paysages : WIP on terrain painting.

git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@518 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
Michaël Lemaire 2013-02-07 16:06:26 +00:00 committed by ThunderK
parent 63fe56c733
commit 34fa6f1bab
6 changed files with 204 additions and 199 deletions

View file

@ -237,6 +237,7 @@ void WidgetHeightMap::initializeGL()
glEnable(GL_LIGHT0); glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1); glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION);
//glFrontFace(GL_CCW); //glFrontFace(GL_CCW);
//glCullFace(GL_BACK); //glCullFace(GL_BACK);
@ -328,28 +329,11 @@ void WidgetHeightMap::paintGL()
glBegin(GL_QUAD_STRIP); glBegin(GL_QUAD_STRIP);
for (int z = 0; z < rz; z++) for (int z = 0; z < rz; z++)
{ {
_VertexInfo* vertex = _vertices + z * rx + x; for (int dx = 1; dx >= 0; dx--)
{
_VertexInfo* vertex = _vertices + z * rx + x + dx;
double diff_x, diff_z, diff; double diff_x, diff_z, diff;
diff_x = (vertex + 1)->point.x - _brush_x;
diff_z = (vertex + 1)->point.z - _brush_z;
diff = sqrt(diff_x * diff_x + diff_z * diff_z);
if (diff > _brush_size)
{
diff = 0.0;
}
else if (diff > _brush_size * (1.0 - _brush_smoothing))
{
diff = 1.0 - (diff - _brush_size * (1.0 - _brush_smoothing)) / (_brush_size * _brush_smoothing);
}
else
{
diff = 1.0;
}
glColor3d(1.0, 1.0 - diff, 1.0 - diff);
glNormal3d((vertex + 1)->normal.x, (vertex + 1)->normal.y, (vertex + 1)->normal.z);
glVertex3d((vertex + 1)->point.x, (vertex + 1)->point.y, (vertex + 1)->point.z);
diff_x = vertex->point.x - _brush_x; diff_x = vertex->point.x - _brush_x;
diff_z = vertex->point.z - _brush_z; diff_z = vertex->point.z - _brush_z;
diff = sqrt(diff_x * diff_x + diff_z * diff_z); diff = sqrt(diff_x * diff_x + diff_z * diff_z);
@ -365,10 +349,18 @@ void WidgetHeightMap::paintGL()
{ {
diff = 1.0; diff = 1.0;
} }
glColor3d(1.0, 1.0 - diff, 1.0 - diff); if (vertex->painted)
{
glColor3d(0.2 + diff, 0.0, 0.0);
}
else
{
glColor3d(diff, 0.0, 0.0);
}
glNormal3d(vertex->normal.x, vertex->normal.y, vertex->normal.z); glNormal3d(vertex->normal.x, vertex->normal.y, vertex->normal.z);
glVertex3d(vertex->point.x, vertex->point.y, vertex->point.z); glVertex3d(vertex->point.x, vertex->point.y, vertex->point.z);
} }
}
glEnd(); glEnd();
} }
@ -409,6 +401,8 @@ void WidgetHeightMap::updateVertexInfo()
vertex->point.z = (double)dz; vertex->point.z = (double)dz;
vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1); vertex->point.y = terrainGetGridHeight(_terrain, dx, dz, 1);
vertex->painted = terrainIsPainted(_terrain->height_map, x, z);
} }
} }

View file

@ -11,6 +11,7 @@ typedef struct
{ {
Vector3 point; Vector3 point;
Vector3 normal; Vector3 normal;
int painted;
} _VertexInfo; } _VertexInfo;
typedef enum typedef enum

View file

@ -95,17 +95,7 @@ static double _fakeGetHeight(Renderer* renderer, double x, double z, int with_pa
static double _getHeight(Renderer* renderer, double x, double z, int with_painting) static double _getHeight(Renderer* renderer, double x, double z, int with_painting)
{ {
double height; return terrainGetInterpolatedHeight(renderer->terrain->definition, x, z, with_painting);
TerrainDefinition* definition = renderer->terrain->definition;
x /= definition->scaling;
z /= definition->scaling;
if (!with_painting || !terrainHeightmapGetHeight(definition->height_map, x, z, &height))
{
height = noiseGet2DTotal(definition->_height_noise, x, z);
}
return height * definition->height * definition->scaling;
} }
static Color _fakeGetFinalColor(Renderer* renderer, Vector3 location, double precision) static Color _fakeGetFinalColor(Renderer* renderer, Vector3 location, double precision)
@ -286,6 +276,20 @@ double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int wit
return height; return height;
} }
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting)
{
double height;
x /= definition->scaling;
z /= definition->scaling;
if (!with_painting || !terrainHeightmapGetHeight(definition->height_map, x, z, &height))
{
height = noiseGet2DTotal(definition->_height_noise, x, z);
}
return height * definition->height * definition->scaling;
}
/******************** Renderer ********************/ /******************** Renderer ********************/
static TerrainRenderer* _createRenderer() static TerrainRenderer* _createRenderer()
{ {

