Merge branch 'fix_terrain_painting_scaling' into 'master'
This commit is contained in:
commit
284b43362e
10 changed files with 276 additions and 22 deletions
|
@ -123,7 +123,7 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
|
|||
case PAINTING_BRUSH_SMOOTH:
|
||||
if (reverse)
|
||||
{
|
||||
terrainBrushSmooth(terrain->height_map, &brush, brush_strength);
|
||||
terrainBrushSmooth(terrain->height_map, &brush, brush_strength * 30.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -133,15 +133,15 @@ void PaintingBrush::applyToTerrain(TerrainDefinition* terrain, double x, double
|
|||
case PAINTING_BRUSH_FLATTEN:
|
||||
if (reverse)
|
||||
{
|
||||
_height = terrainGetInterpolatedHeight(terrain, x, z, 1);
|
||||
_height = terrainGetInterpolatedHeight(terrain, x * terrain->scaling, z * terrain->scaling, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength);
|
||||
terrainBrushFlatten(terrain->height_map, &brush, _height, brush_strength * 30.0);
|
||||
}
|
||||
break;
|
||||
case PAINTING_BRUSH_RESTORE:
|
||||
terrainBrushReset(terrain->height_map, &brush, brush_strength);
|
||||
terrainBrushReset(terrain->height_map, &brush, brush_strength * 30.0);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
|
|
@ -29,7 +29,7 @@ QGLWidget(parent)
|
|||
_wireframe = true;
|
||||
WaterDefinition* water_definition = (WaterDefinition*)WaterDefinitionClass.create();
|
||||
sceneryGetWater(water_definition);
|
||||
_water_height = _renderer->terrain->getWaterHeight(_renderer);
|
||||
_water_height = 0.0;
|
||||
WaterDefinitionClass.destroy(water_definition);
|
||||
|
||||
_average_frame_time = 0.0;
|
||||
|
@ -74,7 +74,7 @@ void WidgetHeightMap::setTerrain(TerrainDefinition* terrain)
|
|||
{
|
||||
_terrain = terrain;
|
||||
TerrainRendererClass.bind(_renderer, _terrain);
|
||||
_water_height = _renderer->terrain->getWaterHeight(_renderer);
|
||||
_water_height = _renderer->terrain->getWaterHeight(_renderer) / _terrain->scaling;
|
||||
|
||||
revert();
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ void WidgetHeightMap::timerEvent(QTimerEvent*)
|
|||
_last_time = new_time;
|
||||
|
||||
// Update top camera
|
||||
Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1), _target_z};
|
||||
Vector3 target = {_target_x, terrainGetInterpolatedHeight(_terrain, _target_x, _target_z, 1, 1), _target_z};
|
||||
cameraSetLocationCoords(_top_camera, target.x, target.y + 1.0, target.z + 0.1);
|
||||
cameraSetTarget(_top_camera, target);
|
||||
cameraSetZoomToTarget(_top_camera, _zoom);
|
||||
|
@ -531,7 +531,7 @@ void WidgetHeightMap::updateVertexInfo()
|
|||
vertex->point.x = (double) dx;
|
||||
vertex->point.z = (double) dz;
|
||||
|
||||
vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1);
|
||||
vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1) * _terrain->height;
|
||||
|
||||
vertex->painted = terrainIsPainted(_terrain->height_map, dx, dz);
|
||||
}
|
||||
|
|
|
@ -229,6 +229,13 @@ void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function)
|
|||
noiseValidate(generator);
|
||||
}
|
||||
|
||||
void noiseSetCustomFunction(NoiseGenerator* generator, double (*func1d)(double x), double (*func2d)(double x, double y), double (*func3d)(double x, double y, double z))
|
||||
{
|
||||
generator->_func_noise_1d = func1d;
|
||||
generator->_func_noise_2d = func2d;
|
||||
generator->_func_noise_3d = func3d;
|
||||
}
|
||||
|
||||
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor)
|
||||
{
|
||||
NoiseFunction function = {algorithm, ridge_factor, curve_factor};
|
||||
|
|
|
@ -46,6 +46,7 @@ void noiseCopy(NoiseGenerator* source, NoiseGenerator* destination);
|
|||
void noiseValidate(NoiseGenerator* generator);
|
||||
void noiseRandomizeOffsets(NoiseGenerator* generator);
|
||||
NoiseFunction noiseGetFunction(NoiseGenerator* generator);
|
||||
void noiseSetCustomFunction(NoiseGenerator* generator, double (*func1d)(double x), double (*func2d)(double x, double y), double (*func3d)(double x, double y, double z));
