paysages : HDR rendering (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@495 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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11 changed files with 189 additions and 79 deletions
2
TODO
2
TODO
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@ -1,4 +1,5 @@
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Technology Preview 2 :
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- Implement High Dynamic Range (with OpenEXR or Radiance file format support ?).
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- Fully move layer management from BaseForm to BaseFormLayer.
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- Replace terrain canvas editor by full sculpting editor.
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=> Add a generation dialog, with fixed resolution.
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@ -43,7 +44,6 @@ Technlogy Preview 3 :
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Technology Preview 4 :
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- Restore render progress.
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- Store the terrain canvases in a tree to allow "multi-res" edition.
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- Implement High Dynamic Range.
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- Implement Sub Surface Scattering for water.
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- Use bicubic interpolation for antialiasing.
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- Allow for larger renders/antialias (will need several two-pass chunks).
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@ -26,6 +26,7 @@ static void _renderStart(int width, int height, Color background)
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static void _renderDraw(int x, int y, Color col)
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{
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col = colorProfileApply(_current_dialog->_hdr_profile, col);
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_current_dialog->pixbuf->setPixel(x, _current_dialog->pixbuf->height() - 1 - y, colorToQColor(col).rgb());
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}
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@ -79,6 +80,8 @@ DialogRender::DialogRender(QWidget *parent, Renderer* renderer):
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_render_thread = NULL;
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_renderer = renderer;
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_hdr_profile = colorProfileCreate();
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setModal(true);
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setWindowTitle(tr("Paysages 3D - Render"));
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setLayout(new QVBoxLayout());
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@ -116,6 +119,7 @@ DialogRender::~DialogRender()
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delete _render_thread;
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}
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colorProfileDelete(_hdr_profile);
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delete pixbuf;
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delete pixbuf_lock;
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}
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@ -9,6 +9,7 @@
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#include <QLabel>
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#include <QMutex>
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#include "../lib_paysages/renderer.h"
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#include "../lib_paysages/color.h"
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class DialogRender : public QDialog
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{
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@ -25,6 +26,7 @@ public:
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QImage* pixbuf;
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QMutex* pixbuf_lock;
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QWidget* area;
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ColorProfile* _hdr_profile;
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private slots:
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void applyRenderSize(int width, int height);
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@ -302,22 +302,6 @@ static Color _transmittanceWithShadow(double r, double mu)
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return mu < -sqrt(1.0 - (Rg / r) * (Rg / r)) ? COLOR_BLACK : _transmittance(r, mu);
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}
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static Color _hdr(Color c1, Color c2, Color c3)
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{
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Color L = {c1.r + c2.r + c3.r, c1.g + c2.g + c3.g, c1.b + c2.b + c3.b, 1.0};
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L.r *= exposure;
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L.g *= exposure;
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L.b *= exposure;
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L.a = 1.0;
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L.r = L.r < 1.413 ? pow(L.r * 0.38317, 1.0 / 2.2) : 1.0 - exp(-L.r);
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L.g = L.g < 1.413 ? pow(L.g * 0.38317, 1.0 / 2.2) : 1.0 - exp(-L.g);
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L.b = L.b < 1.413 ? pow(L.b * 0.38317, 1.0 / 2.2) : 1.0 - exp(-L.b);
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return L;
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}
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static void _getMuMuSNu(double x, double y, double r, Color dhdH, double* mu, double* muS, double* nu)
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{
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double d;
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@ -1252,9 +1236,12 @@ Color brunetonGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3
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Vector3 attenuation;
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Color inscatterColor = _getInscatterColor(&x, &t, v, s, &r, &mu, &attenuation); /* S[L]-T(x,xs)S[l]|xs */
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Color groundColor = COLOR_BLACK;
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Color sunColor = _sunColor(x, 0.0, v, s, r, mu); /* L0 */
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return _hdr(sunColor, groundColor, inscatterColor); /* Eq (16) */
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inscatterColor.r += sunColor.r;
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inscatterColor.g += sunColor.g;
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inscatterColor.b += sunColor.b;
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return inscatterColor; /* Eq (16) */
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}
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Color brunetonApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base)
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Vector3 attenuation;
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Color inscatterColor = _getInscatterColor(&x, &t, v, s, &r, &mu, &attenuation); /* S[L]-T(x,xs)S[l]|xs */
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Color groundColor = _groundColor(base, x, t, v, s, r, mu, attenuation); //R[L0]+R[L*]*/
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Color sunColor = COLOR_BLACK;
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return _hdr(sunColor, groundColor, inscatterColor); /* Eq (16) */
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groundColor.r += inscatterColor.r;
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groundColor.g += inscatterColor.g;
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groundColor.b += inscatterColor.b;
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return groundColor; /* Eq (16) */
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}
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@ -24,34 +24,34 @@ void atmosphereAutoPreset(AtmosphereDefinition* definition, AtmospherePreset pre
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definition->model = ATMOSPHERE_MODEL_BRUNETON;
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definition->hour = 15;
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definition->minute = 0;
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definition->dome_lighting = 0.6;
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definition->dome_lighting = 0.2;
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break;
