paysages : WIP on terrain painting.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@518 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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63fe56c733
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6 changed files with 204 additions and 199 deletions
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@ -237,6 +237,7 @@ void WidgetHeightMap::initializeGL()
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION);
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//glFrontFace(GL_CCW);
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//glCullFace(GL_BACK);
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@ -328,46 +329,37 @@ void WidgetHeightMap::paintGL()
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glBegin(GL_QUAD_STRIP);
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for (int z = 0; z < rz; z++)
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{
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_VertexInfo* vertex = _vertices + z * rx + x;
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double diff_x, diff_z, diff;
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for (int dx = 1; dx >= 0; dx--)
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{
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_VertexInfo* vertex = _vertices + z * rx + x + dx;
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double diff_x, diff_z, diff;
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diff_x = (vertex + 1)->point.x - _brush_x;
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diff_z = (vertex + 1)->point.z - _brush_z;
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diff = sqrt(diff_x * diff_x + diff_z * diff_z);
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if (diff > _brush_size)
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{
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diff = 0.0;
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diff_x = vertex->point.x - _brush_x;
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diff_z = vertex->point.z - _brush_z;
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diff = sqrt(diff_x * diff_x + diff_z * diff_z);
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if (diff > _brush_size)
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{
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diff = 0.0;
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}
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else if (diff > _brush_size * (1.0 - _brush_smoothing))
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{
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diff = 1.0 - (diff - _brush_size * (1.0 - _brush_smoothing)) / (_brush_size * _brush_smoothing);
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}
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else
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{
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diff = 1.0;
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}
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if (vertex->painted)
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{
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glColor3d(0.2 + diff, 0.0, 0.0);
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}
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else
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{
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glColor3d(diff, 0.0, 0.0);
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}
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glNormal3d(vertex->normal.x, vertex->normal.y, vertex->normal.z);
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glVertex3d(vertex->point.x, vertex->point.y, vertex->point.z);
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}
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else if (diff > _brush_size * (1.0 - _brush_smoothing))
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{
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diff = 1.0 - (diff - _brush_size * (1.0 - _brush_smoothing)) / (_brush_size * _brush_smoothing);
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}
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else
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{
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diff = 1.0;
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}
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glColor3d(1.0, 1.0 - diff, 1.0 - diff);
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glNormal3d((vertex + 1)->normal.x, (vertex + 1)->normal.y, (vertex + 1)->normal.z);
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glVertex3d((vertex + 1)->point.x, (vertex + 1)->point.y, (vertex + 1)->point.z);
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diff_x = vertex->point.x - _brush_x;
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diff_z = vertex->point.z - _brush_z;
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diff = sqrt(diff_x * diff_x + diff_z * diff_z);
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if (diff > _brush_size)
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{
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diff = 0.0;
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}
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else if (diff > _brush_size * (1.0 - _brush_smoothing))
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{
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diff = 1.0 - (diff - _brush_size * (1.0 - _brush_smoothing)) / (_brush_size * _brush_smoothing);
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}
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else
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{
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diff = 1.0;
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}
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glColor3d(1.0, 1.0 - diff, 1.0 - diff);
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glNormal3d(vertex->normal.x, vertex->normal.y, vertex->normal.z);
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glVertex3d(vertex->point.x, vertex->point.y, vertex->point.z);
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}
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glEnd();
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}
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@ -409,6 +401,8 @@ void WidgetHeightMap::updateVertexInfo()
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vertex->point.z = (double)dz;
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vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1);
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vertex->painted = terrainIsPainted(_terrain->height_map, x, z);
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}
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}
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@ -11,6 +11,7 @@ typedef struct
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{
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Vector3 point;
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Vector3 normal;
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int painted;
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} _VertexInfo;
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typedef enum
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@ -95,17 +95,7 @@ static double _fakeGetHeight(Renderer* renderer, double x, double z, int with_pa
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static double _getHeight(Renderer* renderer, double x, double z, int with_painting)
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{
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double height;
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TerrainDefinition* definition = renderer->terrain->definition;
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x /= definition->scaling;
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z /= definition->scaling;
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if (!with_painting || !terrainHeightmapGetHeight(definition->height_map, x, z, &height))
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{
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height = noiseGet2DTotal(definition->_height_noise, x, z);