|
||||
void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function);
|
||||
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor);
|
||||
void noiseForceValue(NoiseGenerator* generator, double value);
|
||||
|
|
|
@ -64,7 +64,7 @@ extern StandardRenderer TerrainRendererClass;
|
|||
void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
|
||||
void terrainRenderSurface(Renderer* renderer);
|
||||
double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
|
||||
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting);
|
||||
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting);
|
||||
size_t terrainGetMemoryStats(TerrainDefinition* definition);
|
||||
|
||||
Renderer* terrainCreatePreviewRenderer();
|
||||
|
|
|
@ -105,10 +105,10 @@ double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int wit
|
|||
height = noiseGet2DTotal(definition->_height_noise, (double)x, (double)z);
|
||||
}
|
||||
|
||||
return height * definition->height * definition->scaling;
|
||||
return height;
|
||||
}
|
||||
|
||||
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting)
|
||||
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int scaled, int with_painting)
|
||||
{
|
||||
double height;
|
||||
x /= definition->scaling;
|
||||
|
@ -119,5 +119,12 @@ double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, dou
|
|||
height = noiseGet2DTotal(definition->_height_noise, x, z);
|
||||
}
|
||||
|
||||
if (scaled)
|
||||
{
|
||||
return height * definition->height * definition->scaling;
|
||||
}
|
||||
else
|
||||
{
|
||||
return height;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -307,12 +307,12 @@ static double* _getDataPointer(HeightMapData* data, int x, int z, HeightMapData*
|
|||
}
|
||||
else if (terrain)
|
||||
{
|
||||
*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
|
||||
*pixel = terrainGetGridHeight(terrain, x, z, 0);
|
||||
}
|
||||
}
|
||||
else if (terrain)
|
||||
{
|
||||
*pixel = terrainGetGridHeight(terrain, x, z, 0) / (terrain->height * terrain->scaling);
|
||||
*pixel = terrainGetGridHeight(terrain, x, z, 0);
|
||||
}
|
||||
}
|
||||
return pixel;
|
||||
|
@ -411,7 +411,7 @@ int terrainHeightmapGetInterpolatedHeight(TerrainHeightMap* heightmap, double x,
|
|||
{
|
||||
if (!terrainHeightmapGetGridHeight(heightmap, ix, iz, &value))
|
||||
{
|
||||
value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0) / (heightmap->terrain->scaling * heightmap->terrain->height);
|
||||
value = terrainGetGridHeight(heightmap->terrain, ix, iz, 0);
|
||||
}
|
||||
stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = value;
|
||||
}
|
||||
|
@ -468,7 +468,7 @@ static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush,
|
|||
int x, z;
|
||||
double dx, dz, distance, influence;
|
||||
|
||||
force /= (heightmap->terrain->height * heightmap->terrain->scaling);
|
||||
force /= heightmap->terrain->height;
|
||||
|
||||
for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
|
||||
{
|
||||
|
@ -536,10 +536,10 @@ static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush
|
|||
UNUSED(data);
|
||||
|
||||
double ideal, factor;
|
||||
ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
|
||||
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
|
||||
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
|
||||
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
|
||||
ideal = terrainGetInterpolatedHeight(heightmap->terrain, (x + brush->total_radius * 0.5) * heightmap->terrain->scaling, z * heightmap->terrain->scaling, 0, 1);
|
||||
ideal += terrainGetInterpolatedHeight(heightmap->terrain, (x - brush->total_radius * 0.5) * heightmap->terrain->scaling, z * heightmap->terrain->scaling, 0, 1);
|
||||
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x * heightmap->terrain->scaling, (z - brush->total_radius * 0.5) * heightmap->terrain->scaling, 0, 1);
|
||||