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case ATMOSPHERE_PRESET_CLEAR_SUNSET:
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definition->model = ATMOSPHERE_MODEL_BRUNETON;
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definition->hour = 17;
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definition->minute = 45;
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definition->dome_lighting = 0.8;
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definition->dome_lighting = 0.3;
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definition->sun_radius = 0.03;
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break;
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case ATMOSPHERE_PRESET_HAZY_MORNING:
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definition->model = ATMOSPHERE_MODEL_PREETHAM;
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definition->hour = 8;
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definition->minute = 30;
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definition->dome_lighting = 0.5;
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definition->dome_lighting = 0.25;
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definition->humidity = 0.3;
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break;
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case ATMOSPHERE_PRESET_FOGGY:
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definition->model = ATMOSPHERE_MODEL_PREETHAM;
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definition->hour = 15;
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definition->minute = 0;
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definition->dome_lighting = 0.7;
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definition->dome_lighting = 0.1;
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definition->humidity = 0.6;
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break;
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case ATMOSPHERE_PRESET_STORMY:
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definition->model = ATMOSPHERE_MODEL_PREETHAM;
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definition->hour = 15;
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definition->minute = 0;
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definition->dome_lighting = 0.3;
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definition->dome_lighting = 0.05;
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definition->humidity = 0.9;
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break;
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default:
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@ -3,9 +3,12 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#include <math.h>
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#include "tools.h"
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#include "curve.h"
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/******************************** Color ********************************/
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Color COLOR_TRANSPARENT = {0.0, 0.0, 0.0, 0.0};
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Color COLOR_BLACK = {0.0, 0.0, 0.0, 1.0};
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Color COLOR_RED = {1.0, 0.0, 0.0, 1.0};
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Color COLOR_WHITE = {1.0, 1.0, 1.0, 1.0};
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Color COLOR_GREY = {0.5, 0.5, 0.5, 1.0};
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struct ColorGradation
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{
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Curve* red;
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Curve* green;
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Curve* blue;
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};
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void colorSave(PackStream* stream, Color* col)
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{
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packWriteDouble(stream, &col->r);
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double colorNormalize(Color* col)
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{
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double max = colorGetValue(col);
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if (col->r > 1.0)
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{
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col->r = 1.0;
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}
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if (col->g > 1.0)
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{
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col->g = 1.0;
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}
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if (col->b > 1.0)
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{
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col->b = 1.0;
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}
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return 1.0;
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/*double max = colorGetValue(col);
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assert(max >= 0.0);
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assert(col->r >= 0.0);
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col->g /= max;
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col->b /= max;
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}
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return max;
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return max;*/
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}
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double colorGetValue(Color* col)
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return max;
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}
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/******************************** ColorProfile ********************************/
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struct ColorProfile
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{
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double minvalue;
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double maxvalue;
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};
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ColorProfile* colorProfileCreate()
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{
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ColorProfile* profile;
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profile = malloc(sizeof(ColorProfile));
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colorProfileClear(profile);
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return profile;
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}
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void colorProfileDelete(ColorProfile* profile)
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{
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free(profile);
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}
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void colorProfileSave(PackStream* stream, ColorProfile* profile)
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{
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/* TODO */
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}
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void colorProfileLoad(PackStream* stream, ColorProfile* profile)
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{
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/* TODO */
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}
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void colorProfileClear(ColorProfile* profile)
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{
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profile->minvalue = 0.0;
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profile->maxvalue = 3.0;
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}
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int colorProfileCollect(ColorProfile* profile, Color pixel)
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{
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int changed = 0;
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double value = pixel.r + pixel.g + pixel.b;
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if (value < profile->minvalue)
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{
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profile->minvalue = value;
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changed = 1;
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}