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}
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return height * definition->height * definition->scaling;
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return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, with_painting);
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}
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static Color _fakeGetFinalColor(Renderer* renderer, Vector3 location, double precision)
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@ -286,6 +276,20 @@ double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int wit
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return height;
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}
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double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting)
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{
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double height;
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x /= definition->scaling;
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z /= definition->scaling;
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if (!with_painting || !terrainHeightmapGetHeight(definition->height_map, x, z, &height))
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{
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height = noiseGet2DTotal(definition->_height_noise, x, z);
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}
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return height * definition->height * definition->scaling;
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}
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/******************** Renderer ********************/
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static TerrainRenderer* _createRenderer()
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{
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@ -216,21 +216,38 @@ static inline void _resetRect(TerrainHeightMap* heightmap, int x1, int x2, int z
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}
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}
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static inline IntegerRect _getBrushRect(TerrainBrush* brush)
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{
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IntegerRect result;
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double s = brush->smoothed_size + brush->hard_radius;
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result.xstart = (int)floor(brush->relative_x - s);
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result.xend = (int)ceil(brush->relative_x + s);
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result.zstart = (int)floor(brush->relative_z - s);
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result.zend = (int)ceil(brush->relative_z + s);
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result.xsize = result.xend - result.xstart + 1;
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result.zsize = result.zend - result.zstart + 1;
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return result;
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}
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static inline int _isInRect(IntegerRect rect, int x, int z)
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{
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return (x >= rect.xstart && x <= rect.xend && z >= rect.zstart && z <= rect.zend);
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}
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static void _prepareBrushStroke(TerrainHeightMap* heightmap, TerrainBrush* brush)
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{
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double s = brush->smoothed_size + brush->hard_radius;
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int x1 = (int)floor(brush->relative_x - s);
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int x2 = (int)ceil(brush->relative_x + s);
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int z1 = (int)floor(brush->relative_z - s);
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int z2 = (int)ceil(brush->relative_z + s);
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IntegerRect brush_rect = _getBrushRect(brush);
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/* Prepare floating data */
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if (heightmap->floating_used)
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{
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int gx1 = (x1 < heightmap->floating_data.rect.xstart) ? heightmap->floating_data.rect.xstart - x1 : 0;
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int gx2 = (x2 > heightmap->floating_data.rect.xend) ? x2 - heightmap->floating_data.rect.xend : 0;
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int gz1 = (z1 < heightmap->floating_data.rect.zstart) ? heightmap->floating_data.rect.zstart - z1 : 0;
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int gz2 = (z2 > heightmap->floating_data.rect.zend) ? z2 - heightmap->floating_data.rect.zend : 0;
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int gx1 = (brush_rect.xstart < heightmap->floating_data.rect.xstart) ? heightmap->floating_data.rect.xstart - brush_rect.xstart : 0;
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int gx2 = (brush_rect.xend > heightmap->floating_data.rect.xend) ? brush_rect.xend - heightmap->floating_data.rect.xend : 0;
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int gz1 = (brush_rect.xstart < heightmap->floating_data.rect.zstart) ? heightmap->floating_data.rect.zstart - brush_rect.zstart : 0;
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int gz2 = (brush_rect.zend > heightmap->floating_data.rect.zend) ? brush_rect.zend - heightmap->floating_data.rect.zend : 0;
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if (gx1 || gx2 || gz1 || gz2)
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{
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/* Floating area needs growing */
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@ -255,18 +272,13 @@ static void _prepareBrushStroke(TerrainHeightMap* heightmap, TerrainBrush* brush
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else
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{
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/* Init floating area */
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heightmap->floating_data.rect.xstart = x1;
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heightmap->floating_data.rect.xend = x2;
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heightmap->floating_data.rect.xsize = x2 - x1 + 1;
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heightmap->floating_data.rect.zstart = z1;
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heightmap->floating_data.rect.zend = z2;
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heightmap->floating_data.rect.zsize = z2 - z1 + 1;
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heightmap->floating_data.rect = brush_rect;
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size_t new_size;
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new_size = sizeof(double) * heightmap->floating_data.rect.xsize * heightmap->floating_data.rect.zsize;
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new_size = sizeof(double) * brush_rect.xsize * brush_rect.zsize;
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heightmap->floating_data.data = realloc(heightmap->floating_data.data, new_size);
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_resetRect(heightmap, 0, heightmap->floating_data.rect.xsize - 1, 0, heightmap->floating_data.rect.zsize - 1);
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_resetRect(heightmap, 0, brush_rect.xsize - 1, 0, brush_rect.zsize - 1);
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heightmap->floating_used = 1;
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}
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@ -290,23 +302,136 @@ size_t terrainGetMemoryStats(TerrainDefinition* definition)
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return result;
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}
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int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z)