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x * heightmap->terrain->scaling, (z + brush->total_radius * 0.5) * heightmap->terrain->scaling, 0, 1);
|
||||
ideal /= 4.0;
|
||||
factor = influence * force;
|
||||
if (factor > 1.0)
|
||||
|
@ -571,7 +571,7 @@ static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush,
|
|||
UNUSED(brush);
|
||||
UNUSED(data);
|
||||
|
||||
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0);
|
||||
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x * heightmap->terrain->scaling, z * heightmap->terrain->scaling, 0, 0);
|
||||
return basevalue + (ideal - basevalue) * influence * force;
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ static double _fakeGetHeight(Renderer* renderer, double x, double z, int with_pa
|
|||
|
||||
static double _realGetHeight(Renderer* renderer, double x, double z, int with_painting)
|
||||
{
|
||||
return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, with_painting);
|
||||
return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, 1, with_painting);
|
||||
}
|
||||
|
||||
static TerrainResult _fakeGetResult(Renderer* renderer, double x, double z, int with_painting, int with_textures)
|
||||
|
|
|
@ -10,6 +10,7 @@ extern void test_camera_case(Suite* s);
|
|||
extern void test_clouds_case(Suite* s);
|
||||
extern void test_render_case(Suite* s);
|
||||
extern void test_noise_case(Suite* s);
|
||||
extern void test_terrain_painting_case(Suite* s);
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
|
@ -26,6 +27,7 @@ int main(int argc, char** argv)
|
|||
test_clouds_case(s);
|
||||
test_render_case(s);
|
||||
test_noise_case(s);
|
||||
test_terrain_painting_case(s);
|
||||
|
||||
SRunner *sr = srunner_create(s);
|
||||
srunner_run_all(sr, CK_NORMAL);
|
||||
|
|
237
src/testing/test_terrain_painting.c
Normal file
237
src/testing/test_terrain_painting.c
Normal file
|
@ -0,0 +1,237 @@
|
|||
#include "testing/common.h"
|
||||
|
||||
#include <math.h>
|
||||
#include "rendering/tools.h"
|
||||
#include "rendering/terrain/public.h"
|
||||
|
||||
/* Noise sin period is defined at 20.0 */
|
||||
#define X_FACTOR (M_PI / 10.0)
|
||||
|
||||
static double _noise1dMock(double x)
|
||||
{
|
||||
return sin(x * X_FACTOR) * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
static double _noise2dMock(double x, double y)
|
||||
{
|
||||
UNUSED(y);
|
||||
return sin(x * X_FACTOR) * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
static double _noise3dMock(double x, double y, double z)
|
||||
{
|
||||
UNUSED(y);
|
||||
UNUSED(z);
|
||||
return sin(x * X_FACTOR) * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
static TerrainDefinition* _setUpDefinition()
|
||||
{
|
||||
TerrainDefinition* terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
|
||||
terrain->height = 3.0;
|
||||
terrain->scaling = 1.0;
|
||||
noiseClearLevels(terrain->_height_noise);
|
||||
NoiseLevel level = {1.0, 2.0, -1.0, 0.0, 0.0, 0.0};
|
||||
noiseAddLevel(terrain->_height_noise, level, 0);
|
||||
noiseSetCustomFunction(terrain->_height_noise, _noise1dMock, _noise2dMock, _noise3dMock);
|
||||
return terrain;
|
||||
}
|
||||
|
||||
static void _tearDownDefinition(TerrainDefinition* terrain)
|
||||
{
|
||||
TerrainDefinitionClass.destroy(terrain);
|
||||
}
|
||||
|
||||
START_TEST(test_terrain_painting_grid)
|
||||
{
|
||||
/* Set up */
|
||||
TerrainDefinition* terrain = _setUpDefinition();
|
||||
|
||||
/* Test base grid */
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 0), 0.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 1, 0), 0.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 1), 0.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 1, 0, 0), sin(1.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 2, 0, 0), sin(2.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 3, 0, 0), sin(3.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 4, 0, 0), sin(4.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 5, 0, 0), 1.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 6, 0, 0), sin(4.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, -1, 0, 0), -sin(1.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 10, 0, 0), 0.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 15, 0, 0), -1.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 20, 0, 0), 0.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, -5, 0, 0), -1.0);