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if (value > profile->maxvalue)
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{
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profile->maxvalue = value;
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changed = 1;
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}
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return changed;
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}
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float A = 0.15;
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float B = 0.50;
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float C = 0.10;
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float D = 0.20;
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float E = 0.02;
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float F = 0.30;
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float W = 11.2;
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static double _uncharted2Tonemap(double x)
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{
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return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;
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}
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Color colorProfileApply(ColorProfile* profile, Color pixel)
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{
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double exposure_bias = 2.0;
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double white_scale = 1.0 / _uncharted2Tonemap(W);
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pixel.r = pow(_uncharted2Tonemap(pixel.r * exposure_bias) * white_scale, 1.0 / 2.2);
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pixel.g = pow(_uncharted2Tonemap(pixel.g * exposure_bias) * white_scale, 1.0 / 2.2);
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pixel.b = pow(_uncharted2Tonemap(pixel.b * exposure_bias) * white_scale, 1.0 / 2.2);
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return pixel;
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}
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/******************************** ColorGradation ********************************/
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struct ColorGradation
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{
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Curve* red;
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Curve* green;
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Curve* blue;
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};
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ColorGradation* colorGradationCreate()
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{
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ColorGradation* result;
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#define _PAYSAGES_COLOR_H_
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#include "curve.h"
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#include "pack.h"
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#ifdef __cplusplus
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extern "C" {
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double colorNormalize(Color* col);
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double colorGetValue(Color* col);
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/* HDR profile for tone-mapping */
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typedef struct ColorProfile ColorProfile;
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ColorProfile* colorProfileCreate();
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void colorProfileDelete(ColorProfile* profile);
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void colorProfileSave(PackStream* stream, ColorProfile* profile);
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void colorProfileLoad(PackStream* stream, ColorProfile* profile);
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void colorProfileClear(ColorProfile* profile);
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int colorProfileCollect(ColorProfile* profile, Color pixel);
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Color colorProfileApply(ColorProfile* profile, Color pixel);
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/* ColorGradation */
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typedef struct ColorGradation ColorGradation;
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#include "shared/types.h"
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#include "color.h"
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#include "renderer.h"
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#include "system.h"
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typedef struct
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if (callback.function)
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{
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col = callback.function(chunk->renderer, fragment->data.location, callback.data);
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colorNormalize(&col);
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/*colorNormalize(&col);*/
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}
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else
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{
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#include <stdio.h>
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#include "shared/types.h"
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#include "renderer.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void (*RenderCallbackStart)(int width, int height, Color background);
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typedef void (*RenderCallbackDraw)(int x, int y, Color col);
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typedef void (*RenderCallbackUpdate)(double progress);
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typedef struct RenderArea RenderArea;
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typedef struct
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{
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int width;
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int height;
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int antialias;
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int quality;
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} RenderParams;
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void renderInit();
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void renderQuit();
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#include "shared/types.h"
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#include "atmosphere/public.h"
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#include "terrain/public.h"
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#include "render.h"
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#ifdef __cplusplus
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extern "C" {
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@ -15,14 +15,6 @@ typedef struct LightStatus LightStatus;
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typedef Color (*f_RenderFragmentCallback)(struct Renderer* renderer, Vector3 location, void* data);
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typedef struct
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{
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int width;
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int height;
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int antialias;
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int quality;
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} RenderParams;
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typedef struct
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{
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int length;
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double shininess;
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} SurfaceMaterial;
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typedef void (*RenderCallbackStart)(int width, int height, Color background);
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typedef void (*RenderCallbackDraw)(int x, int y, Color col);
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typedef void (*RenderCallbackUpdate)(double progress);
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typedef struct RenderArea RenderArea;
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typedef struct
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{
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int hit;
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