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{
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int i;
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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if (_isInRect(heightmap->fixed_data[i].rect, x, z))
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{
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return 1;
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}
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}
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if (heightmap->floating_used && _isInRect(heightmap->floating_data.rect, x, z))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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typedef double (*BrushCallback)(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data);
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static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush, double force, void* data, BrushCallback callback)
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{
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IntegerRect brush_rect = _getBrushRect(brush);
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int x, z;
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double dx, dz, distance, influence;
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if (!heightmap->floating_used)
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{
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return;
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}
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for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
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{
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dx = (double)x;
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for (z = brush_rect.zstart; z <= brush_rect.zend; z++)
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{
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if (_isInRect(heightmap->floating_data.rect, x, z)) /* TODO Rect intersection */
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{
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dz = (double)z;
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distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
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if (distance > brush->hard_radius)
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{
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if (distance <= brush->hard_radius + brush->smoothed_size)
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{
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influence = (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
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}
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else
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{
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continue;
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}
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}
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else
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{
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influence = 1.0;
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}
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int ix = x - heightmap->floating_data.rect.xstart;
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int iz = z - heightmap->floating_data.rect.zstart;
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double base_value = heightmap->floating_data.data[iz * heightmap->floating_data.rect.xsize + ix];
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heightmap->floating_data.data[iz * heightmap->floating_data.rect.xsize + ix] = callback(heightmap, brush, dx, dz, base_value, influence, force, data);
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}
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}
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}
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}
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static double _applyBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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UNUSED(heightmap);
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UNUSED(data);
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return basevalue + influence * force;
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}
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void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
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{
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_prepareBrushStroke(heightmap, brush);
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_applyBrush(heightmap, brush, value, NULL, _applyBrushElevation);
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}
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static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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double ideal, factor;
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ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
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ideal /= 4.0;
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factor = influence * force;
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if (factor > 1.0)
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{
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factor = 0.0;
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}
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return basevalue + (ideal - basevalue) * factor;
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}
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void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
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{
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_prepareBrushStroke(heightmap, brush);
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_applyBrush(heightmap, brush, value, NULL, _applyBrushSmooth);
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}
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static double _applyBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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UNUSED(heightmap);
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return basevalue + noiseGet2DTotal((NoiseGenerator*)data, x / brush->total_radius, z / brush->total_radius) * influence * force * brush->total_radius;
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}
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void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value)
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{
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_prepareBrushStroke(heightmap, brush);
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_applyBrush(heightmap, brush, value, generator, _applyBrushAddNoise);
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}
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static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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UNUSED(brush);
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UNUSED(data);
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double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 1);
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return basevalue + (ideal - basevalue) * influence * force;
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}
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void terrainBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
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{
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/* No need to prepare the floating data, it can't grow here */
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_applyBrush(heightmap, brush, value, NULL, _applyBrushReset);
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}
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void terrainEndBrushStroke(TerrainHeightMap* heightmap)
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@ -323,6 +448,7 @@ void terrainEndBrushStroke(TerrainHeightMap* heightmap)