|
||||
|
||||
/* Test interpolated result */
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0.0, 0.0, 0, 0), 0.0);
|
||||
ck_assert_double_in_range(terrainGetInterpolatedHeight(terrain, 0.5, 0.0, 0, 0), 0.1564, 0.1566);
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1.0, 0.0, 0, 0), sin(1.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0.0, 0.0, 1, 0), 0.0);
|
||||
ck_assert_double_in_range(terrainGetInterpolatedHeight(terrain, 0.5, 0.0, 1, 0), 3.0 * 0.1564, 3.0 * 0.1566);
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1.0, 0.0, 1, 0), 3.0 * sin(1.0 * X_FACTOR));
|
||||
|
||||
/* Test scaling */
|
||||
terrain->scaling = 2.0;
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 0), 0.0);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 1, 0, 0), sin(1.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 2, 0, 0), sin(2.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 3, 0, 0), sin(3.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0, 0, 0, 0), 0.0);
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1, 0, 0, 0), sin(0.5 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 2, 0, 0, 0), sin(1.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 3, 0, 0, 0), sin(1.5 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 0, 0, 1, 0), 0.0);
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 1, 0, 1, 0), 6.0 * sin(0.5 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 2, 0, 1, 0), 6.0 * sin(1.0 * X_FACTOR));
|
||||
ck_assert_double_eq(terrainGetInterpolatedHeight(terrain, 3, 0, 1, 0), 6.0 * sin(1.5 * X_FACTOR));
|
||||
|
||||
/* Tear down */
|
||||
_tearDownDefinition(terrain);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
static void _checkBrushResultSides(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter, double neg_midhard, double neg_hard, double neg_midsoft, double neg_soft, double neg_exter)
|
||||
{
|
||||
UNUSED(brush);
|
||||
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 1), center);
|
||||
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 1, 0, 1), midhard);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 2, 0, 1), hard);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 3, 0, 1), midsoft);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 4, 0, 1), soft);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, 5, 0, 1), exter);
|
||||
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, -1, 0, 1), neg_midhard);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, -2, 0, 1), neg_hard);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, -3, 0, 1), neg_midsoft);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, -4, 0, 1), neg_soft);
|
||||
ck_assert_double_eq(terrainGetGridHeight(terrain, -5, 0, 1), neg_exter);
|
||||
}
|
||||
|
||||
static void _checkBrushResult(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter, int mirror)
|
||||
{
|
||||
if (mirror)
|
||||
{
|
||||
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, -midhard, -hard, -midsoft, -soft, -exter);
|
||||
}
|
||||
else
|
||||
{
|
||||
_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, midhard, hard, midsoft, soft, exter);
|
||||
}
|
||||
}
|
||||
|
||||
START_TEST(test_terrain_painting_brush_flatten)
|
||||
{
|
||||
/* Set up */
|
||||
TerrainDefinition* terrain = _setUpDefinition();
|
||||
TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
|
||||
terrain->height = 1.0;
|
||||
terrain->scaling = 1.0;
|
||||
noiseForceValue(terrain->_height_noise, 0.0);
|
||||
|
||||
/* Test flattening center at 0.5 */
|
||||
