noise, _noise1dMock, _noise2dMock, _noise3dMock);
return terrain;
}
static void _tearDownDefinition(TerrainDefinition* terrain)
{
TerrainDefinitionClass.destroy(terrain);
}
START_TEST(test_terrain_painting_grid)
{
/* Set up */
TerrainDefinition* terrain = _setUpDefinition();
/* Test base grid */
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 0), 0.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 1, 0), 0.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 1), 0.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, 1, 0, 0), sin(1.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, 2, 0, 0), sin(2.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, 3, 0, 0), sin(3.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, 4, 0, 0), sin(4.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, 5, 0, 0), 1.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, 6, 0, 0), sin(4.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, -1, 0, 0), -sin(1.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, 10, 0, 0), 0.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, 15, 0, 0), -1.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, 20, 0, 0), 0.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, -5, 0, 0), -1.0);
/* Test interpolated result */
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0.0, 0.0, 0, 0), 0.0);
ck_assert_double_in_range(terrainGetInterpolatedHeight(terrain, 0.5, 0.0, 0, 0), 0.1564, 0.1566);
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1.0, 0.0, 0, 0), sin(1.0 * X_FACTOR));
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0.0, 0.0, 1, 0), 0.0);
ck_assert_double_in_range(terrainGetInterpolatedHeight(terrain, 0.5, 0.0, 1, 0), 3.0 * 0.1564, 3.0 * 0.1566);
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1.0, 0.0, 1, 0), 3.0 * sin(1.0 * X_FACTOR));
/* Test scaling */
terrain->scaling = 2.0;
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 0), 0.0);
ck_assert_double_eq(terrainGetGridHeight(terrain, 1, 0, 0), sin(1.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, 2, 0, 0), sin(2.0 * X_FACTOR));
ck_assert_double_eq(terrainGetGridHeight(terrain, 3, 0, 0), sin(3.0 * X_FACTOR));
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0, 0, 0, 0), 0.0);
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1, 0, 0, 0), sin(0.5 * X_FACTOR));
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 2, 0, 0, 0), sin(1.0 * X_FACTOR));
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 3, 0, 0, 0), sin(1.5 * X_FACTOR));
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0, 0, 1, 0), 0.0);
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1, 0, 1, 0), 6.0 * sin(0.5 * X_FACTOR));
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 2, 0, 1, 0), 6.0 * sin(1.0 * X_FACTOR));
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 3, 0, 1, 0), 6.0 * sin(1.5 * X_FACTOR));
/* Tear down */
_tearDownDefinition(terrain);
}
END_TEST
static void _checkBrushResultSides(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter, double neg_midhard, double neg_hard, double neg_midsoft, double neg_soft, double neg_exter)
{
UNUSED(brush);
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 1), center);
ck_assert_double_eq(terrainGetGridHeight(terrain, 1, 0, 1), midhard);
ck_assert_double_eq(terrainGetGridHeight(terrain, 2, 0, 1), hard);
ck_assert_double_eq(terrainGetGridHeight(terrain, 3, 0, 1), midsoft);
ck_assert_double_eq(terrainGetGridHeight(terrain, 4, 0, 1), soft);
ck_assert_double_eq(terrainGetGridHeight(terrain, 5, 0, 1), exter);
ck_assert_double_eq(terrainGetGridHeight(terrain, -1, 0, 1), neg_midhard);
ck_assert_double_eq(terrainGetGridHeight(terrain, -2, 0, 1), neg_hard);
ck_assert_double_eq(terrainGetGridHeight(terrain, -3, 0, 1), neg_midsoft);
ck_assert_double_eq(terrainGetGridHeight(terrain, -4, 0, 1), neg_soft);
ck_assert_double_eq(terrainGetGridHeight(terrain, -5, 0, 1), neg_exter);
}
static void _checkBrushResult(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter, int mirror)
{
if (mirror)
{
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, -midhard, -hard, -midsoft, -soft, -exter);
}
else
{
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, midhard, hard, midsoft, soft, exter);
}
}
START_TEST(test_terrain_painting_brush_flatten)
{
/* Set up */
TerrainDefinition* terrain = _setUpDefinition();
TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
terrain->height = 1.0;
terrain->scaling = 1.0;
noiseForceValue(terrain->_height_noise, 0.0);
/* Test flattening center at 0.5 */
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
_checkBrushResult(terrain, &brush, 0.5, 0.5, 0.5, 0.25, 0.0, 0.0, 0);
/* Test brush strength */
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
_checkBrushResult(terrain, &brush, 0.005, 0.005, 0.005, 0.0025, 0.0, 0.0, 0);
/* Test cumulative effect */
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
_checkBrushResult(terrain, &brush, 0.00995, 0.00995, 0.00995, 0.0049875, 0.0, 0.0, 0);
/* Test with height modifier */
terrain->height = 10.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
/* Test with scaling modifier */
terrain->height = 10.0;
terrain->scaling = 2.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
/* Tear down */
_tearDownDefinition(terrain);
}
END_TEST
START_TEST(test_terrain_painting_brush_reset)
{
/* Set up */
TerrainDefinition* terrain = _setUpDefinition();
TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
TerrainBrush brush_full = {0.0, 0.0, 4.0, 0.0, 4.0};
terrain->height = 1.0;
terrain->scaling = 1.0;
noiseForceValue(terrain->_height_noise, 1.0);
/* Test resetting at center */
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 1.0);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.5, 2.0, 1.0, 0);
/* Test brush strength */
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.9, 1.9, 1.9, 1.95, 2.0, 1.0, 0);
/* Test cumulative effect */
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.81, 1.81, 1.81, 1.9025, 2.0, 1.0, 0);
/* Test with height modifier */
terrain->height = 10.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
/* Test with scaling modifier */
terrain->height = 10.0;
terrain->scaling = 2.0;
terrainClearPainting(terrain->height_map);
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
terrainBrushReset(terrain->height_map, &brush, 0.1);
_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
/* Tear down */
_tearDownDefinition(terrain);
/* Test with scaling and the sinusoid setup (to test the basevalue sampling) */
terrain = _setUpDefinition();
terrain->height = 1.0;
terrain->scaling = 2.0;
_checkBrushResult(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 0.809016994375, 0.951056516295, 1.0, 1);
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
_checkBrushResultSides(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 2.0, 2.0, 2.0, 2.0, -1.0);
terrainBrushReset(terrain->height_map, &brush, 1.0);
_checkBrushResultSides(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 2.0 - (2.0 - 0.809016994375) * 0.5, 2.0, 1.0, -0.309016994375, -0.587785252292, 2.0 - (2.0 + 0.809016994375) * 0.5, 2.0, -1.0);
_tearDownDefinition(terrain);
}
END_TEST
TEST_CASE(terrain_painting,
test_terrain_painting_grid,
test_terrain_painting_brush_flatten,
test_terrain_painting_brush_reset)