From 29d258574a1cd95c3a6947122c6a0af022b3e5a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Lemaire?= Date: Thu, 3 Oct 2013 23:31:23 +0200 Subject: [PATCH] Fixed terrain preview not clearing base texture zone --- src/rendering/terrain/ter_preview.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/rendering/terrain/ter_preview.c b/src/rendering/terrain/ter_preview.c index 28b59cb..28fb274 100644 --- a/src/rendering/terrain/ter_preview.c +++ b/src/rendering/terrain/ter_preview.c @@ -61,6 +61,7 @@ Renderer* terrainCreatePreviewRenderer() textures = TexturesDefinitionClass.create(); layersClear(textures->layers); TexturesLayerDefinition* layer = layersGetLayer(textures->layers, layersAddLayer(textures->layers, NULL)); + zoneClear(layer->terrain_zone); layer->displacement_height = 0.0; layer->material.base = colorToHSL(COLOR_WHITE); layer->material.reflection = 0.05;