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memcpy(heightmap->fixed_data[heightmap->fixed_count].data, heightmap->floating_data.data, mapsize);
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heightmap->fixed_count++;
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heightmap->floating_used = 0;
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heightmap->floating_data.data = realloc(heightmap->floating_data.data, sizeof(double));
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}
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@ -449,129 +575,4 @@ void heightmapRevertToTerrain(HeightMap* heightmap, TerrainDefinition* terrain,
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}
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}
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}
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static inline void _getBrushBoundaries(TerrainBrush* brush, int rx, int rz, int* x1, int* x2, int* z1, int* z2)
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{
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double cx = brush->relative_x * rx;
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double cz = brush->relative_z * rz;
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double s = brush->smoothed_size + brush->hard_radius;
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double sx = s * rx;
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double sz = s * rz;
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*x1 = (int)floor(cx - sx);
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*x2 = (int)ceil(cx + sx);
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*z1 = (int)floor(cz - sz);
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*z2 = (int)ceil(cz + sz);
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if (*x1 < 0)
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{
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*x1 = 0;
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}
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else if (*x1 > rx)
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{
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*x1 = rx;
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}
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if (*x2 < 0)
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{
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*x2 = 0;
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}
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else if (*x2 > rx)
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{
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*x2 = rx;
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}
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if (*z1 < 0)
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{
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*z1 = 0;
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}
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else if (*z1 > rz)
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{
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*z1 = rz;
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}
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if (*z2 < 0)
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{
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*z2 = 0;
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}
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else if (*z2 > rz)
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{
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*z2 = rz;
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}
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}
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typedef double (*BrushCallback)(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data);
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static inline void _applyBrush(HeightMap* heightmap, TerrainBrush* brush, double force, void* data, BrushCallback callback)
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{
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int x, x1, x2, z, z1, z2;
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double dx, dz, distance, influence;
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_getBrushBoundaries(brush, heightmap->resolution_x - 1, heightmap->resolution_z - 1, &x1, &x2, &z1, &z2);
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for (x = x1; x <= x2; x++)
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{
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dx = (double)x / (double)heightmap->resolution_x;
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for (z = z1; z <= z2; z++)
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{
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dz = (double)z / (double)heightmap->resolution_z;
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distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
|
||||
|
||||
if (distance > brush->hard_radius)
|
||||
{
|
||||
if (distance <= brush->hard_radius + brush->smoothed_size)
|
||||
{
|
||||
influence = (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
influence = 1.0;
|
||||
}
|
||||
|
||||
heightmap->data[z * heightmap->resolution_x + x] = callback(heightmap, brush, dx, dz, heightmap->data[z * heightmap->resolution_x + x], influence, force, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static double _applyBrushElevation(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
|
||||
{
|
||||
return basevalue + influence * force * brush->total_radius;
|
||||
}
|
||||
|
||||
void terrainBrushElevation(HeightMap* heightmap, TerrainBrush* brush, double value)
|
||||
{
|
||||
_applyBrush(heightmap, brush, value, NULL, _applyBrushElevation);
|
||||
}
|
||||
|
||||
static double _applyBrushSmooth(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
|
||||
{
|
||||
double ideal, factor;
|
||||
ideal = heightmapGetValue(heightmap, x + brush->total_radius * 0.5, z);
|
||||
ideal += heightmapGetValue(heightmap, x - brush->total_radius * 0.5, z);
|
||||
ideal += heightmapGetValue(heightmap, x, z - brush->total_radius * 0.5);
|
||||
ideal += heightmapGetValue(heightmap, x, z + brush->total_radius * 0.5);
|
||||
ideal /= 4.0;
|
||||
factor = influence * force;
|
||||
if (factor > 1.0)
|
||||
{
|
||||
factor = 0.0;
|
||||
}
|
||||
return basevalue + (ideal - basevalue) * factor;
|
||||
}
|
||||
|
||||
void terrainBrushSmooth(HeightMap* heightmap, TerrainBrush* brush, double value)
|
||||
{
|
||||
_applyBrush(heightmap, brush, value, NULL, _applyBrushSmooth);
|
||||
}
|
||||
|
||||
static double _applyBrushAddNoise(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
|
||||
{
|
||||
return basevalue + noiseGet2DTotal((NoiseGenerator*)data, x / brush->total_radius, z / brush->total_radius) * influence * force * brush->total_radius;
|
||||
}
|
||||
|
||||
void terrainBrushAddNoise(HeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value)
|
||||
{
|
||||
_applyBrush(heightmap, brush, value, generator, _applyBrushAddNoise);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -5,14 +5,17 @@
|
|||
|
||||
typedef struct
|
||||
{
|
||||
struct {
|
||||
int xstart;
|
||||
int xend;
|
||||
int xsize;
|
||||
int zstart;
|
||||
int zend;
|
||||
int zsize;
|
||||
} rect;
|
||||
int xstart;
|
||||
int xend;
|
||||
int xsize;
|
||||
int zstart;
|
||||
int zend;
|
||||
int zsize;
|
||||
} IntegerRect;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
IntegerRect rect;
|
||||
double* data;
|
||||
} TerrainHeightMapChunk;
|
||||
|
||||
|
|
|
@ -52,6 +52,7 @@ extern StandardRenderer TerrainRendererClass;
|
|||
void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
|
||||
void terrainRenderSurface(Renderer* renderer);
|
||||
double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
|
||||
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting);
|
||||
size_t terrainGetMemoryStats(TerrainDefinition* definition);
|
||||
|
||||
Renderer* terrainCreatePreviewRenderer();
|
||||
|
@ -67,6 +68,7 @@ typedef struct
|
|||
} TerrainBrush;
|
||||
|
||||
/* Heightmap manipulation */
|
||||
int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z);
|
||||
void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
|
||||
void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
|
||||
void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value);
|
||||
|
|
Loading…
Reference in a new issue