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 0.5, 0.5, 0.5, 0.25, 0.0, 0.0, 0);
|
||||
|
||||
/* Test brush strength */
|
||||
terrainClearPainting(terrain->height_map);
|
||||
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
|
||||
_checkBrushResult(terrain, &brush, 0.005, 0.005, 0.005, 0.0025, 0.0, 0.0, 0);
|
||||
|
||||
/* Test cumulative effect */
|
||||
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
|
||||
_checkBrushResult(terrain, &brush, 0.00995, 0.00995, 0.00995, 0.0049875, 0.0, 0.0, 0);
|
||||
|
||||
/* Test with height modifier */
|
||||
terrain->height = 10.0;
|
||||
terrainClearPainting(terrain->height_map);
|
||||
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
|
||||
|
||||
/* Test with scaling modifier */
|
||||
terrain->height = 10.0;
|
||||
terrain->scaling = 2.0;
|
||||
terrainClearPainting(terrain->height_map);
|
||||
_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
|
||||
|
||||
/* Tear down */
|
||||
_tearDownDefinition(terrain);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
START_TEST(test_terrain_painting_brush_reset)
|
||||
{
|
||||
/* Set up */
|
||||
TerrainDefinition* terrain = _setUpDefinition();
|
||||
TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
|
||||
TerrainBrush brush_full = {0.0, 0.0, 4.0, 0.0, 4.0};
|
||||
terrain->height = 1.0;
|
||||
terrain->scaling = 1.0;
|
||||
noiseForceValue(terrain->_height_noise, 1.0);
|
||||
|
||||
/* Test resetting at center */
|
||||
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
|
||||
terrainBrushReset(terrain->height_map, &brush, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.5, 2.0, 1.0, 0);
|
||||
|
||||
/* Test brush strength */
|
||||
terrainClearPainting(terrain->height_map);
|
||||
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
|
||||
terrainBrushReset(terrain->height_map, &brush, 0.1);
|
||||
_checkBrushResult(terrain, &brush, 1.9, 1.9, 1.9, 1.95, 2.0, 1.0, 0);
|
||||
|
||||
/* Test cumulative effect */
|
||||
terrainBrushReset(terrain->height_map, &brush, 0.1);
|
||||
_checkBrushResult(terrain, &brush, 1.81, 1.81, 1.81, 1.9025, 2.0, 1.0, 0);
|
||||
|
||||
/* Test with height modifier */
|
||||
terrain->height = 10.0;
|
||||
terrainClearPainting(terrain->height_map);
|
||||
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
|
||||
terrainBrushReset(terrain->height_map, &brush, 0.1);
|
||||
_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
|
||||
|
||||
/* Test with scaling modifier */
|
||||
terrain->height = 10.0;
|
||||
terrain->scaling = 2.0;
|
||||
terrainClearPainting(terrain->height_map);
|
||||
_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
|
||||
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
|
||||
_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
|
||||
terrainBrushReset(terrain->height_map, &brush, 0.1);
|
||||
_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
|
||||
|
||||
/* Tear down */
|
||||
_tearDownDefinition(terrain);
|
||||
|
||||
/* Test with scaling and the sinusoid setup (to test the basevalue sampling) */
|
||||
terrain = _setUpDefinition();
|
||||
terrain->height = 1.0;
|
||||
terrain->scaling = 2.0;
|
||||
_checkBrushResult(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 0.809016994375, 0.951056516295, 1.0, 1);
|
||||
terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
|
||||
_checkBrushResultSides(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 2.0, 2.0, 2.0, 2.0, -1.0);
|
||||
terrainBrushReset(terrain->height_map, &brush, 1.0);
|
||||
_checkBrushResultSides(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 2.0 - (2.0 - 0.809016994375) * 0.5, 2.0, 1.0, -0.309016994375, -0.587785252292, 2.0 - (2.0 + 0.809016994375) * 0.5, 2.0, -1.0);
|
||||
_tearDownDefinition(terrain);
|
||||
}
|
||||
END_TEST
|
||||
|
||||
TEST_CASE(terrain_painting,
|
||||
test_terrain_painting_grid,
|
||||
test_terrain_painting_brush_flatten,
|
||||
test_terrain_painting_brush_reset)
|
||||
|
Loading…
Reference in a new issue