View file

@ -216,21 +216,38 @@ static inline void _resetRect(TerrainHeightMap* heightmap, int x1, int x2, int z
} }
} }
static inline IntegerRect _getBrushRect(TerrainBrush* brush)
{
IntegerRect result;
double s = brush->smoothed_size + brush->hard_radius;
result.xstart = (int)floor(brush->relative_x - s);
result.xend = (int)ceil(brush->relative_x + s);
result.zstart = (int)floor(brush->relative_z - s);
result.zend = (int)ceil(brush->relative_z + s);
result.xsize = result.xend - result.xstart + 1;
result.zsize = result.zend - result.zstart + 1;
return result;
}
static inline int _isInRect(IntegerRect rect, int x, int z)
{
return (x >= rect.xstart && x <= rect.xend && z >= rect.zstart && z <= rect.zend);
}
static void _prepareBrushStroke(TerrainHeightMap* heightmap, TerrainBrush* brush) static void _prepareBrushStroke(TerrainHeightMap* heightmap, TerrainBrush* brush)
{ {
double s = brush->smoothed_size + brush->hard_radius; IntegerRect brush_rect = _getBrushRect(brush);
int x1 = (int)floor(brush->relative_x - s);
int x2 = (int)ceil(brush->relative_x + s);
int z1 = (int)floor(brush->relative_z - s);
int z2 = (int)ceil(brush->relative_z + s);
/* Prepare floating data */ /* Prepare floating data */
if (heightmap->floating_used) if (heightmap->floating_used)
{ {
int gx1 = (x1 < heightmap->floating_data.rect.xstart) ? heightmap->floating_data.rect.xstart - x1 : 0; int gx1 = (brush_rect.xstart < heightmap->floating_data.rect.xstart) ? heightmap->floating_data.rect.xstart - brush_rect.xstart : 0;
int gx2 = (x2 > heightmap->floating_data.rect.xend) ? x2 - heightmap->floating_data.rect.xend : 0; int gx2 = (brush_rect.xend > heightmap->floating_data.rect.xend) ? brush_rect.xend - heightmap->floating_data.rect.xend : 0;
int gz1 = (z1 < heightmap->floating_data.rect.zstart) ? heightmap->floating_data.rect.zstart - z1 : 0; int gz1 = (brush_rect.xstart < heightmap->floating_data.rect.zstart) ? heightmap->floating_data.rect.zstart - brush_rect.zstart : 0;
int gz2 = (z2 > heightmap->floating_data.rect.zend) ? z2 - heightmap->floating_data.rect.zend : 0; int gz2 = (brush_rect.zend > heightmap->floating_data.rect.zend) ? brush_rect.zend - heightmap->floating_data.rect.zend : 0;
if (gx1 || gx2 || gz1 || gz2) if (gx1 || gx2 || gz1 || gz2)
{ {
/* Floating area needs growing */ /* Floating area needs growing */
@ -255,18 +272,13 @@ static void _prepareBrushStroke(TerrainHeightMap* heightmap, TerrainBrush* brush
else else
{ {
/* Init floating area */ /* Init floating area */
heightmap->floating_data.rect.xstart = x1; heightmap->floating_data.rect = brush_rect;
heightmap->floating_data.rect.xend = x2;
heightmap->floating_data.rect.xsize = x2 - x1 + 1;
heightmap->floating_data.rect.zstart = z1;
heightmap->floating_data.rect.zend = z2;
heightmap->floating_data.rect.zsize = z2 - z1 + 1;
size_t new_size; size_t new_size;
new_size = sizeof(double) * heightmap->floating_data.rect.xsize * heightmap->floating_data.rect.zsize; new_size = sizeof(double) * brush_rect.xsize * brush_rect.zsize;
heightmap->floating_data.data = realloc(heightmap->floating_data.data, new_size); heightmap->floating_data.data = realloc(heightmap->floating_data.data, new_size);
_resetRect(heightmap, 0, heightmap->floating_data.rect.xsize - 1, 0, heightmap->floating_data.rect.zsize - 1); _resetRect(heightmap, 0, brush_rect.xsize - 1, 0, brush_rect.zsize - 1);
heightmap->floating_used = 1; heightmap->floating_used = 1;
} }
@ -290,23 +302,136 @@ size_t terrainGetMemoryStats(TerrainDefinition* definition)
return result; return result;
} }
int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z)
{
int i;
for (i = 0; i < heightmap->fixed_count; i++)
{
if (_isInRect(heightmap->fixed_data[i].rect, x, z))
{
return 1;
}
}
if (heightmap->floating_used && _isInRect(heightmap->floating_data.rect, x, z))
{
return 1;
}
else
{
return 0;
}
}
typedef double (*BrushCallback)(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data);
static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush, double force, void* data, BrushCallback callback)
{
IntegerRect brush_rect = _getBrushRect(brush);
int x, z;
double dx, dz, distance, influence;
if (!heightmap->floating_used)
{
return;
}
for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
{
dx = (double)x;
for (z = brush_rect.zstart; z <= brush_rect.zend; z++)
{
if (_isInRect(heightmap->floating_data.rect, x, z)) /* TODO Rect intersection */
{
dz = (double)z;
distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
if (distance > brush->hard_radius)
{
if (distance <= brush->hard_radius + brush->smoothed_size)
{
influence = (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
}
else
{
continue;
}
}
else
{
influence = 1.0;
}
int ix = x - heightmap->floating_data.rect.xstart;
int iz = z - heightmap->floating_data.rect.zstart;
double base_value = heightmap->floating_data.data[iz * heightmap->floating_data.rect.xsize + ix];
heightmap->floating_data.data[iz * heightmap->floating_data.rect.xsize + ix] = callback(heightmap, brush, dx, dz, base_value, influence, force, data);
}
}
}
}
static double _applyBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
UNUSED(heightmap);
UNUSED(data);
return basevalue + influence * force;
}
void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value) void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
{ {
_prepareBrushStroke(heightmap, brush); _prepareBrushStroke(heightmap, brush);
_applyBrush(heightmap, brush, value, NULL, _applyBrushElevation);
}
static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
double ideal, factor;
ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
ideal /= 4.0;
factor = influence * force;
if (factor > 1.0)
{
factor = 0.0;
}
return basevalue + (ideal - basevalue) * factor;
} }
void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value) void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
{ {
_prepareBrushStroke(heightmap, brush); _prepareBrushStroke(heightmap, brush);
_applyBrush(heightmap, brush, value, NULL, _applyBrushSmooth);
}
static double _applyBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
UNUSED(heightmap);
return basevalue + noiseGet2DTotal((NoiseGenerator*)data, x / brush->total_radius, z / brush->total_radius) * influence * force * brush->total_radius;
} }
void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value) void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value)
{ {
_prepareBrushStroke(heightmap, brush); _prepareBrushStroke(heightmap, brush);
_applyBrush(heightmap, brush, value, generator, _applyBrushAddNoise);
}
static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
UNUSED(brush);
UNUSED(data);
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 1);
return basevalue + (ideal - basevalue) * influence * force;
} }
void terrainBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double value) void terrainBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
{ {
/* No need to prepare the floating data, it can't grow here */
_applyBrush(heightmap, brush, value, NULL, _applyBrushReset);
} }
void terrainEndBrushStroke(TerrainHeightMap* heightmap) void terrainEndBrushStroke(TerrainHeightMap* heightmap)
@ -323,6 +448,7 @@ void terrainEndBrushStroke(TerrainHeightMap* heightmap)
memcpy(heightmap->fixed_data[heightmap->fixed_count].data, heightmap->floating_data.data, mapsize); memcpy(heightmap->fixed_data[heightmap->fixed_count].data, heightmap->floating_data.data, mapsize);
heightmap->fixed_count++; heightmap->fixed_count++;
heightmap->floating_used = 0; heightmap->floating_used = 0;
heightmap->floating_data.data = realloc(heightmap->floating_data.data, sizeof(double)); heightmap->floating_data.data = realloc(heightmap->floating_data.data, sizeof(double));
} }
@ -449,129 +575,4 @@ void heightmapRevertToTerrain(HeightMap* heightmap, TerrainDefinition* terrain,
} }
} }
} }
static inline void _getBrushBoundaries(TerrainBrush* brush, int rx, int rz, int* x1, int* x2, int* z1, int* z2)
{
double cx = brush->relative_x * rx;
double cz = brush->relative_z * rz;
double s = brush->smoothed_size + brush->hard_radius;
double sx = s * rx;
double sz = s * rz;
*x1 = (int)floor(cx - sx);
*x2 = (int)ceil(cx + sx);
*z1 = (int)floor(cz - sz);
*z2 = (int)ceil(cz + sz);
if (*x1 < 0)
{
*x1 = 0;
}
else if (*x1 > rx)
{
*x1 = rx;
}
if (*x2 < 0)
{
*x2 = 0;
}
else if (*x2 > rx)
{
*x2 = rx;
}
if (*z1 < 0)
{
*z1 = 0;
}
else if (*z1 > rz)
{
*z1 = rz;
}
if (*z2 < 0)
{
*z2 = 0;
}
else if (*z2 > rz)
{
*z2 = rz;
}
}
typedef double (*BrushCallback)(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data);
static inline void _applyBrush(HeightMap* heightmap, TerrainBrush* brush, double force, void* data, BrushCallback callback)
{
int x, x1, x2, z, z1, z2;
double dx, dz, distance, influence;
_getBrushBoundaries(brush, heightmap->resolution_x - 1, heightmap->resolution_z - 1, &x1, &x2, &z1, &z2);
for (x = x1; x <= x2; x++)
{
dx = (double)x / (double)heightmap->resolution_x;
for (z = z1; z <= z2; z++)
{
dz = (double)z / (double)heightmap->resolution_z;
distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
if (distance > brush->hard_radius)
{
if (distance <= brush->hard_radius + brush->smoothed_size)
{
influence = (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
}
else
{
continue;
}
}
else
{
influence = 1.0;
}
heightmap->data[z * heightmap->resolution_x + x] = callback(heightmap, brush, dx, dz, heightmap->data[z * heightmap->resolution_x + x], influence, force, data);
}
}
}
static double _applyBrushElevation(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
return basevalue + influence * force * brush->total_radius;
}
void terrainBrushElevation(HeightMap* heightmap, TerrainBrush* brush, double value)
{
_applyBrush(heightmap, brush, value, NULL, _applyBrushElevation);
}
static double _applyBrushSmooth(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
double ideal, factor;
ideal = heightmapGetValue(heightmap, x + brush->total_radius * 0.5, z);
ideal += heightmapGetValue(heightmap, x - brush->total_radius * 0.5, z);
ideal += heightmapGetValue(heightmap, x, z - brush->total_radius * 0.5);
ideal += heightmapGetValue(heightmap, x, z + brush->total_radius * 0.5);
ideal /= 4.0;
factor = influence * force;
if (factor > 1.0)
{
factor = 0.0;
}
return basevalue + (ideal - basevalue) * factor;
}
void terrainBrushSmooth(HeightMap* heightmap, TerrainBrush* brush, double value)
{
_applyBrush(heightmap, brush, value, NULL, _applyBrushSmooth);
}
static double _applyBrushAddNoise(HeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
return basevalue + noiseGet2DTotal((NoiseGenerator*)data, x / brush->total_radius, z / brush->total_radius) * influence * force * brush->total_radius;
}
void terrainBrushAddNoise(HeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value)
{
_applyBrush(heightmap, brush, value, generator, _applyBrushAddNoise);
}
#endif #endif

View file

@ -5,14 +5,17 @@
typedef struct typedef struct
{ {
struct {
int xstart; int xstart;
int xend; int xend;
int xsize; int xsize;
int zstart; int zstart;
int zend; int zend;
int zsize; int zsize;
} rect; } IntegerRect;
typedef struct
{
IntegerRect rect;
double* data; double* data;
} TerrainHeightMapChunk; } TerrainHeightMapChunk;

View file

@ -52,6 +52,7 @@ extern StandardRenderer TerrainRendererClass;
void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset); void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset);
void terrainRenderSurface(Renderer* renderer); void terrainRenderSurface(Renderer* renderer);
double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting); double terrainGetGridHeight(TerrainDefinition* definition, int x, int z, int with_painting);
double terrainGetInterpolatedHeight(TerrainDefinition* definition, double x, double z, int with_painting);
size_t terrainGetMemoryStats(TerrainDefinition* definition); size_t terrainGetMemoryStats(TerrainDefinition* definition);
Renderer* terrainCreatePreviewRenderer(); Renderer* terrainCreatePreviewRenderer();
@ -67,6 +68,7 @@ typedef struct
} TerrainBrush; } TerrainBrush;
/* Heightmap manipulation */ /* Heightmap manipulation */
int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z);
void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value); void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value); void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value);
void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value); void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value);